mirror of
https://gitlab.com/veloren/veloren.git
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135 lines
3.5 KiB
Rust
135 lines
3.5 KiB
Rust
mod block_mask;
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mod castle;
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mod dungeon;
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mod namegen;
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pub mod economy;
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mod settlement;
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// Reexports
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pub use self::{
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block_mask::BlockMask, castle::Castle, dungeon::Dungeon, economy::Economy,
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settlement::Settlement,
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};
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use crate::{column::ColumnSample, IndexRef};
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use common::{
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generation::ChunkSupplement,
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terrain::Block,
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vol::{BaseVol, ReadVol, RectSizedVol, WriteVol},
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};
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use rand::Rng;
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use serde::Deserialize;
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use vek::*;
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#[derive(Deserialize)]
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pub struct Colors {
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pub castle: castle::Colors,
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pub dungeon: dungeon::Colors,
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pub settlement: settlement::Colors,
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}
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pub struct SpawnRules {
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pub trees: bool,
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}
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impl Default for SpawnRules {
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fn default() -> Self { Self { trees: true } }
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}
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pub struct Site {
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pub kind: SiteKind,
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pub economy: Economy,
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}
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pub enum SiteKind {
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Settlement(Settlement),
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Dungeon(Dungeon),
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Castle(Castle),
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}
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impl Site {
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pub fn settlement(s: Settlement) -> Self {
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Self {
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kind: SiteKind::Settlement(s),
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economy: Economy::default(),
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}
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}
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pub fn dungeon(d: Dungeon) -> Self {
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Self {
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kind: SiteKind::Dungeon(d),
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economy: Economy::default(),
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}
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}
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pub fn castle(c: Castle) -> Self {
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Self {
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kind: SiteKind::Castle(c),
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economy: Economy::default(),
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}
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}
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pub fn radius(&self) -> f32 {
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match &self.kind {
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SiteKind::Settlement(s) => s.radius(),
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SiteKind::Dungeon(d) => d.radius(),
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SiteKind::Castle(c) => c.radius(),
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}
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}
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pub fn get_origin(&self) -> Vec2<i32> {
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match &self.kind {
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SiteKind::Settlement(s) => s.get_origin(),
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SiteKind::Dungeon(d) => d.get_origin(),
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SiteKind::Castle(c) => c.get_origin(),
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}
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}
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pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
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match &self.kind {
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SiteKind::Settlement(s) => s.spawn_rules(wpos),
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SiteKind::Dungeon(d) => d.spawn_rules(wpos),
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SiteKind::Castle(c) => c.spawn_rules(wpos),
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}
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}
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pub fn name(&self) -> &str {
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match &self.kind {
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SiteKind::Settlement(s) => s.name(),
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SiteKind::Dungeon(d) => d.name(),
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SiteKind::Castle(c) => c.name(),
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}
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}
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pub fn apply_to<'a>(
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&'a self,
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index: IndexRef,
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wpos2d: Vec2<i32>,
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get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
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vol: &mut (impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
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) {
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match &self.kind {
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SiteKind::Settlement(s) => s.apply_to(index, wpos2d, get_column, vol),
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SiteKind::Dungeon(d) => d.apply_to(index, wpos2d, get_column, vol),
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SiteKind::Castle(c) => c.apply_to(index, wpos2d, get_column, vol),
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}
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}
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pub fn apply_supplement<'a>(
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&'a self,
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// NOTE: Used only for dynamic elements like chests and entities!
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dynamic_rng: &mut impl Rng,
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wpos2d: Vec2<i32>,
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get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
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supplement: &mut ChunkSupplement,
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) {
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match &self.kind {
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SiteKind::Settlement(s) => {
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s.apply_supplement(dynamic_rng, wpos2d, get_column, supplement)
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},
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SiteKind::Dungeon(d) => d.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
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SiteKind::Castle(c) => c.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
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}
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}
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}
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