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Ben Frankel 823141f825 Maintain character state when inventory is modified
If the mainhand slot is swapped out or dropped while the character is
wielding, the character will be set to idle (same behavior). However, if
an item is picked up or used; or a non-mainhand item is dropped; or two
non-mainhand items are swapped; the character state will not be set to
idle (new behavior).

Rationale for keeping the same behavior:

Swapping a weapon out while in a wielding state can put the player in a
barehanded wielding state, which would be inconsistent with the fact
that that state can't be entered by toggling wield while barehanded.

Rationale for setting the new behavior:

Setting character state to idle was originally added because "Interact"
was mapped to right mouse button, so picking up an item with RMB would
also activate secondary attack if the player was wielding during the
interaction. Now the default keybinding for "Interact" is E, so this
isn't a problem unless the player changes their keybinding to RMB.

In addition, setting character state to idle for any inventory
manipulation may cause players to fall out of glider unexpectedly.
2020-07-07 09:43:48 -07:00
.cargo Remove spaces in .cargo/config file 2020-07-06 11:36:24 +05:00
.gitlab fix clippy issues in tests and add it to CI 2020-07-01 00:37:15 +02:00
assets Improved block picking 2020-07-06 23:04:13 +01:00
chat-cli Add setting for displaying character names in chat. Placate cargo clippy. 2020-06-27 17:43:46 -04:00
client updated dependencies and fixed stuff 2020-07-07 09:43:49 +02:00
common Maintain character state when inventory is modified 2020-07-07 09:43:48 -07:00
network updated dependencies and fixed stuff 2020-07-07 09:43:49 +02:00
nix nix: Add nixfmt package to shell.nix, update readme 2020-06-23 20:51:32 +03:00
server fix specs 2020-07-07 14:28:00 +02:00
server-cli fix various clippy issues 2020-07-01 00:37:06 +02:00
voxygen Merge branch 'scott-c/1h-fixes' into 'master' 2020-07-07 15:29:33 +00:00
world updated dependencies and fixed stuff 2020-07-07 09:43:49 +02:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Add a default world map. 2020-01-23 18:18:15 +01:00
.gitignore Merge branch 'yusdacra/crate2nix' into 'master' 2020-06-28 18:28:29 +00:00
.gitlab-ci.yml CI cleanup 2020-06-16 12:45:35 +02:00
.rustfmt.toml Workaround for rustfmt bug that affects waylands source generation in clean builds 2020-02-03 18:34:52 +00:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock fix specs 2020-07-07 14:28:00 +02:00
Cargo.toml point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
CHANGELOG.md Updated changelog 2020-07-07 01:11:37 +01:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md fix(readme): update link to correct book chapter 2020-07-07 09:42:02 +02:00
rust-toolchain update toolchain to nightly-2020-06-22 2020-06-22 18:37:24 +02:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

Packaging status

Fedora

COPR repo: sudo dnf copr enable atim/veloren -y && sudo dnf install veloren -y

Arch

AUR Airshipper: yay -Syu airshipper-git

AUR latest binary release: yay -Syu veloren-bin

AUR latest release: yay -Syu veloren

AUR latest master: yay -Syu veloren-git

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.