veloren/assets/common/manifests/ship_manifest.ron
2021-11-15 09:47:38 +01:00

95 lines
2.6 KiB
Rust

({
DefaultAirship: (
bone0: (
//offset: (3.0, 7.0, 1.0),
//offset: (-20.75, -34.75, 1.25),
//offset: (0.0, 0.0, 0.0),
offset: (-17.5, -39.0, 1.0),
//phys_offset: (0.25, 0.25, 0.25),
phys_offset: (0.0, 0.0, 0.0),
central: ("airship_human.structure"),
),
bone1: (
offset: (-8.5, -2.0, -8.5),
phys_offset: (0.0, 0.0, 0.0),
central: ("airship_human.propeller-l"),
),
bone2: (
offset: (-8.5, -2.0, -8.5),
phys_offset: (0.0, 0.0, 0.0),
central: ("airship_human.propeller-r"),
),
bone3: (
offset: (-1.5, -11.0, -5.5),
phys_offset: (0.0, 0.0, 0.0),
central: ("airship_human.rudder"),
),
),
AirBalloon: (
bone0: (
offset: (-14.5, -16.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("air_balloon.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-1.5, -6.0, -5.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("air_balloon.rudder"),
),
),
SailBoat: (
bone0: (
offset: (-6.5, -15.5, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("sail_boat.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (-1.5, -6.0, -5.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
),
Galleon: (
bone0: (
offset: (-16, -16, -3.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("galleon.structure"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone2: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
bone3: (
offset: (0.0, 0.0, 0.0),
phys_offset: (0.0, 0.0, 0.0),
central: ("empty"),
),
),
})