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651 lines
30 KiB
Rust
651 lines
30 KiB
Rust
// Maps a tool kind to a set of abilities
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// A set of abilities is a primary, a secondary, and a vec of all extra abilities
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({
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Tool(Sword): (
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primary: Contextualized({
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None: (None, "common.abilities.sword.balanced_combo"),
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Stance(Sword(Offensive)): (Some(Sword(OffensiveStance)), "common.abilities.sword.offensive_combo"),
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Stance(Sword(Crippling)): (Some(Sword(CripplingStance)), "common.abilities.sword.crippling_combo"),
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Stance(Sword(Cleaving)): (Some(Sword(CleavingStance)), "common.abilities.sword.cleaving_combo"),
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Stance(Sword(Defensive)): (Some(Sword(DefensiveStance)), "common.abilities.sword.defensive_combo"),
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Stance(Sword(Parrying)): (Some(Sword(ParryingStance)), "common.abilities.sword.parrying_combo"),
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Stance(Sword(Heavy)): (Some(Sword(HeavyStance)), "common.abilities.sword.heavy_combo"),
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Stance(Sword(Mobility)): (Some(Sword(MobilityStance)), "common.abilities.sword.mobility_combo"),
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Stance(Sword(Reaching)): (Some(Sword(ReachingStance)), "common.abilities.sword.reaching_combo"),
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}),
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secondary: Contextualized({
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None: (None, "common.abilities.sword.balanced_thrust"),
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Stance(Sword(Offensive)): (Some(Sword(OffensiveAdvance)), "common.abilities.sword.offensive_advance"),
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Stance(Sword(Defensive)): (Some(Sword(DefensiveRetreat)), "common.abilities.sword.defensive_retreat"),
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Stance(Sword(Mobility)): (Some(Sword(MobilityFeint)), "common.abilities.sword.mobility_feint"),
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Stance(Sword(Heavy)): (Some(Sword(HeavyPommelStrike)), "common.abilities.sword.heavy_pommelstrike"),
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Stance(Sword(Parrying)): (Some(Sword(ParryingParry)), "common.abilities.sword.parrying_parry"),
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Stance(Sword(Reaching)): (Some(Sword(ReachingSkewer)), "common.abilities.sword.reaching_skewer"),
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Stance(Sword(Crippling)): (Some(Sword(CripplingGouge)), "common.abilities.sword.crippling_gouge"),
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Stance(Sword(Cleaving)): (Some(Sword(CleavingSpin)), "common.abilities.sword.cleaving_spin"),
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}),
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abilities: [
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Simple(Some(Sword(OffensiveStance)), "common.abilities.sword.offensive_stance"),
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Simple(Some(Sword(CripplingStance)), "common.abilities.sword.crippling_stance"),
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Simple(Some(Sword(CleavingStance)), "common.abilities.sword.cleaving_stance"),
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Simple(Some(Sword(DefensiveStance)), "common.abilities.sword.defensive_stance"),
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Simple(Some(Sword(ParryingStance)), "common.abilities.sword.parrying_stance"),
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Simple(Some(Sword(HeavyStance)), "common.abilities.sword.heavy_stance"),
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Simple(Some(Sword(MobilityStance)), "common.abilities.sword.mobility_stance"),
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Simple(Some(Sword(ReachingStance)), "common.abilities.sword.reaching_stance"),
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// Damagey ones
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Contextualized({
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None: (Some(Sword(BalancedFinisher)), "common.abilities.sword.balanced_finisher"),
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Stance(Sword(Offensive)): (Some(Sword(OffensiveFinisher)), "common.abilities.sword.offensive_finisher"),
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Stance(Sword(Crippling)): (Some(Sword(CripplingFinisher)), "common.abilities.sword.crippling_finisher"),
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Stance(Sword(Cleaving)): (Some(Sword(CleavingFinisher)), "common.abilities.sword.cleaving_finisher"),
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Stance(Sword(Parrying)): (Some(Sword(ParryingCounter)), "common.abilities.sword.parrying_counter"),
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Stance(Sword(Heavy)): (Some(Sword(HeavyFinisher)), "common.abilities.sword.heavy_finisher"),
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Stance(Sword(Reaching)): (Some(Sword(ReachingFlurry)), "common.abilities.sword.reaching_flurry"),
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}),
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// Movementy ones
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Contextualized({
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Stance(Sword(Crippling)): (Some(Sword(CripplingStrike)), "common.abilities.sword.crippling_strike"),
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Stance(Sword(Cleaving)): (Some(Sword(CleavingDive)), "common.abilities.sword.cleaving_dive"),
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Stance(Sword(Parrying)): (Some(Sword(ParryingRiposte)), "common.abilities.sword.parrying_riposte"),
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Stance(Sword(Heavy)): (Some(Sword(HeavyFortitude)), "common.abilities.sword.heavy_fortitude"),
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Stance(Sword(Reaching)): (Some(Sword(ReachingCharge)), "common.abilities.sword.reaching_charge"),
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Stance(Sword(Defensive)): (Some(Sword(DefensiveBulwark)), "common.abilities.sword.defensive_bulwark"),
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Stance(Sword(Mobility)): (Some(Sword(MobilityAgility)), "common.abilities.sword.mobility_agility"),
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}),
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],
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),
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Tool(Axe): (
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primary: Simple(None, "common.abilities.axe.doublestrike"),
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secondary: Simple(None, "common.abilities.axe.spin"),
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abilities: [
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Simple(Some(Axe(UnlockLeap)), "common.abilities.axe.leap"),
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],
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),
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Tool(Hammer): (
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primary: Simple(None, "common.abilities.hammer.singlestrike"),
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secondary: Simple(None, "common.abilities.hammer.charged"),
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abilities: [
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Simple(Some(Hammer(UnlockLeap)), "common.abilities.hammer.leap"),
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],
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),
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Tool(Bow): (
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primary: Simple(None, "common.abilities.bow.charged"),
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secondary: Simple(None, "common.abilities.bow.repeater"),
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abilities: [
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Simple(Some(Bow(UnlockShotgun)), "common.abilities.bow.shotgun"),
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],
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),
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Tool(Staff): (
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primary: Simple(None, "common.abilities.staff.firebomb"),
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secondary: Simple(None, "common.abilities.staff.flamethrower"),
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abilities: [
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Simple(Some(Staff(UnlockShockwave)), "common.abilities.staff.fireshockwave"),
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],
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),
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Tool(Sceptre): (
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primary: Simple(None, "common.abilities.sceptre.lifestealbeam"),
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secondary: Simple(None, "common.abilities.sceptre.healingaura"),
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abilities: [
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Simple(Some(Sceptre(UnlockAura)), "common.abilities.sceptre.wardingaura"),
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],
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),
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Custom("Husk"): (
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primary: Simple(None, "common.abilities.custom.husk.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.husk.triplestrike"),
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abilities: [],
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),
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Custom("Husk Brute"): (
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primary: Simple(None, "common.abilities.custom.husk_brute.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.husk_brute.chargedmelee"),
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abilities: [],
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),
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Tool(Spear): (
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primary: Simple(None, "common.abilities.spear.doublestrike"),
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secondary: Simple(None, "common.abilities.spear.dash"),
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abilities: [],
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),
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Custom("Hammer Simple"): (
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primary: Simple(None, "common.abilities.hammersimple.doublestrike"),
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secondary: Simple(None, "common.abilities.hammersimple.doublestrike"),
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abilities: [],
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),
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// TODO: Later investigate if we want to make this back to a simple axe when more things need a simpler axe ability set
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Custom("Gnarling Axe"): (
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primary: Simple(None, "common.abilities.gnarling.axe.chop"),
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secondary: Simple(None, "common.abilities.gnarling.axe.chop"),
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abilities: [],
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),
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Custom("Gnarling Dagger"): (
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primary: Simple(None, "common.abilities.gnarling.dagger.stab"),
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secondary: Simple(None, "common.abilities.gnarling.dagger.stab"),
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abilities: [],
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),
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Custom("Gnarling Blowgun"): (
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primary: Simple(None, "common.abilities.gnarling.blowgun.dart"),
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secondary: Simple(None, "common.abilities.gnarling.blowgun.dart"),
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abilities: [],
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),
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Custom("Gnarling Chieftain"): (
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primary: Simple(None, "common.abilities.gnarling.chieftain.flamestrike"),
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secondary: Simple(None, "common.abilities.gnarling.chieftain.firebarrage"),
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abilities: [
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Simple(None, "common.abilities.gnarling.chieftain.fireshockwave"),
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Simple(None, "common.abilities.gnarling.chieftain.redtotem"),
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Simple(None, "common.abilities.gnarling.chieftain.greentotem"),
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Simple(None, "common.abilities.gnarling.chieftain.whitetotem"),
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],
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),
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Custom("Gnarling Totem Red"): (
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primary: Simple(None, "common.abilities.gnarling.totem.red"),
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secondary: Simple(None, "common.abilities.gnarling.totem.red"),
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abilities: [],
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),
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Custom("Gnarling Totem Green"): (
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primary: Simple(None, "common.abilities.gnarling.totem.green"),
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secondary: Simple(None, "common.abilities.gnarling.totem.green"),
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abilities: [],
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),
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Custom("Gnarling Totem White"): (
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primary: Simple(None, "common.abilities.gnarling.totem.white"),
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secondary: Simple(None, "common.abilities.gnarling.totem.white"),
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abilities: [],
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),
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Custom("Deadwood"): (
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primary: Simple(None, "common.abilities.custom.deadwood.lifestealbeam"),
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secondary: Simple(None, "common.abilities.custom.deadwood.dash"),
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abilities: [],
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),
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Custom("Mandragora"): (
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primary: Simple(None, "common.abilities.custom.mandragora.basic"),
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secondary: Simple(None, "common.abilities.custom.mandragora.scream"),
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abilities: [],
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),
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Custom("Wood Golem"): (
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primary: Simple(None, "common.abilities.custom.woodgolem.strike"),
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secondary: Simple(None, "common.abilities.custom.woodgolem.spin"),
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abilities: [
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Simple(None, "common.abilities.custom.woodgolem.shockwave")
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],
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),
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Custom("Simple Flying Melee"): (
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primary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
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abilities: [],
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),
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Custom("Sword Simple"): (
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primary: Simple(None, "common.abilities.swordsimple.doublestrike"),
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secondary: Simple(None, "common.abilities.swordsimple.dash"),
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abilities: [],
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),
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Custom("Staff Simple"): (
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primary: Simple(None, "common.abilities.staffsimple.firebomb"),
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secondary: Simple(None, "common.abilities.staffsimple.flamethrower"),
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abilities: [],
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),
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Custom("Bow Simple"): (
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primary: Simple(None, "common.abilities.bowsimple.basic"),
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secondary: Simple(None, "common.abilities.bowsimple.basic"),
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abilities: [],
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),
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Custom("Axe Simple"): (
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primary: Simple(None, "common.abilities.axesimple.doublestrike"),
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secondary: Simple(None, "common.abilities.axesimple.doublestrike"),
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abilities: [],
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),
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Custom("Dagger Simple"): (
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primary: Simple(None, "common.abilities.daggersimple.singlestrike"),
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secondary: Simple(None, "common.abilities.daggersimple.singlestrike"),
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abilities: [],
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),
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Tool(Dagger): (
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primary: Simple(None, "common.abilities.dagger.tempbasic"),
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secondary: Simple(None, "common.abilities.dagger.tempbasic"),
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abilities: [],
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),
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Tool(Shield): (
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primary: Simple(None, "common.abilities.shield.tempbasic"),
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secondary: Simple(None, "common.abilities.shield.block"),
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abilities: [],
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),
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Custom("Stone Golem"): (
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primary: Simple(None, "common.abilities.custom.stonegolemfist.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.stonegolemfist.shockwave"),
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abilities: [
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Simple(None, "common.abilities.custom.stonegolemfist.spin"),
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],
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),
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Custom("Beast Claws"): (
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primary: Simple(None, "common.abilities.custom.beastclaws.basic"),
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secondary: Simple(None, "common.abilities.custom.beastclaws.basic"),
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abilities: [],
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),
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Custom("Tursus Claws"): (
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primary: "common.abilities.custom.tursus_claws.basic",
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secondary: "common.abilities.custom.tursus_claws.basic",
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abilities: [],
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),
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Custom("Wendigo Magic"): (
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primary: Simple(None, "common.abilities.custom.wendigomagic.frostbomb"),
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secondary: Simple(None, "common.abilities.custom.wendigomagic.singlestrike"),
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abilities: [],
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),
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Custom("Tidal Warrior"): (
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primary: Simple(None, "common.abilities.custom.tidalwarrior.pincer"),
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secondary: Simple(None, "common.abilities.custom.tidalwarrior.scuttle"),
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abilities: [
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Simple(None, "common.abilities.custom.tidalwarrior.bubbles"),
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Simple(None, "common.abilities.custom.tidalwarrior.totem"),
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],
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),
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Custom("Tidal Totem"): (
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primary: Simple(None, "common.abilities.custom.tidalwarrior.totem_wave"),
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secondary: Simple(None, "common.abilities.custom.tidalwarrior.totem_wave"),
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abilities: [],
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),
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// Note: Consider making a ranking system once we get more entities
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// TODO: Make all purple item droppers have purple CR and a unique skillset
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Custom("Quad Med Quick"): (
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primary: Simple(None, "common.abilities.custom.quadmedquick.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.quadmedquick.dash"),
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abilities: [],
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),
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Custom("Quad Med Jump"): (
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primary: Simple(None, "common.abilities.custom.quadmedjump.leap"),
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secondary: Simple(None, "common.abilities.custom.quadmedjump.doublestrike"),
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abilities: [
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Simple(None, "common.abilities.custom.quadmedjump.quickleap"),
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],
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),
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Custom("Quad Med Charge"): (
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primary: Simple(None, "common.abilities.custom.quadmedcharge.doublestrike"),
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secondary: Simple(None, "common.abilities.custom.quadmedcharge.dash"),
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abilities: [],
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),
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Custom("Quad Med Hoof"): (
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primary: Simple(None, "common.abilities.custom.quadmedhoof.basic"),
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secondary: Simple(None, "common.abilities.custom.quadmedhoof.basic"),
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abilities: [],
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),
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Custom("Quad Med Basic"): (
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primary: Simple(None, "common.abilities.custom.quadmedbasic.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.quadmedbasic.triplestrike"),
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abilities: [],
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),
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Custom("Roshwalr"): (
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primary: "common.abilities.custom.roshwalr.doublehusk",
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secondary: "common.abilities.custom.roshwalr.slowcharge",
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abilities: [
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Simple(None, "common.abilities.custom.roshwalr.freezeshockwave"),
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],
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),
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Custom("Basilisk"): (
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primary: Simple(None, "common.abilities.custom.basilisk.petrify"),
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secondary: Simple(None, "common.abilities.custom.basilisk.triplestrike"),
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abilities: [
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Simple(None, "common.abilities.custom.basilisk.dash"),
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],
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),
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Custom("Asp"): (
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primary: Simple(None, "common.abilities.custom.asp.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.asp.firebomb"),
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abilities: [],
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),
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Custom("Maneater"): (
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primary: Simple(None, "common.abilities.custom.maneater.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.maneater.poisonball"),
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abilities: [],
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),
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Custom("Quad Low Breathe"): (
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primary: Simple(None, "common.abilities.custom.quadlowbreathe.flamethrower"),
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secondary: Simple(None, "common.abilities.custom.quadlowbreathe.triplestrike"),
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abilities: [
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Simple(None, "common.abilities.custom.quadlowbreathe.dash"),
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],
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),
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Custom("Quad Low Tail"): (
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primary: Simple(None, "common.abilities.custom.quadlowtail.charged"),
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secondary: Simple(None, "common.abilities.custom.quadlowtail.triplestrike"),
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abilities: [],
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),
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Custom("Quad Low Quick"): (
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primary: Simple(None, "common.abilities.custom.quadlowquick.dash"),
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secondary: Simple(None, "common.abilities.custom.quadlowquick.quadstrike"),
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abilities: [],
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),
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Custom("Quad Low Basic"): (
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primary: Simple(None, "common.abilities.custom.quadlowbasic.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.quadlowbasic.singlestrike"),
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abilities: [],
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),
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Custom("Quad Low Beam"): (
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primary: Simple(None, "common.abilities.custom.quadlowbeam.lifestealbeam"),
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secondary: Simple(None, "common.abilities.custom.quadlowbreathe.triplestrike"),
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abilities: [
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Simple(None, "common.abilities.custom.quadlowbreathe.dash"),
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],
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),
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Custom("Quad Small Basic"): (
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primary: Simple(None, "common.abilities.custom.quadsmallbasic.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.quadsmallbasic.singlestrike"),
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abilities: [],
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),
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Custom("Theropod Basic"): (
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primary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
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abilities: [],
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),
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Custom("Theropod Small"): (
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primary: Simple(None, "common.abilities.custom.theropodsmall.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.theropodsmall.triplestrike"),
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abilities: [],
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),
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Custom("Theropod Bird"): (
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primary: Simple(None, "common.abilities.custom.theropodbird.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.theropodbird.triplestrike"),
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abilities: [],
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),
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Custom("Theropod Charge"): (
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primary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
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secondary: Simple(None, "common.abilities.custom.theropodbasic.dash"),
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abilities: [],
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),
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// Arthropods
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Custom("Antlion"): (
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primary: Simple(None, "common.abilities.custom.arthropods.antlion.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.arthropods.antlion.charge"),
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abilities: [],
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),
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Custom("Black Widow"): (
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primary: Simple(None, "common.abilities.custom.arthropods.blackwidow.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.arthropods.blackwidow.ensnaringwebs"),
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abilities: [
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Simple(None, "common.abilities.custom.arthropods.blackwidow.poisonball"),
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],
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),
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Custom("Horn Beetle"): (
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primary: Simple(None, "common.abilities.custom.arthropods.hornbeetle.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.arthropods.hornbeetle.harden"),
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abilities: [
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Simple(None, "common.abilities.custom.arthropods.hornbeetle.leap"),
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],
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),
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Custom("Tarantula"): (
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primary: Simple(None, "common.abilities.custom.arthropods.tarantula.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.arthropods.tarantula.ensnaringwebs"),
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abilities: [
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Simple(None, "common.abilities.custom.arthropods.tarantula.leap"),
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],
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),
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Custom("Weevil"): (
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primary: Simple(None, "common.abilities.custom.arthropods.weevil.singlestrike"),
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secondary: Simple(None, "common.abilities.custom.arthropods.weevil.harden"),
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abilities: [
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Simple(None, "common.abilities.custom.arthropods.weevil.threadshot"),
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],
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),
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/// TODO: Organize the rest into further catagories and give purple tier droppers+ custom skillsets
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Custom("Turret"): (
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primary: Simple(None, "common.abilities.custom.turret.arrows"),
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secondary: Simple(None, "common.abilities.custom.turret.arrows"),
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abilities: [],
|
|
),
|
|
Custom("Organ"): (
|
|
primary: Simple(None, "common.abilities.custom.organ.organaura"),
|
|
secondary: Simple(None, "common.abilities.custom.organ.organaura"),
|
|
abilities: [],
|
|
),
|
|
Custom("Haniwa Sentry"): (
|
|
primary: Simple(None, "common.abilities.custom.turret.flamethrower"),
|
|
secondary: Simple(None, "common.abilities.custom.turret.flamethrower"),
|
|
abilities: [],
|
|
),
|
|
Custom("Mindflayer"): (
|
|
primary: Simple(None, "common.abilities.custom.mindflayer.cursedflames"),
|
|
secondary: Simple(None, "common.abilities.custom.mindflayer.necroticvortex"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.mindflayer.dimensionaldoor"),
|
|
Simple(None, "common.abilities.custom.mindflayer.necroticsphere"),
|
|
Simple(None, "common.abilities.custom.mindflayer.summonminions"),
|
|
],
|
|
),
|
|
Custom("Minotaur"): (
|
|
primary: Simple(None, "common.abilities.custom.minotaur.cleave"),
|
|
secondary: Simple(None, "common.abilities.custom.minotaur.cripplingstrike"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.minotaur.charge"),
|
|
Simple(None, "common.abilities.custom.minotaur.frenzy"),
|
|
],
|
|
),
|
|
Custom("Clay Golem"): (
|
|
primary: Simple(None, "common.abilities.custom.claygolem.strike"),
|
|
secondary: Simple(None, "common.abilities.custom.claygolem.laser"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.claygolem.shockwave"),
|
|
Simple(None, "common.abilities.custom.claygolem.rocket"),
|
|
],
|
|
),
|
|
Custom("Yeti"): (
|
|
primary: Simple(None, "common.abilities.custom.yeti.strike"),
|
|
secondary: Simple(None, "common.abilities.custom.yeti.icespikes"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.yeti.frostbreath"),
|
|
Simple(None, "common.abilities.custom.yeti.snowball"),
|
|
],
|
|
),
|
|
Custom("Harvester"): (
|
|
primary: Simple(None, "common.abilities.custom.harvester.scythe"),
|
|
secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.harvester.ensnaringvines"),
|
|
Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
|
|
],
|
|
),
|
|
// TODO: Allow ability sets to expand other ability sets
|
|
Custom("Dagon"): (
|
|
primary: Simple(None, "common.abilities.custom.dagon.dagonbombs"),
|
|
secondary: Simple(None, "common.abilities.custom.dagon.seaurchins"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.dagon.steamwave"),
|
|
Simple(None, "common.abilities.custom.cardinal.steambeam"),
|
|
Simple(None, "common.abilities.custom.dagon.steamheal"),
|
|
],
|
|
),
|
|
Custom("Cardinal"): (
|
|
primary: Simple(None, "common.abilities.sceptre.lifestealbeam"),
|
|
secondary: Simple(None, "common.abilities.sceptre.healingaura"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.cardinal.steambeam"),
|
|
Simple(None, "common.abilities.custom.cardinal.summonseacrocs"),
|
|
],
|
|
),
|
|
Custom("Oni"): (
|
|
primary: Simple(None, "common.abilities.custom.oni.dash"),
|
|
secondary: Simple(None, "common.abilities.custom.oni.doublestrike"),
|
|
abilities: [],
|
|
),
|
|
Custom("Bird Large Breathe"): (
|
|
primary: Simple(None, "common.abilities.custom.birdlargebreathe.firebomb"),
|
|
secondary: Simple(None, "common.abilities.custom.birdlargebreathe.triplestrike"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.birdlargebreathe.flamethrower"),
|
|
],
|
|
),
|
|
Custom("Bird Large Fire"): (
|
|
primary: Simple(None, "common.abilities.custom.birdlargefire.firebomb"),
|
|
secondary: Simple(None, "common.abilities.custom.birdlargefire.triplestrike"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.birdlargefire.fireshockwave"),
|
|
],
|
|
),
|
|
Custom("Flame Wyvern"): (
|
|
primary: "common.abilities.custom.flamewyvern.firebomb",
|
|
secondary: "common.abilities.custom.flamewyvern.fireshockwave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.flamewyvern.triplestrike"),
|
|
Simple(None, "common.abilities.custom.flamewyvern.flamethrower"),
|
|
],
|
|
),
|
|
Custom("Frost Wyvern"): (
|
|
primary: "common.abilities.custom.frostwyvern.frostbomb",
|
|
secondary: "common.abilities.custom.frostwyvern.iceshockwave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.frostwyvern.triplestrike"),
|
|
Simple(None, "common.abilities.custom.frostwyvern.frostthrower"),
|
|
],
|
|
),
|
|
Custom("Cloud Wyvern"): (
|
|
primary: "common.abilities.custom.cloudwyvern.windbomb",
|
|
secondary: "common.abilities.custom.cloudwyvern.windshockwave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.cloudwyvern.triplestrike"),
|
|
Simple(None, "common.abilities.custom.cloudwyvern.windthrower"),
|
|
],
|
|
),
|
|
Custom("Sea Wyvern"): (
|
|
primary: "common.abilities.custom.seawyvern.seabomb",
|
|
secondary: "common.abilities.custom.seawyvern.seashockwave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.seawyvern.triplestrike"),
|
|
Simple(None, "common.abilities.custom.seawyvern.bubblethrower"),
|
|
],
|
|
),
|
|
Custom("Weald Wyvern"): (
|
|
primary: "common.abilities.custom.wealdwyvern.firebomb",
|
|
secondary: "common.abilities.custom.wealdwyvern.fireshockwave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.wealdwyvern.triplestrike"),
|
|
Simple(None, "common.abilities.custom.wealdwyvern.flamethrower"),
|
|
],
|
|
),
|
|
Custom("Bird Large Basic"): (
|
|
primary: Simple(None, "common.abilities.custom.birdlargebasic.triplestrike"),
|
|
secondary: Simple(None, "common.abilities.custom.birdlargebasic.summontornadoes"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.birdlargebasic.dash"),
|
|
],
|
|
),
|
|
Custom("Bird Medium Basic"): (
|
|
primary: "common.abilities.custom.birdmediumbasic.singlestrike",
|
|
secondary: "common.abilities.custom.birdmediumbasic.singlestrike",
|
|
abilities: [],
|
|
),
|
|
Custom("Frost Gigas"): (
|
|
primary: "common.abilities.custom.gigas_frost.cleave",
|
|
secondary: "common.abilities.custom.gigas_frost.wide_cleave",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.gigas_frost.icespike_smash"),
|
|
Simple(None, "common.abilities.custom.gigas_frost.leapshockwave"),
|
|
Simple(None, "common.abilities.custom.gigas_frost.ice_volley"),
|
|
Simple(None, "common.abilities.custom.gigas_frost.frost_summons"),
|
|
Simple(None, "common.abilities.custom.gigas_frost.flashfreeze"),
|
|
],
|
|
),
|
|
Custom("Boreal Bow"): (
|
|
primary: "common.abilities.custom.boreal_warrior.bow.charged",
|
|
secondary: "common.abilities.custom.boreal_warrior.bow.repeater",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.boreal_warrior.bow.shotgun")
|
|
],
|
|
),
|
|
Custom("Boreal Hammer"): (
|
|
primary: "common.abilities.custom.boreal_warrior.hammer.singlestrike",
|
|
secondary: "common.abilities.custom.boreal_warrior.hammer.dash",
|
|
abilities: [
|
|
Simple(None, "common.abilities.custom.boreal_warrior.hammer.leap")
|
|
],
|
|
),
|
|
Custom("Tornado"): (
|
|
primary: Simple(None, "common.abilities.custom.tornado.spin"),
|
|
secondary: Simple(None, "common.abilities.empty.basic"),
|
|
abilities: [],
|
|
),
|
|
Custom("Golf Club"): (
|
|
primary: Simple(None, "common.abilities.hammer.singlestrike"),
|
|
secondary: Simple(None, "common.abilities.tool.golf_club.charged"),
|
|
abilities: [],
|
|
),
|
|
Custom("DoubleBass"): (
|
|
primary: Simple(None, "common.abilities.music.double_bass"),
|
|
secondary: Simple(None, "common.abilities.music.double_bass"),
|
|
abilities: [],
|
|
),
|
|
Custom("Flute"): (
|
|
primary: Simple(None, "common.abilities.music.flute"),
|
|
secondary: Simple(None, "common.abilities.music.flute"),
|
|
abilities: [],
|
|
),
|
|
Custom("GlassFlute"): (
|
|
primary: Simple(None, "common.abilities.music.glass_flute"),
|
|
secondary: Simple(None, "common.abilities.music.glass_flute"),
|
|
abilities: [],
|
|
),
|
|
Custom("Lyre"): (
|
|
primary: Simple(None, "common.abilities.music.lyre"),
|
|
secondary: Simple(None, "common.abilities.music.lyre"),
|
|
abilities: [],
|
|
),
|
|
Custom("IcyTalharpa"): (
|
|
primary: "common.abilities.music.icy_talharpa",
|
|
secondary: "common.abilities.music.icy_talharpa",
|
|
abilities: [],
|
|
),
|
|
Custom("Washboard"): (
|
|
primary: Simple(None, "common.abilities.music.washboard"),
|
|
secondary: Simple(None, "common.abilities.music.washboard"),
|
|
abilities: [],
|
|
),
|
|
Custom("Kalimba"): (
|
|
primary: Simple(None, "common.abilities.music.kalimba"),
|
|
secondary: Simple(None, "common.abilities.music.kalimba"),
|
|
abilities: [],
|
|
),
|
|
Custom("Melodica"): (
|
|
primary: Simple(None, "common.abilities.music.melodica"),
|
|
secondary: Simple(None, "common.abilities.music.melodica"),
|
|
abilities: [],
|
|
),
|
|
Custom("Lute"): (
|
|
primary: Simple(None, "common.abilities.music.lute"),
|
|
secondary: Simple(None, "common.abilities.music.lute"),
|
|
abilities: [],
|
|
),
|
|
Custom("Guitar"): (
|
|
primary: Simple(None, "common.abilities.music.guitar"),
|
|
secondary: Simple(None, "common.abilities.music.guitar"),
|
|
abilities: [],
|
|
),
|
|
Custom("DarkGuitar"): (
|
|
primary: "common.abilities.music.dark_guitar",
|
|
secondary: "common.abilities.music.dark_guitar",
|
|
abilities: [],
|
|
),
|
|
Custom("Sitar"): (
|
|
primary: Simple(None, "common.abilities.music.sitar"),
|
|
secondary: Simple(None, "common.abilities.music.sitar"),
|
|
abilities: [],
|
|
),
|
|
Tool(Debug): (
|
|
primary: Simple(None, "common.abilities.debug.forwardboost"),
|
|
secondary: Simple(None, "common.abilities.debug.upboost"),
|
|
abilities: [
|
|
Simple(None, "common.abilities.debug.possess"),
|
|
],
|
|
),
|
|
Tool(Farming): (
|
|
primary: Simple(None, "common.abilities.farming.basic"),
|
|
secondary: Simple(None, "common.abilities.farming.basic"),
|
|
abilities: [],
|
|
),
|
|
Tool(Pick): (
|
|
primary: Simple(None, "common.abilities.pick.swing"),
|
|
secondary: Simple(None, "common.abilities.pick.swing"),
|
|
abilities: [],
|
|
),
|
|
Tool(Empty): (
|
|
primary: Simple(None, "common.abilities.empty.basic"),
|
|
secondary: Simple(None, "common.abilities.empty.basic"),
|
|
abilities: [],
|
|
),
|
|
})
|