veloren/voxygen/src/anim/mod.rs

59 lines
1.5 KiB
Rust

pub mod character;
pub mod fixture;
pub mod quadruped;
pub mod quadrupedmedium;
use crate::render::FigureBoneData;
use vek::*;
#[derive(Copy, Clone)]
pub struct Bone {
pub offset: Vec3<f32>,
pub ori: Quaternion<f32>,
pub scale: Vec3<f32>,
}
impl Bone {
pub fn default() -> Self {
Self {
offset: Vec3::zero(),
ori: Quaternion::identity(),
scale: Vec3::broadcast(1.0 / 11.0),
}
}
pub fn compute_base_matrix(&self) -> Mat4<f32> {
Mat4::<f32>::translation_3d(self.offset)
* Mat4::scaling_3d(self.scale)
* Mat4::from(self.ori)
}
/// Change the current bone to be more like `target`.
fn interpolate(&mut self, target: &Bone) {
// TODO: Make configurable.
let factor = 0.3;
self.offset += (target.offset - self.offset) * factor;
self.ori = vek::ops::Slerp::slerp(self.ori, target.ori, factor);
self.scale += (target.scale - self.scale) * factor;
}
}
pub trait Skeleton: Send + Sync + 'static {
fn compute_matrices(&self) -> [FigureBoneData; 16];
/// Change the current skeleton to be more like `target`.
fn interpolate(&mut self, target: &Self);
}
pub trait Animation {
type Skeleton;
type Dependency;
/// Returns a new skeleton that is generated by the animation.
fn update_skeleton(
skeleton: &Self::Skeleton,
dependency: Self::Dependency,
anim_time: f64,
) -> Self::Skeleton;
}