mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
819dae754e
do physics always after character_behavior as this one is saying how the input should be handled
297 lines
10 KiB
Rust
297 lines
10 KiB
Rust
use crate::utils;
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use approx::assert_relative_eq;
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use common::{comp::Controller, resources::Time};
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use specs::WorldExt;
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use std::error::Error;
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use utils::{DT, DT_F64, EPSILON};
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use vek::{approx, Vec2, Vec3};
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use veloren_common_systems::add_local_systems;
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#[test]
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fn simple_run() {
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let mut state = utils::setup();
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utils::create_player(&mut state);
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state.tick(
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DT,
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|dispatcher_builder| {
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add_local_systems(dispatcher_builder);
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},
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false,
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);
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}
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#[test]
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fn dont_fall_outside_world() -> Result<(), Box<dyn Error>> {
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let mut state = utils::setup();
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let p1 = utils::create_player(&mut state);
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{
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let mut storage = state.ecs_mut().write_storage::<common::comp::Pos>();
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storage
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.insert(p1, common::comp::Pos(Vec3::new(1000.0, 1000.0, 265.0)))
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.unwrap();
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}
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 1000.0);
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assert_relative_eq!(pos.0.y, 1000.0);
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assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, vek::Vec3::zero());
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 1000.0);
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assert_relative_eq!(pos.0.y, 1000.0);
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assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, vek::Vec3::zero());
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Ok(())
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}
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#[test]
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fn fall_simple() -> Result<(), Box<dyn Error>> {
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let mut state = utils::setup();
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let p1 = utils::create_player(&mut state);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.0);
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assert_relative_eq!(pos.0.y, 16.0);
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assert_relative_eq!(pos.0.z, 265.0);
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assert_eq!(vel.0, vek::Vec3::zero());
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.0);
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assert_relative_eq!(pos.0.y, 16.0);
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assert_relative_eq!(pos.0.z, 264.9975, epsilon = EPSILON);
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assert_relative_eq!(vel.0.z, -0.25, epsilon = EPSILON);
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.z, 264.9925, epsilon = EPSILON);
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assert_relative_eq!(vel.0.z, -0.49969065, epsilon = EPSILON);
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.z, 264.985, epsilon = EPSILON);
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assert_relative_eq!(vel.0.z, -0.7493813, epsilon = EPSILON);
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utils::tick(&mut state, DT * 7);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 10.0);
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assert_relative_eq!(pos.0.z, 264.8102, epsilon = EPSILON);
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assert_relative_eq!(vel.0.z, -2.4969761, epsilon = EPSILON);
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Ok(())
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}
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#[test]
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/// will fall in 20 x DT and 2 x 10*DT steps. compare the end result and make
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/// log the "error" between both caluclation
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fn fall_dt_speed_diff() -> Result<(), Box<dyn Error>> {
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let mut sstate = utils::setup();
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let mut fstate = utils::setup();
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let sp1 = utils::create_player(&mut sstate);
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let fp1 = utils::create_player(&mut fstate);
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for _ in 0..10 {
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utils::tick(&mut sstate, DT);
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}
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utils::tick(&mut fstate, DT * 10);
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let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
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let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
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assert_relative_eq!(spos.0.x, 16.0);
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assert_relative_eq!(spos.0.y, 16.0);
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assert_relative_eq!(spos.0.z, 264.86267, epsilon = EPSILON);
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assert_relative_eq!(svel.0.z, -2.496151, epsilon = EPSILON);
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assert_relative_eq!(fpos.0.x, 16.0);
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assert_relative_eq!(fpos.0.y, 16.0);
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assert_relative_eq!(fpos.0.z, 264.75, epsilon = EPSILON);
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assert_relative_eq!(fvel.0.z, -2.5, epsilon = EPSILON);
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assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.1126709, epsilon = EPSILON);
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assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.0038490295, epsilon = EPSILON);
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for _ in 0..10 {
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utils::tick(&mut sstate, DT);
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}
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utils::tick(&mut fstate, DT * 10);
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let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
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let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
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assert_relative_eq!(spos.0.x, 16.0);
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assert_relative_eq!(spos.0.y, 16.0);
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assert_relative_eq!(spos.0.z, 264.47607, epsilon = EPSILON);
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assert_relative_eq!(svel.0.z, -4.9847627, epsilon = EPSILON);
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assert_relative_eq!(fpos.0.x, 16.0);
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assert_relative_eq!(fpos.0.y, 16.0);
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assert_relative_eq!(fpos.0.z, 264.25073, epsilon = EPSILON);
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assert_relative_eq!(fvel.0.z, -4.9930925, epsilon = EPSILON);
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// Diff after 200ms
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assert_relative_eq!((spos.0.z - fpos.0.z).abs(), 0.2253418, epsilon = EPSILON);
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assert_relative_eq!((svel.0.z - fvel.0.z).abs(), 0.008329868, epsilon = EPSILON);
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Ok(())
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}
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#[test]
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fn walk_simple() -> Result<(), Box<dyn Error>> {
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let mut state = utils::setup();
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let p1 = utils::create_player(&mut state);
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for _ in 0..100 {
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utils::tick(&mut state, DT);
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}
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.z, 257.0); // make sure it landed on ground
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assert_eq!(vel.0, vek::Vec3::zero());
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let mut actions = Controller::default();
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actions.inputs.move_dir = Vec2::new(1.0, 0.0);
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utils::set_control(&mut state, p1, actions)?;
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.01, epsilon = EPSILON);
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assert_relative_eq!(pos.0.y, 16.0);
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assert_relative_eq!(pos.0.z, 257.0);
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assert_relative_eq!(vel.0.x, 0.90703666, epsilon = EPSILON);
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assert_relative_eq!(vel.0.y, 0.0);
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assert_relative_eq!(vel.0.z, 0.0);
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.029068, epsilon = EPSILON);
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assert_relative_eq!(vel.0.x, 1.7296565, epsilon = EPSILON);
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utils::tick(&mut state, DT);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.05636, epsilon = EPSILON);
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assert_relative_eq!(vel.0.x, 2.4756372, epsilon = EPSILON);
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for _ in 0..8 {
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utils::tick(&mut state, DT);
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}
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.492111, epsilon = EPSILON);
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assert_relative_eq!(vel.0.x, 6.411994, epsilon = EPSILON);
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Ok(())
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}
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#[test]
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fn walk_max() -> Result<(), Box<dyn Error>> {
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let mut state = utils::setup();
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for x in 2..30 {
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utils::generate_chunk(&mut state, Vec2::new(x, 0));
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}
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let p1 = utils::create_player(&mut state);
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for _ in 0..100 {
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utils::tick(&mut state, DT);
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}
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let mut actions = Controller::default();
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actions.inputs.move_dir = Vec2::new(1.0, 0.0);
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utils::set_control(&mut state, p1, actions)?;
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for _ in 0..500 {
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utils::tick(&mut state, DT);
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}
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 68.51424, epsilon = EPSILON);
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assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
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for _ in 0..100 {
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utils::tick(&mut state, DT);
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}
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let (_, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(vel.0.x, 9.695188, epsilon = EPSILON);
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Ok(())
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}
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#[test]
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/// will run in 20 x DT and 2 x 10*DT steps. compare the end result and make
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/// log the "error" between both caluclation
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fn walk_dt_speed_diff() -> Result<(), Box<dyn Error>> {
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let mut sstate = utils::setup();
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let mut fstate = utils::setup();
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let sp1 = utils::create_player(&mut sstate);
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let fp1 = utils::create_player(&mut fstate);
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for _ in 0..100 {
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utils::tick(&mut sstate, DT);
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utils::tick(&mut fstate, DT);
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}
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let mut actions = Controller::default();
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actions.inputs.move_dir = Vec2::new(1.0, 0.0);
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utils::set_control(&mut sstate, sp1, actions.clone())?;
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utils::set_control(&mut fstate, fp1, actions)?;
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for _ in 0..10 {
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utils::tick(&mut sstate, DT);
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}
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utils::tick(&mut fstate, DT * 10);
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let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
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let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
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assert_relative_eq!(spos.0.x, 16.421423, epsilon = EPSILON);
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assert_relative_eq!(spos.0.y, 16.0);
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assert_relative_eq!(spos.0.z, 257.0);
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assert_relative_eq!(svel.0.x, 6.071788, epsilon = EPSILON);
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assert_relative_eq!(fpos.0.x, 16.71537, epsilon = EPSILON);
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assert_relative_eq!(fpos.0.y, 16.0);
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assert_relative_eq!(fpos.0.z, 257.0);
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assert_relative_eq!(fvel.0.x, 3.7484815, epsilon = EPSILON);
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assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 0.29394722, epsilon = EPSILON);
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assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 2.3233063, epsilon = EPSILON);
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for _ in 0..10 {
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utils::tick(&mut sstate, DT);
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}
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utils::tick(&mut fstate, DT * 10);
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let (spos, svel, _) = utils::get_transform(&sstate, sp1)?;
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let (fpos, fvel, _) = utils::get_transform(&fstate, fp1)?;
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assert_relative_eq!(spos.0.x, 17.248621, epsilon = EPSILON);
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assert_relative_eq!(svel.0.x, 8.344364, epsilon = EPSILON);
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assert_relative_eq!(fpos.0.x, 17.673855, epsilon = EPSILON);
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assert_relative_eq!(fvel.0.x, 5.1417327, epsilon = EPSILON);
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// Diff after 200ms
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assert_relative_eq!((spos.0.x - fpos.0.x).abs(), 0.42523384, epsilon = EPSILON);
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assert_relative_eq!((svel.0.x - fvel.0.x).abs(), 3.2026315, epsilon = EPSILON);
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Ok(())
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}
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#[test]
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fn cant_run_during_fall() -> Result<(), Box<dyn Error>> {
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let mut state = utils::setup();
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let p1 = utils::create_player(&mut state);
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let mut actions = Controller::default();
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actions.inputs.move_dir = Vec2::new(1.0, 0.0);
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utils::set_control(&mut state, p1, actions)?;
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utils::tick(&mut state, DT * 2);
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let (pos, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(pos.0.x, 16.0);
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assert_relative_eq!(pos.0.y, 16.0);
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assert_relative_eq!(vel.0.x, 0.0);
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assert_relative_eq!(vel.0.y, 0.0);
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utils::tick(&mut state, DT * 2);
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let (_, vel, _) = utils::get_transform(&state, p1)?;
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assert_relative_eq!(state.ecs_mut().read_resource::<Time>().0, DT_F64 * 4.0);
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assert_relative_eq!(pos.0.x, 16.0);
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assert_relative_eq!(pos.0.y, 16.0);
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assert_relative_eq!(vel.0.x, 0.04999693, epsilon = EPSILON);
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assert_relative_eq!(vel.0.y, 0.0, epsilon = EPSILON);
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Ok(())
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}
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