veloren/assets/voxygen/shaders/premultiply-alpha-frag.glsl
2023-10-18 21:50:40 +01:00

18 lines
589 B
GLSL

#version 430 core
#extension GL_EXT_samplerless_texture_functions : enable
layout(set = 0, binding = 0)
uniform texture2D source_texture;
layout(location = 0) in vec2 source_coords;
layout(location = 0) out vec4 target_color;
void main() {
// We get free nonlinear -> linear conversion when sampling from srgb texture;
vec4 linear = texelFetch(source_texture, ivec2(source_coords), 0);
vec4 premultiplied_linear = vec4(linear.rgb * linear.a, linear.a);
// We get free linear -> nonlinear conversion rendering to srgb texture.
target_color = premultiplied_linear;
}