veloren/assets/voxygen/shaders/debug-vert.glsl
Avi Weinstock 7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00

21 lines
331 B
GLSL

#version 420 core
#include <globals.glsl>
layout (location = 0)
in vec3 v_pos;
layout (std140, set = 1, binding = 0)
uniform u_locals {
vec4 w_pos;
vec4 w_color;
};
layout (location = 0)
out vec4 f_color;
void main() {
f_color = w_color;
gl_Position = all_mat * vec4((v_pos + w_pos.xyz) - focus_off.xyz, 1);
}