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176 lines
5.8 KiB
Rust
176 lines
5.8 KiB
Rust
pub mod fly;
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pub mod idle;
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pub mod run;
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// Reexports
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pub use self::{fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation};
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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use common::comp::{self};
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use core::convert::TryFrom;
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pub type Body = comp::dragon::Body;
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skeleton_impls!(struct DragonSkeleton {
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+ head_upper,
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+ head_lower,
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+ jaw,
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+ chest_front,
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+ chest_rear,
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+ tail_front,
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+ tail_rear,
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+ wing_in_l,
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+ wing_in_r,
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+ wing_out_l,
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+ wing_out_r,
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+ foot_fl,
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+ foot_fr,
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+ foot_bl,
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+ foot_br,
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});
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impl Skeleton for DragonSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 15;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"dragon_compute_mats\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "dragon_compute_mats")]
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fn compute_matrices_inner(
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&self,
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base_mat: Mat4<f32>,
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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body: Self::Body,
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) -> Offsets {
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let base_mat = base_mat * Mat4::scaling_3d(1.0);
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let chest_front_mat = base_mat * Mat4::<f32>::from(self.chest_front);
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let chest_rear_mat = chest_front_mat * Mat4::<f32>::from(self.chest_rear);
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let head_lower_mat = chest_front_mat * Mat4::<f32>::from(self.head_lower);
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let wing_in_l_mat = chest_front_mat * Mat4::<f32>::from(self.wing_in_l);
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let wing_in_r_mat = chest_front_mat * Mat4::<f32>::from(self.wing_in_r);
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let tail_front_mat = chest_rear_mat * Mat4::<f32>::from(self.tail_front);
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let head_upper_mat = head_lower_mat * Mat4::<f32>::from(self.head_upper);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(head_upper_mat),
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make_bone(head_lower_mat),
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make_bone(head_upper_mat * Mat4::<f32>::from(self.jaw)),
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make_bone(chest_front_mat),
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make_bone(chest_rear_mat),
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make_bone(tail_front_mat),
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make_bone(tail_front_mat * Mat4::<f32>::from(self.tail_rear)),
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make_bone(wing_in_l_mat),
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make_bone(wing_in_r_mat),
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make_bone(wing_in_l_mat * Mat4::<f32>::from(self.wing_out_l)),
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make_bone(wing_in_r_mat * Mat4::<f32>::from(self.wing_out_r)),
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make_bone(chest_front_mat * Mat4::<f32>::from(self.foot_fl)),
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make_bone(chest_front_mat * Mat4::<f32>::from(self.foot_fr)),
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make_bone(chest_rear_mat * Mat4::<f32>::from(self.foot_bl)),
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make_bone(chest_rear_mat * Mat4::<f32>::from(self.foot_br)),
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];
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Offsets {
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lantern: None,
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viewpoint: Some((head_upper_mat * Vec4::new(0.0, 8.0, 0.0, 1.0)).xyz()),
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: comp::Body::Dragon(body).mount_offset().into_tuple().into(),
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..Default::default()
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},
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primary_trail_mat: None,
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secondary_trail_mat: None,
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}
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}
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}
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pub struct SkeletonAttr {
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head_upper: (f32, f32),
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head_lower: (f32, f32),
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jaw: (f32, f32),
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chest_front: (f32, f32),
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chest_rear: (f32, f32),
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tail_front: (f32, f32),
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tail_rear: (f32, f32),
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wing_in: (f32, f32, f32),
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wing_out: (f32, f32, f32),
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feet_f: (f32, f32, f32),
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feet_b: (f32, f32, f32),
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height: f32,
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}
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impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr {
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type Error = ();
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fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
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match body {
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comp::Body::Dragon(body) => Ok(SkeletonAttr::from(body)),
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_ => Err(()),
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}
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}
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}
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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head_upper: (0.0, 0.0),
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head_lower: (0.0, 0.0),
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jaw: (0.0, 0.0),
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chest_front: (0.0, 0.0),
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chest_rear: (0.0, 0.0),
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tail_front: (0.0, 0.0),
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tail_rear: (0.0, 0.0),
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wing_in: (0.0, 0.0, 0.0),
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wing_out: (0.0, 0.0, 0.0),
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feet_f: (0.0, 0.0, 0.0),
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feet_b: (0.0, 0.0, 0.0),
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height: (0.0),
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::dragon::Species::*;
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Self {
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head_upper: match (body.species, body.body_type) {
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(Reddragon, _) => (2.5, 4.5),
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},
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head_lower: match (body.species, body.body_type) {
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(Reddragon, _) => (7.5, 3.5),
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},
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jaw: match (body.species, body.body_type) {
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(Reddragon, _) => (6.5, -5.0),
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},
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chest_front: match (body.species, body.body_type) {
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(Reddragon, _) => (0.0, 15.0),
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},
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chest_rear: match (body.species, body.body_type) {
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(Reddragon, _) => (-6.5, 0.0),
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},
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tail_front: match (body.species, body.body_type) {
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(Reddragon, _) => (-6.5, 1.5),
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},
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tail_rear: match (body.species, body.body_type) {
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(Reddragon, _) => (-11.5, -1.0),
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},
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wing_in: match (body.species, body.body_type) {
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(Reddragon, _) => (2.5, -16.5, 0.0),
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},
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wing_out: match (body.species, body.body_type) {
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(Reddragon, _) => (23.0, 0.5, 4.0),
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},
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feet_f: match (body.species, body.body_type) {
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(Reddragon, _) => (6.0, 1.0, -13.0),
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},
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feet_b: match (body.species, body.body_type) {
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(Reddragon, _) => (6.0, -2.0, -10.5),
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},
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height: match (body.species, body.body_type) {
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(Reddragon, _) => 1.0,
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},
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}
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}
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}
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