veloren/voxygen/shaders/figure.frag

27 lines
330 B
GLSL

#version 330 core
in vec3 f_pos;
in vec3 f_col;
layout (std140)
uniform u_locals {
mat4 model_mat;
};
layout (std140)
uniform u_globals {
mat4 view_mat;
mat4 proj_mat;
vec4 cam_pos;
vec4 focus_pos;
vec4 view_distance;
vec4 time_of_day;
vec4 time;
};
out vec4 tgt_color;
void main() {
tgt_color = vec4(f_col, 1.0);
}