veloren/common/src
2020-03-27 11:17:34 -07:00
..
assets apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
comp prevent transition if pressing too early & timed 2020-03-27 11:17:34 -07:00
figure Flip models for hands, shoulders, and feet of humanoids 2020-03-21 18:48:21 -04:00
msg Input handling changes 2020-03-25 01:38:37 -04:00
net improve(login): more precise error handling during login 2020-03-08 22:56:59 +01:00
states prevent transition if pressing too early & timed 2020-03-27 11:17:34 -07:00
sync Delete Vel and Ori on the client when they are removed on the server 2020-03-18 17:01:51 -04:00
sys Projectile hits regenerate energy 2020-03-27 17:07:19 +01:00
terrain apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
util Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
volumes apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
astar.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
clock.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
effect.rs refactor: create_projectile doesn't take a light 2019-10-17 20:59:36 +00:00
event.rs SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
generation.rs Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
hierarchical.rs Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
lib.rs Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
npc.rs Allow spawning individual species with /spawn. 2020-02-14 03:12:37 +01:00
path.rs Omitted unnecessary test 2020-03-17 16:37:39 +00:00
ray.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
region.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
state.rs move character state component to section reflecting its current sync strategy 2020-03-25 01:37:56 -04:00
vol.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00