veloren/world/src/site/mod.rs

135 lines
3.5 KiB
Rust

mod block_mask;
mod castle;
mod dungeon;
mod namegen;
pub mod economy;
mod settlement;
// Reexports
pub use self::{
block_mask::BlockMask, castle::Castle, dungeon::Dungeon, economy::Economy,
settlement::Settlement,
};
use crate::{column::ColumnSample, IndexRef};
use common::{
generation::ChunkSupplement,
terrain::Block,
vol::{BaseVol, ReadVol, RectSizedVol, WriteVol},
};
use rand::Rng;
use serde::Deserialize;
use vek::*;
#[derive(Deserialize)]
pub struct Colors {
pub castle: castle::Colors,
pub dungeon: dungeon::Colors,
pub settlement: settlement::Colors,
}
pub struct SpawnRules {
pub trees: bool,
}
impl Default for SpawnRules {
fn default() -> Self { Self { trees: true } }
}
pub struct Site {
pub kind: SiteKind,
pub economy: Economy,
}
pub enum SiteKind {
Settlement(Settlement),
Dungeon(Dungeon),
Castle(Castle),
}
impl Site {
pub fn settlement(s: Settlement) -> Self {
Self {
kind: SiteKind::Settlement(s),
economy: Economy::default(),
}
}
pub fn dungeon(d: Dungeon) -> Self {
Self {
kind: SiteKind::Dungeon(d),
economy: Economy::default(),
}
}
pub fn castle(c: Castle) -> Self {
Self {
kind: SiteKind::Castle(c),
economy: Economy::default(),
}
}
pub fn radius(&self) -> f32 {
match &self.kind {
SiteKind::Settlement(s) => s.radius(),
SiteKind::Dungeon(d) => d.radius(),
SiteKind::Castle(c) => c.radius(),
}
}
pub fn get_origin(&self) -> Vec2<i32> {
match &self.kind {
SiteKind::Settlement(s) => s.get_origin(),
SiteKind::Dungeon(d) => d.get_origin(),
SiteKind::Castle(c) => c.get_origin(),
}
}
pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
match &self.kind {
SiteKind::Settlement(s) => s.spawn_rules(wpos),
SiteKind::Dungeon(d) => d.spawn_rules(wpos),
SiteKind::Castle(c) => c.spawn_rules(wpos),
}
}
pub fn name(&self) -> &str {
match &self.kind {
SiteKind::Settlement(s) => s.name(),
SiteKind::Dungeon(d) => d.name(),
SiteKind::Castle(c) => c.name(),
}
}
pub fn apply_to<'a>(
&'a self,
index: IndexRef,
wpos2d: Vec2<i32>,
get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
vol: &mut (impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
) {
match &self.kind {
SiteKind::Settlement(s) => s.apply_to(index, wpos2d, get_column, vol),
SiteKind::Dungeon(d) => d.apply_to(index, wpos2d, get_column, vol),
SiteKind::Castle(c) => c.apply_to(index, wpos2d, get_column, vol),
}
}
pub fn apply_supplement<'a>(
&'a self,
// NOTE: Used only for dynamic elements like chests and entities!
dynamic_rng: &mut impl Rng,
wpos2d: Vec2<i32>,
get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
supplement: &mut ChunkSupplement,
) {
match &self.kind {
SiteKind::Settlement(s) => {
s.apply_supplement(dynamic_rng, wpos2d, get_column, supplement)
},
SiteKind::Dungeon(d) => d.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
SiteKind::Castle(c) => c.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
}
}
}