mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
802bce1698
Removed the Axe sfx until the animations show the swing
160 lines
3.7 KiB
Rust
160 lines
3.7 KiB
Rust
use crate::{comp, sync::Uid, util::Dir};
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use comp::{item::ToolKind, CharacterAbilityType, InventoryUpdateEvent};
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use parking_lot::Mutex;
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use serde::Deserialize;
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use specs::Entity as EcsEntity;
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use std::{collections::VecDeque, ops::DerefMut};
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use vek::*;
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pub struct SfxEventItem {
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pub sfx: SfxEvent,
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pub pos: Option<Vec3<f32>>,
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pub vol: Option<f32>,
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}
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impl SfxEventItem {
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pub fn new(sfx: SfxEvent, pos: Option<Vec3<f32>>, vol: Option<f32>) -> Self {
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Self { sfx, pos, vol }
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}
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pub fn at_player_position(sfx: SfxEvent) -> Self {
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Self {
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sfx,
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pos: None,
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vol: None,
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
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pub enum SfxEvent {
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Idle,
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Run,
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Roll,
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Climb,
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GliderOpen,
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Glide,
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GliderClose,
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Jump,
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Fall,
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ExperienceGained,
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LevelUp,
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Attack(CharacterAbilityType, ToolKind),
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Wield(ToolKind),
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Unwield(ToolKind),
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Inventory(InventoryUpdateEvent),
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}
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pub enum LocalEvent {
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/// Applies upward force to entity's `Vel`
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Jump(EcsEntity),
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/// Applies the `force` to `entity`'s `Vel`
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ApplyForce { entity: EcsEntity, force: Vec3<f32> },
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/// Applies leaping force to `entity`'s `Vel` away from `wall_dir` direction
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WallLeap {
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entity: EcsEntity,
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wall_dir: Vec3<f32>,
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},
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/// Applies `vel` velocity to `entity`
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Boost { entity: EcsEntity, vel: Vec3<f32> },
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}
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pub enum ServerEvent {
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Explosion {
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pos: Vec3<f32>,
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power: f32,
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owner: Option<Uid>,
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},
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Damage {
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uid: Uid,
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change: comp::HealthChange,
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},
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Destroy {
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entity: EcsEntity,
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cause: comp::HealthSource,
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},
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InventoryManip(EcsEntity, comp::InventoryManip),
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Respawn(EcsEntity),
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Shoot {
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entity: EcsEntity,
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dir: Dir,
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body: comp::Body,
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light: Option<comp::LightEmitter>,
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projectile: comp::Projectile,
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gravity: Option<comp::Gravity>,
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},
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LandOnGround {
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entity: EcsEntity,
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vel: Vec3<f32>,
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},
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ToggleLantern(EcsEntity),
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Mount(EcsEntity, EcsEntity),
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Unmount(EcsEntity),
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Possess(Uid, Uid),
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LevelUp(EcsEntity, u32),
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SelectCharacter {
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entity: EcsEntity,
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character_id: i32,
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body: comp::Body,
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},
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ExitIngame {
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entity: EcsEntity,
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},
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CreateNpc {
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pos: comp::Pos,
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stats: comp::Stats,
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loadout: comp::Loadout,
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body: comp::Body,
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agent: comp::Agent,
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alignment: comp::Alignment,
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scale: comp::Scale,
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drop_item: Option<Item>,
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},
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CreateWaypoint(Vec3<f32>),
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ClientDisconnect(EcsEntity),
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ChunkRequest(EcsEntity, Vec2<i32>),
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ChatCmd(EcsEntity, String),
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}
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pub struct EventBus<E> {
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queue: Mutex<VecDeque<E>>,
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}
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impl<E> Default for EventBus<E> {
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fn default() -> Self {
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Self {
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queue: Mutex::new(VecDeque::new()),
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}
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}
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}
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impl<E> EventBus<E> {
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pub fn emitter(&self) -> Emitter<E> {
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Emitter {
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bus: self,
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events: VecDeque::new(),
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}
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}
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pub fn emit_now(&self, event: E) { self.queue.lock().push_back(event); }
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pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> {
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std::mem::replace(self.queue.lock().deref_mut(), VecDeque::new()).into_iter()
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}
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}
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pub struct Emitter<'a, E> {
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bus: &'a EventBus<E>,
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events: VecDeque<E>,
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}
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impl<'a, E> Emitter<'a, E> {
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pub fn emit(&mut self, event: E) { self.events.push_back(event); }
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pub fn append(&mut self, other: &mut VecDeque<E>) { self.events.append(other) }
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}
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impl<'a, E> Drop for Emitter<'a, E> {
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fn drop(&mut self) { self.bus.queue.lock().append(&mut self.events); }
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}
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