.. |
antialias
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Clouds
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2020-10-21 21:05:25 +00:00 |
fluid-frag
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Fixed water shader, sky shader
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2021-04-19 14:42:49 +01:00 |
include
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Apply flat earth hack to mist
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2021-04-25 23:28:19 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
clouds-frag.glsl
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Upscaling support
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2020-11-15 22:18:35 +00:00 |
clouds-vert.glsl
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Upscaling support
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2020-11-15 22:18:35 +00:00 |
figure-frag.glsl
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
figure-vert.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
fluid-vert.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-directed-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-figure-vert.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
light-shadows-frag.glsl
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(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
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2020-08-20 20:34:59 +02:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
lod-terrain-frag.glsl
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Made the pit of tartarus less bad
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2021-04-21 22:18:44 +01:00 |
lod-terrain-vert.glsl
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Made the pit of tartarus less bad
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2021-04-21 22:18:44 +01:00 |
particle-frag.glsl
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
particle-vert.glsl
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Changed particles to a switch statement.
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2021-05-10 19:58:32 -05:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
postprocess-frag.glsl
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
postprocess-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
skybox-frag.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
skybox-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
sprite-frag.glsl
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:07 +02:00 |
sprite-vert.glsl
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:06 +02:00 |
terrain-frag.glsl
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Made sprite/block selection effect more subtle
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2021-04-20 02:46:07 +02:00 |
terrain-vert.glsl
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
ui-frag.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
ui-vert.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |