Go to file
2021-04-22 18:59:46 -04:00
.cargo Suppress wgpu_core::device info logging 2021-04-22 18:59:44 -04:00
.github/workflows Remove git filter repo 2021-02-19 08:55:10 -05:00
.gitlab use different docker tags for master and nightly runs, 2021-04-22 21:38:29 +02:00
assets Try out using storage buffer for sprite vertices 2021-04-22 18:59:46 -04:00
client Cleanup errors introduced in rebase. 2021-04-20 23:34:17 -04:00
common Suppress wgpu_core::device info logging 2021-04-22 18:59:44 -04:00
network fixed #1067 2021-04-13 20:39:56 +02:00
nix build(nix): add git-lfs setup instructions for nix into git-lfs check abort message 2021-04-17 21:37:59 +03:00
plugin Reduced unsafe 2021-03-02 17:41:28 +01:00
server Remove redundant terrain message per MR 2166 comment. 2021-04-20 23:48:15 -04:00
server-cli use different docker tags for master and nightly runs, 2021-04-22 21:38:29 +02:00
voxygen Display gpu timing info in the HUD when enabled 2021-04-22 18:59:46 -04:00
world Merge branch 'aweinstock/deflate-terrain' into 'master' 2021-04-22 17:12:53 +00:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Added .tar to LFS extensions 2020-12-13 17:15:33 +00:00
.gitignore Resolve Issue #978 - Extract SkillSet Into Its Own Component 2021-04-14 15:35:34 +00:00
.gitlab-ci.yml Update the ci cache image with image from https://gitlab.com/veloren/veloren-docker-ci/-/merge_requests/38 2021-04-11 19:16:00 +00:00
.mailmap Added a .mailmap file to unify my name in commits made with my email address 2021-01-15 00:19:47 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Almost implement instance merging for sprites (validation error), rebase 2021-04-22 18:59:45 -04:00
Cargo.toml Fix scissor panic 2021-04-22 18:59:45 -04:00
CHANGELOG.md Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4. 2021-04-20 23:23:53 -04:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock build(nix): switch to nix-cargo-integration 2021-04-17 21:37:57 +03:00
flake.nix build(nix): make voxygen debug package and app defaults 2021-04-17 21:37:59 +03:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md Added badge to show contributor count from Github 2021-02-18 09:46:03 -05:00
rust-toolchain update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net

Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.

Sponsorship

We are extremely proud to be sponsored by Digital Ocean.

Their support allows us to build and reliably power our shared backend services.