veloren/assets/common/abilities/axe/leap.ron
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00

22 lines
491 B
Rust

LeapMelee(
energy_cost: 45.0,
buildup_duration: 0.2,
movement_duration: 0.2,
swing_duration: 0.2,
recover_duration: 0.2,
base_damage: 30.0,
base_poise_damage: 0,
knockback: 12.0,
range: 4.5,
max_angle: 30.0,
forward_leap_strength: 20.0,
vertical_leap_strength: 8.0,
damage_kind: Slashing,
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 10.0,
strength: DamageFraction(0.1),
chance: 0.1,
))),
)