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95 lines
3.5 KiB
Rust
95 lines
3.5 KiB
Rust
use common::{
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comp::{HealthChange, HealthSource, Object, PhysicsState, Pos, Vel},
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effect::Effect,
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event::{EventBus, ServerEvent},
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span,
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state::DeltaTime,
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Explosion, RadiusEffect,
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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/// This system is responsible for handling misc object behaviours
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Vel>,
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ReadStorage<'a, PhysicsState>,
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WriteStorage<'a, Object>,
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);
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fn run(
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&mut self,
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(entities, _dt, server_bus, positions, velocities, physics_states, mut objects): Self::SystemData,
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) {
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span!(_guard, "run", "object::Sys::run");
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let mut server_emitter = server_bus.emitter();
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// Objects
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for (entity, pos, vel, physics, object) in (
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&entities,
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&positions,
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&velocities,
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&physics_states,
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&mut objects,
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)
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.join()
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{
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match object {
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Object::Bomb { owner } => {
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if physics.on_surface().is_some() {
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server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::Suicide,
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});
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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explosion: Explosion {
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effects: vec![
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RadiusEffect::EntityEffect(Effect::Health(HealthChange {
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amount: -500,
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cause: HealthSource::Explosion { owner: *owner },
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})),
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RadiusEffect::TerrainDestruction(4.0),
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],
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radius: 12.0,
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energy_regen: 0,
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},
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owner: *owner,
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reagent: None,
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});
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}
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},
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Object::Firework { owner, reagent } => {
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if vel.0.z < 0.0 {
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server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::Suicide,
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});
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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explosion: Explosion {
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effects: vec![
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RadiusEffect::EntityEffect(Effect::Health(HealthChange {
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amount: -50,
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cause: HealthSource::Explosion { owner: *owner },
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})),
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RadiusEffect::TerrainDestruction(4.0),
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],
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radius: 12.0,
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energy_regen: 0,
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},
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owner: *owner,
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reagent: Some(*reagent),
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});
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}
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},
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}
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}
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}
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}
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