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101 lines
4.3 KiB
Rust
101 lines
4.3 KiB
Rust
use super::{
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super::{vek::*, Animation},
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QuadrupedMediumSkeleton, SkeletonAttr,
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};
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use common::states::utils::StageSection;
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pub struct AlphaAnimation;
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impl Animation for AlphaAnimation {
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type Dependency<'a> = (f32, f32, Option<StageSection>, f32);
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type Skeleton = QuadrupedMediumSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"quadruped_medium_alpha\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_alpha")]
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fn update_skeleton_inner<'a>(
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skeleton: &Self::Skeleton,
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(velocity, global_time, stage_section, timer): Self::Dependency<'a>,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let speed = (Vec2::<f32>::from(velocity).magnitude()).min(24.0);
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let (movement1base, movement2base, movement3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
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Some(StageSection::Swing) => (1.0, anim_time.powf(0.25), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum();
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let movement1 = movement1base * mirror * pullback;
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let movement1abs = movement1base * pullback;
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let movement2 = movement2base * mirror * pullback;
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let movement2abs = movement2base * pullback;
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let twitch1 = (movement1 * 10.0).sin() * pullback;
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let twitch2 = (movement3 * 5.0).sin() * pullback;
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let twitchmovement = twitch1 + twitch2;
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next.head.orientation = Quaternion::rotation_x(movement1abs * -0.3 + movement2abs * 0.6)
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* Quaternion::rotation_y(movement1 * 0.35 + movement2 * -0.15)
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* Quaternion::rotation_z(movement1 * 0.15 + movement2 * -0.5);
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next.neck.orientation = Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * -0.2)
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* Quaternion::rotation_y(movement1 * 0.0)
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* Quaternion::rotation_z(movement1 * 0.10 + movement1 * -0.15);
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next.jaw.orientation = Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * 0.4);
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next.tail.orientation = Quaternion::rotation_z(
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movement1 * 0.5 + movement2 * -0.8 + twitchmovement * 0.2 * mirror,
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);
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next.torso_front.position = Vec3::new(
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0.0,
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s_a.torso_front.0 + movement1abs * -4.0,
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s_a.torso_front.1,
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) * s_a.scaler
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/ 11.0;
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next.torso_front.orientation = Quaternion::rotation_y(movement1 * -0.25 * movement2 * 0.25)
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* Quaternion::rotation_z(movement1 * 0.35 + movement2 * -0.45);
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next.torso_back.orientation = Quaternion::rotation_y(movement1 * 0.25 + movement1 * -0.25)
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* Quaternion::rotation_z(movement1 * -0.4 + movement2 * 0.65);
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next.ears.orientation = Quaternion::rotation_x(twitchmovement * 0.2);
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if speed < 0.5 {
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next.leg_fl.orientation =
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Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
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* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
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* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
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next.leg_fr.orientation =
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Quaternion::rotation_x(movement1abs * 0.8 + movement2abs * -0.6)
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* Quaternion::rotation_y(movement1 * -0.3 + movement2 * 0.3)
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* Quaternion::rotation_z(movement1 * -0.35 + movement2 * 0.45);
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next.leg_bl.orientation = Quaternion::rotation_x(movement1 * 0.1 + movement2 * -0.3);
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next.leg_br.orientation = Quaternion::rotation_x(movement1 * -0.1 + movement2 * 0.3);
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next.foot_fl.orientation =
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Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
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next.foot_fr.orientation =
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Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.6);
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next.foot_bl.orientation =
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Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
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next.foot_br.orientation =
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Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * -0.3);
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};
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next
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}
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}
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