mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
69 lines
2.2 KiB
Rust
69 lines
2.2 KiB
Rust
use super::{
|
|
super::{vek::*, Animation},
|
|
BirdMediumSkeleton, SkeletonAttr,
|
|
};
|
|
use std::ops::Mul;
|
|
|
|
pub struct IdleAnimation;
|
|
|
|
impl Animation for IdleAnimation {
|
|
type Dependency = f32;
|
|
type Skeleton = BirdMediumSkeleton;
|
|
|
|
#[cfg(feature = "use-dyn-lib")]
|
|
const UPDATE_FN: &'static [u8] = b"bird_medium_idle\0";
|
|
|
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_idle")]
|
|
|
|
fn update_skeleton_inner(
|
|
skeleton: &Self::Skeleton,
|
|
global_time: Self::Dependency,
|
|
anim_time: f32,
|
|
_rate: &mut f32,
|
|
s_a: &SkeletonAttr,
|
|
) -> Self::Skeleton {
|
|
let mut next = (*skeleton).clone();
|
|
|
|
let wave_slow = (anim_time * 4.5).sin();
|
|
let wave_slow_cos = (anim_time * 4.5).cos();
|
|
|
|
let duck_head_look = Vec2::new(
|
|
(global_time / 2.0 + anim_time / 8.0)
|
|
.floor()
|
|
.mul(7331.0)
|
|
.sin()
|
|
* 0.5,
|
|
(global_time / 2.0 + anim_time / 8.0)
|
|
.floor()
|
|
.mul(1337.0)
|
|
.sin()
|
|
* 0.25,
|
|
);
|
|
|
|
next.torso.scale = Vec3::one() / 11.0;
|
|
next.wing_l.scale = Vec3::one() * 1.02;
|
|
next.wing_r.scale = Vec3::one() * 1.02;
|
|
next.leg_l.scale = Vec3::one() / 11.0;
|
|
next.leg_r.scale = Vec3::one() / 11.0;
|
|
|
|
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
|
next.head.orientation = Quaternion::rotation_z(duck_head_look.x)
|
|
* Quaternion::rotation_x(-duck_head_look.y.abs() + wave_slow_cos * 0.03);
|
|
|
|
next.torso.position = Vec3::new(0.0, s_a.chest.0, wave_slow * 0.3 + s_a.chest.1) / 11.0;
|
|
next.torso.orientation = Quaternion::rotation_y(wave_slow * 0.03);
|
|
|
|
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
|
|
next.tail.orientation = Quaternion::rotation_x(wave_slow_cos * 0.03);
|
|
|
|
next.wing_l.position = Vec3::new(-s_a.wing.0, s_a.wing.1, s_a.wing.2);
|
|
|
|
next.wing_r.position = Vec3::new(s_a.wing.0, s_a.wing.1, s_a.wing.2);
|
|
|
|
next.leg_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2) / 11.0;
|
|
|
|
next.leg_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2) / 11.0;
|
|
next
|
|
}
|
|
}
|