mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
802bce1698
Removed the Axe sfx until the animations show the swing
218 lines
7.3 KiB
Rust
218 lines
7.3 KiB
Rust
use crate::{
|
|
comp::{
|
|
item::Item, Body, CharacterState, EnergySource, Gravity, LightEmitter, Projectile,
|
|
StateUpdate,
|
|
},
|
|
states::{triple_strike::*, *},
|
|
sys::character_behavior::JoinData,
|
|
};
|
|
use specs::{Component, FlaggedStorage};
|
|
use specs_idvs::IDVStorage;
|
|
use std::time::Duration;
|
|
|
|
#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug, Serialize, Deserialize)]
|
|
pub enum CharacterAbilityType {
|
|
BasicMelee,
|
|
BasicRanged,
|
|
Boost,
|
|
DashMelee,
|
|
BasicBlock,
|
|
TripleStrike,
|
|
}
|
|
|
|
impl From<&CharacterState> for CharacterAbilityType {
|
|
fn from(state: &CharacterState) -> Self {
|
|
match state {
|
|
CharacterState::BasicMelee(_) => Self::BasicMelee,
|
|
CharacterState::BasicRanged(_) => Self::BasicRanged,
|
|
CharacterState::Boost(_) => Self::Boost,
|
|
CharacterState::DashMelee(_) => Self::DashMelee,
|
|
CharacterState::BasicBlock => Self::BasicBlock,
|
|
CharacterState::TripleStrike(_) => Self::TripleStrike,
|
|
_ => Self::BasicMelee,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
|
|
pub enum CharacterAbility {
|
|
BasicMelee {
|
|
energy_cost: u32,
|
|
buildup_duration: Duration,
|
|
recover_duration: Duration,
|
|
base_healthchange: i32,
|
|
range: f32,
|
|
max_angle: f32,
|
|
},
|
|
BasicRanged {
|
|
energy_cost: u32,
|
|
holdable: bool,
|
|
prepare_duration: Duration,
|
|
recover_duration: Duration,
|
|
projectile: Projectile,
|
|
projectile_body: Body,
|
|
projectile_light: Option<LightEmitter>,
|
|
projectile_gravity: Option<Gravity>,
|
|
},
|
|
Boost {
|
|
duration: Duration,
|
|
only_up: bool,
|
|
},
|
|
DashMelee {
|
|
buildup_duration: Duration,
|
|
recover_duration: Duration,
|
|
base_damage: u32,
|
|
},
|
|
BasicBlock,
|
|
Roll,
|
|
TripleStrike {
|
|
base_damage: u32,
|
|
needs_timing: bool,
|
|
},
|
|
}
|
|
|
|
impl CharacterAbility {
|
|
/// Attempts to fulfill requirements, mutating `update` (taking energy) if
|
|
/// applicable.
|
|
pub fn requirements_paid(&self, data: &JoinData, update: &mut StateUpdate) -> bool {
|
|
match self {
|
|
CharacterAbility::TripleStrike { .. } => {
|
|
data.physics.on_ground
|
|
&& data.body.is_humanoid()
|
|
&& data.inputs.look_dir.xy().magnitude_squared() > 0.01
|
|
},
|
|
CharacterAbility::Roll => {
|
|
data.physics.on_ground
|
|
&& data.body.is_humanoid()
|
|
&& data.vel.0.xy().magnitude_squared() > 0.5
|
|
&& update
|
|
.energy
|
|
.try_change_by(-220, EnergySource::Ability)
|
|
.is_ok()
|
|
},
|
|
CharacterAbility::DashMelee { .. } => update
|
|
.energy
|
|
.try_change_by(-700, EnergySource::Ability)
|
|
.is_ok(),
|
|
CharacterAbility::BasicMelee { energy_cost, .. } => update
|
|
.energy
|
|
.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
|
|
.is_ok(),
|
|
CharacterAbility::BasicRanged { energy_cost, .. } => update
|
|
.energy
|
|
.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
|
|
.is_ok(),
|
|
_ => true,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
|
|
pub struct ItemConfig {
|
|
pub item: Item,
|
|
pub ability1: Option<CharacterAbility>,
|
|
pub ability2: Option<CharacterAbility>,
|
|
pub ability3: Option<CharacterAbility>,
|
|
pub block_ability: Option<CharacterAbility>,
|
|
pub dodge_ability: Option<CharacterAbility>,
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Default, Debug, Serialize, Deserialize)]
|
|
pub struct Loadout {
|
|
pub active_item: Option<ItemConfig>,
|
|
pub second_item: Option<ItemConfig>,
|
|
|
|
pub shoulder: Option<Item>,
|
|
pub chest: Option<Item>,
|
|
pub belt: Option<Item>,
|
|
pub hand: Option<Item>,
|
|
pub pants: Option<Item>,
|
|
pub foot: Option<Item>,
|
|
pub back: Option<Item>,
|
|
pub ring: Option<Item>,
|
|
pub neck: Option<Item>,
|
|
pub lantern: Option<Item>,
|
|
pub head: Option<Item>,
|
|
pub tabard: Option<Item>,
|
|
}
|
|
|
|
impl From<&CharacterAbility> for CharacterState {
|
|
fn from(ability: &CharacterAbility) -> Self {
|
|
match ability {
|
|
CharacterAbility::BasicMelee {
|
|
buildup_duration,
|
|
recover_duration,
|
|
base_healthchange,
|
|
range,
|
|
max_angle,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicMelee(basic_melee::Data {
|
|
exhausted: false,
|
|
buildup_duration: *buildup_duration,
|
|
recover_duration: *recover_duration,
|
|
base_healthchange: *base_healthchange,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
}),
|
|
CharacterAbility::BasicRanged {
|
|
holdable,
|
|
prepare_duration,
|
|
recover_duration,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_gravity,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicRanged(basic_ranged::Data {
|
|
exhausted: false,
|
|
prepare_timer: Duration::default(),
|
|
holdable: *holdable,
|
|
prepare_duration: *prepare_duration,
|
|
recover_duration: *recover_duration,
|
|
projectile: projectile.clone(),
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_gravity: *projectile_gravity,
|
|
}),
|
|
CharacterAbility::Boost { duration, only_up } => CharacterState::Boost(boost::Data {
|
|
duration: *duration,
|
|
only_up: *only_up,
|
|
}),
|
|
CharacterAbility::DashMelee {
|
|
buildup_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
} => CharacterState::DashMelee(dash_melee::Data {
|
|
initialize: true,
|
|
exhausted: false,
|
|
buildup_duration: *buildup_duration,
|
|
recover_duration: *recover_duration,
|
|
base_damage: *base_damage,
|
|
}),
|
|
CharacterAbility::BasicBlock => CharacterState::BasicBlock,
|
|
CharacterAbility::Roll => CharacterState::Roll(roll::Data {
|
|
remaining_duration: Duration::from_millis(700),
|
|
was_wielded: false, // false by default. utils might set it to true
|
|
}),
|
|
CharacterAbility::TripleStrike {
|
|
base_damage,
|
|
needs_timing,
|
|
} => CharacterState::TripleStrike(triple_strike::Data {
|
|
base_damage: *base_damage,
|
|
stage: triple_strike::Stage::First,
|
|
stage_exhausted: false,
|
|
stage_time_active: Duration::default(),
|
|
initialized: false,
|
|
transition_style: match *needs_timing {
|
|
true => TransitionStyle::Timed(TimingState::NotPressed),
|
|
false => TransitionStyle::Hold(HoldingState::Holding),
|
|
},
|
|
}),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Component for Loadout {
|
|
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
|
|
}
|