mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
299 lines
11 KiB
Rust
299 lines
11 KiB
Rust
use crate::{
|
|
assets::{self, AssetExt, AssetHandle},
|
|
comp::{
|
|
inventory::slot::InvSlotId,
|
|
item::{modular, tool::AbilityMap, ItemDef, ItemTag, MaterialStatManifest},
|
|
Inventory, Item,
|
|
},
|
|
terrain::SpriteKind,
|
|
};
|
|
use hashbrown::HashMap;
|
|
use serde::{Deserialize, Serialize};
|
|
use std::sync::Arc;
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub enum RecipeInput {
|
|
Item(Arc<ItemDef>),
|
|
Tag(ItemTag),
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Recipe {
|
|
pub output: (Arc<ItemDef>, u32),
|
|
pub inputs: Vec<(RecipeInput, u32)>,
|
|
pub craft_sprite: Option<SpriteKind>,
|
|
}
|
|
|
|
impl Recipe {
|
|
/// Perform a recipe, returning a list of missing items on failure
|
|
pub fn craft_simple(
|
|
&self,
|
|
inv: &mut Inventory,
|
|
// Vec tying an input to a slot
|
|
slots: Vec<(u32, InvSlotId)>,
|
|
ability_map: &AbilityMap,
|
|
msm: &MaterialStatManifest,
|
|
) -> Result<Vec<Item>, Vec<(&RecipeInput, u32)>> {
|
|
let mut slot_claims = HashMap::new();
|
|
let mut unsatisfied_requirements = Vec::new();
|
|
|
|
// Checks each input against slots in the inventory. If the slots contain an
|
|
// item that fulfills the need of the input, marks some of the item as claimed
|
|
// up to quantity needed for the crafting input. If the item either
|
|
// cannot be used, or there is insufficient quantity, adds input and
|
|
// number of materials needed to unsatisfied requirements.
|
|
self.inputs
|
|
.iter()
|
|
.enumerate()
|
|
.for_each(|(i, (input, mut required))| {
|
|
// Check used for recipes that have an input that is not consumed, e.g.
|
|
// craftsman hammer
|
|
let mut contains_any = false;
|
|
// Gets all slots provided for this input by the frontend
|
|
let input_slots = slots
|
|
.iter()
|
|
.filter_map(|(j, slot)| if i as u32 == *j { Some(slot) } else { None });
|
|
// Goes through each slot and marks some amount from each slot as claimed
|
|
for slot in input_slots {
|
|
// Checks that the item in the slot can be used for the input
|
|
if let Some(item) = inv
|
|
.get(*slot)
|
|
.filter(|item| item.matches_recipe_input(input))
|
|
{
|
|
// Gets the number of items claimed from the slot, or sets to 0 if slot has
|
|
// not been claimed by another input yet
|
|
let claimed = slot_claims.entry(*slot).or_insert(0);
|
|
let available = item.amount().saturating_sub(*claimed);
|
|
let provided = available.min(required);
|
|
required -= provided;
|
|
*claimed += provided;
|
|
contains_any = true;
|
|
}
|
|
}
|
|
// If there were not sufficient items to cover requirement between all provided
|
|
// slots, or if non-consumed item was not present, mark input as not satisfied
|
|
if required > 0 || !contains_any {
|
|
unsatisfied_requirements.push((input, required));
|
|
}
|
|
});
|
|
|
|
// If there are no unsatisfied requirements, create the items produced by the
|
|
// recipe in the necessary quantity and remove the items that the recipe
|
|
// consumes
|
|
if unsatisfied_requirements.is_empty() {
|
|
for (slot, to_remove) in slot_claims.iter() {
|
|
for _ in 0..*to_remove {
|
|
let _ = inv
|
|
.take(*slot, ability_map, msm)
|
|
.expect("Expected item to exist in the inventory");
|
|
}
|
|
}
|
|
let (item_def, quantity) = &self.output;
|
|
let crafted_item = Item::new_from_item_def(Arc::clone(item_def), &[], ability_map, msm);
|
|
let mut crafted_items = Vec::with_capacity(*quantity as usize);
|
|
for _ in 0..*quantity {
|
|
crafted_items.push(crafted_item.duplicate(ability_map, msm));
|
|
}
|
|
Ok(crafted_items)
|
|
} else {
|
|
Err(unsatisfied_requirements)
|
|
}
|
|
}
|
|
|
|
pub fn inputs(&self) -> impl ExactSizeIterator<Item = (&RecipeInput, u32)> {
|
|
self.inputs
|
|
.iter()
|
|
.map(|(item_def, amount)| (item_def, *amount))
|
|
}
|
|
|
|
/// Determine whether the inventory contains the ingredients for a recipe.
|
|
/// If it does, return a vec of inventory slots that contain the
|
|
/// ingredients needed, whose positions correspond to particular recipe
|
|
/// inputs. If items are missing, return the missing items, and how many
|
|
/// are missing.
|
|
pub fn inventory_contains_ingredients(
|
|
&self,
|
|
inv: &Inventory,
|
|
) -> Result<Vec<(u32, InvSlotId)>, Vec<(&RecipeInput, u32)>> {
|
|
// Hashmap tracking the quantity that needs to be removed from each slot (so
|
|
// that it doesn't think a slot can provide more items than it contains)
|
|
let mut slot_claims = HashMap::<InvSlotId, u32>::new();
|
|
// Important to be a vec and to remain separate from slot_claims as it must
|
|
// remain ordered, unlike the hashmap
|
|
let mut slots = Vec::<(u32, InvSlotId)>::new();
|
|
// The inputs to a recipe that have missing items, and the amount missing
|
|
let mut missing = Vec::<(&RecipeInput, u32)>::new();
|
|
|
|
for (i, (input, mut needed)) in self.inputs().enumerate() {
|
|
let mut contains_any = false;
|
|
// Checks through every slot, filtering to only those that contain items that
|
|
// can satisfy the input
|
|
for (inv_slot_id, slot) in inv.slots_with_id() {
|
|
if let Some(item) = slot
|
|
.as_ref()
|
|
.filter(|item| item.matches_recipe_input(&*input))
|
|
{
|
|
let claim = slot_claims.entry(inv_slot_id).or_insert(0);
|
|
slots.push((i as u32, inv_slot_id));
|
|
let can_claim = (item.amount().saturating_sub(*claim)).min(needed);
|
|
*claim += can_claim;
|
|
needed -= can_claim;
|
|
contains_any = true;
|
|
}
|
|
}
|
|
|
|
if needed > 0 || !contains_any {
|
|
missing.push((input, needed));
|
|
}
|
|
}
|
|
|
|
if missing.is_empty() {
|
|
Ok(slots)
|
|
} else {
|
|
Err(missing)
|
|
}
|
|
}
|
|
}
|
|
|
|
pub enum SalvageError {
|
|
NotSalvageable,
|
|
}
|
|
|
|
pub fn try_salvage(
|
|
inv: &mut Inventory,
|
|
slot: InvSlotId,
|
|
ability_map: &AbilityMap,
|
|
msm: &MaterialStatManifest,
|
|
) -> Result<Vec<Item>, SalvageError> {
|
|
if inv.get(slot).map_or(false, |item| item.is_salvageable()) {
|
|
let salvage_item = inv.get(slot).expect("Expected item to exist in inventory");
|
|
let salvage_output: Vec<_> = salvage_item
|
|
.salvage_output()
|
|
.map(Item::new_from_asset_expect)
|
|
.collect();
|
|
if salvage_output.is_empty() {
|
|
// If no output items, assume salvaging was a failure
|
|
// TODO: If we ever change salvaging to have a percent chance, remove the check
|
|
// of outputs being empty (requires assets to exist for rock and wood materials
|
|
// so that salvaging doesn't silently fail)
|
|
Err(SalvageError::NotSalvageable)
|
|
} else {
|
|
// Remove item that is being salvaged
|
|
let _ = inv
|
|
.take(slot, ability_map, msm)
|
|
.expect("Expected item to exist in inventory");
|
|
// Return the salvaging output
|
|
Ok(salvage_output)
|
|
}
|
|
} else {
|
|
Err(SalvageError::NotSalvageable)
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub struct RecipeBook {
|
|
recipes: HashMap<String, Recipe>,
|
|
}
|
|
|
|
impl RecipeBook {
|
|
pub fn get(&self, recipe: &str) -> Option<&Recipe> { self.recipes.get(recipe) }
|
|
|
|
pub fn iter(&self) -> impl ExactSizeIterator<Item = (&String, &Recipe)> { self.recipes.iter() }
|
|
|
|
pub fn get_available(&self, inv: &Inventory) -> Vec<(String, Recipe)> {
|
|
self.recipes
|
|
.iter()
|
|
.filter(|(_, recipe)| recipe.inventory_contains_ingredients(inv).is_ok())
|
|
.map(|(name, recipe)| (name.clone(), recipe.clone()))
|
|
.collect()
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Serialize, Deserialize)]
|
|
pub enum RawRecipeInput {
|
|
Item(String),
|
|
Tag(ItemTag),
|
|
}
|
|
|
|
#[derive(Clone, Deserialize)]
|
|
pub(crate) struct RawRecipe {
|
|
pub(crate) output: (String, u32),
|
|
pub(crate) inputs: Vec<(RawRecipeInput, u32)>,
|
|
pub(crate) craft_sprite: Option<SpriteKind>,
|
|
}
|
|
|
|
#[derive(Clone, Deserialize)]
|
|
#[serde(transparent)]
|
|
pub(crate) struct RawRecipeBook(pub(crate) HashMap<String, RawRecipe>);
|
|
|
|
impl assets::Asset for RawRecipeBook {
|
|
type Loader = assets::RonLoader;
|
|
|
|
const EXTENSION: &'static str = "ron";
|
|
}
|
|
|
|
impl assets::Compound for RecipeBook {
|
|
fn load<S: assets::source::Source + ?Sized>(
|
|
cache: &assets::AssetCache<S>,
|
|
specifier: &str,
|
|
) -> Result<Self, assets::BoxedError> {
|
|
#[inline]
|
|
fn load_item_def(spec: &(String, u32)) -> Result<(Arc<ItemDef>, u32), assets::Error> {
|
|
let def = Arc::<ItemDef>::load_cloned(&spec.0)?;
|
|
Ok((def, spec.1))
|
|
}
|
|
|
|
#[inline]
|
|
fn load_recipe_input(
|
|
spec: &(RawRecipeInput, u32),
|
|
) -> Result<(RecipeInput, u32), assets::Error> {
|
|
let def = match &spec.0 {
|
|
RawRecipeInput::Item(name) => RecipeInput::Item(Arc::<ItemDef>::load_cloned(name)?),
|
|
RawRecipeInput::Tag(tag) => RecipeInput::Tag(*tag),
|
|
};
|
|
Ok((def, spec.1))
|
|
}
|
|
|
|
let mut raw = cache.load::<RawRecipeBook>(specifier)?.cloned();
|
|
|
|
// Avoid showing purple-question-box recipes until the assets are added
|
|
// (the `if false` is needed because commenting out the call will add a warning
|
|
// that there are no other uses of append_modular_recipes)
|
|
if false {
|
|
modular::append_modular_recipes(&mut raw);
|
|
}
|
|
|
|
let recipes = raw
|
|
.0
|
|
.iter()
|
|
.map(
|
|
|(
|
|
name,
|
|
RawRecipe {
|
|
output,
|
|
inputs,
|
|
craft_sprite,
|
|
},
|
|
)| {
|
|
let inputs = inputs
|
|
.iter()
|
|
.map(load_recipe_input)
|
|
.collect::<Result<Vec<_>, _>>()?;
|
|
let output = load_item_def(output)?;
|
|
Ok((name.clone(), Recipe {
|
|
output,
|
|
inputs,
|
|
craft_sprite: *craft_sprite,
|
|
}))
|
|
},
|
|
)
|
|
.collect::<Result<_, assets::Error>>()?;
|
|
|
|
Ok(RecipeBook { recipes })
|
|
}
|
|
}
|
|
|
|
pub fn default_recipe_book() -> AssetHandle<RecipeBook> {
|
|
RecipeBook::load_expect("common.recipe_book")
|
|
}
|