.. |
antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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set shiny water to default
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2020-08-23 22:58:01 -07:00 |
include
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new loading screen bgs (part 1)
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2020-09-18 23:17:47 +00:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
figure-vert.glsl
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Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout.
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2020-08-31 19:50:45 +01:00 |
fluid-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-figure-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-geom.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
lod-terrain-frag.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
lod-terrain-vert.glsl
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Made below-ground LoD dark
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2020-08-24 12:36:27 +01:00 |
particle-frag.glsl
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Changed boss from cyclops to stone golem. Added ai specific for boss.
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2020-09-19 14:40:16 -05:00 |
particle-vert.glsl
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Changed boss from cyclops to stone golem. Added ai specific for boss.
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2020-09-19 14:40:16 -05:00 |
player-shadow-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
postprocess-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
postprocess-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
skybox-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
sprite-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
sprite-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
terrain-frag.glsl
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Less harsh terrain noise
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2020-08-24 12:36:27 +01:00 |
terrain-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |