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e98edbcc7a
Entities are now immune to poise damage for 1 second after exiting a poise state. Rebalanced most phyiscal damage attacks on player-accessible tools.
22 lines
491 B
Rust
22 lines
491 B
Rust
LeapMelee(
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energy_cost: 45.0,
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buildup_duration: 0.2,
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movement_duration: 0.2,
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swing_duration: 0.2,
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recover_duration: 0.2,
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base_damage: 30.0,
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base_poise_damage: 0,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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forward_leap_strength: 20.0,
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vertical_leap_strength: 8.0,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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)
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