mirror of
https://gitlab.com/veloren/veloren.git
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a4b9230f03
Fixed `crossbeam-queue` being referenced twice in the lockfile
146 lines
4.1 KiB
Rust
146 lines
4.1 KiB
Rust
use crate::{
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comp,
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comp::{body::humanoid::Species, skills::SkillSet, Body},
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};
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::{error::Error, fmt};
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Exp {
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current: u32,
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maximum: u32,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Level {
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amount: u32,
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}
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#[derive(Debug)]
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pub enum StatChangeError {
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Underflow,
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Overflow,
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}
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impl fmt::Display for StatChangeError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", match self {
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Self::Underflow => "insufficient stat quantity",
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Self::Overflow => "stat quantity would overflow",
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})
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}
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}
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impl Error for StatChangeError {}
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impl Exp {
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/// Used to determine how much exp is required to reach the next level. When
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/// a character levels up, the next level target is increased by this value
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const EXP_INCREASE_FACTOR: u32 = 25;
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pub fn current(&self) -> u32 { self.current }
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pub fn maximum(&self) -> u32 { self.maximum }
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pub fn set_current(&mut self, current: u32) { self.current = current; }
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pub fn change_by(&mut self, current: i64) {
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self.current = ((self.current as i64) + current) as u32;
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}
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pub fn change_maximum_by(&mut self, maximum: i64) {
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self.maximum = ((self.maximum as i64) + maximum) as u32;
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}
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pub fn update_maximum(&mut self, level: u32) {
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self.maximum = level
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.saturating_mul(Self::EXP_INCREASE_FACTOR)
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.saturating_add(Self::EXP_INCREASE_FACTOR);
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}
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}
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impl Level {
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pub fn set_level(&mut self, level: u32) { self.amount = level; }
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pub fn level(&self) -> u32 { self.amount }
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pub fn change_by(&mut self, level: u32) { self.amount += level; }
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub name: String,
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pub level: Level,
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pub exp: Exp,
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pub skill_set: SkillSet,
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pub endurance: u32,
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pub fitness: u32,
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pub willpower: u32,
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pub body_type: Body,
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}
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impl Stats {
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pub fn new(name: String, body: Body) -> Self {
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let species = if let comp::Body::Humanoid(hbody) = body {
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Some(hbody.species)
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} else {
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None
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};
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// TODO: define base stats somewhere else (maybe method on Body?)
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let (endurance, fitness, willpower) = match species {
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Some(Species::Danari) => (0, 2, 3), // Small, flexible, intelligent, physically weak
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Some(Species::Dwarf) => (2, 2, 1), // physically strong, intelligent, slow reflexes
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Some(Species::Elf) => (1, 2, 2), // Intelligent, quick, physically weak
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Some(Species::Human) => (2, 1, 2), // Perfectly balanced
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Some(Species::Orc) => (3, 2, 0), /* Physically strong, non intelligent, medium */
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// reflexes
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Some(Species::Undead) => (1, 3, 1), /* Very good reflexes, equally intelligent and */
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// strong
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None => (0, 0, 0),
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};
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Self {
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name,
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level: Level { amount: 1 },
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exp: Exp {
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current: 0,
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maximum: 50,
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},
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skill_set: SkillSet::default(),
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endurance,
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fitness,
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willpower,
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body_type: body,
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}
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}
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/// Creates an empty `Stats` instance - used during character loading from
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/// the database
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pub fn empty() -> Self {
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Self {
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name: "".to_owned(),
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level: Level { amount: 1 },
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exp: Exp {
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current: 0,
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maximum: 50,
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},
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skill_set: SkillSet::default(),
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endurance: 0,
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fitness: 0,
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willpower: 0,
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body_type: comp::Body::Humanoid(comp::body::humanoid::Body::random()),
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}
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}
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pub fn with_level(mut self, level: u32) -> Self {
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self.level.set_level(level);
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self
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}
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}
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impl Component for Stats {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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