veloren/voxygen/shaders
2019-08-04 12:25:15 +01:00
..
include Reverted sun diffuse change 2019-08-04 12:25:15 +01:00
test Added triangle test 2019-01-07 21:10:31 +00:00
figure.frag Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
figure.vert Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
postprocess.frag Colour improvements 2019-07-08 22:10:48 +01:00
postprocess.vert Move u_globals to shared included file 2019-05-12 11:23:21 +02:00
skybox.frag Added proper VD fog 2019-06-05 20:52:51 +01:00
skybox.vert Denser stars 2019-06-26 19:14:12 +01:00
terrain.frag Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
terrain.vert Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00
ui.frag ingame_ui 2019-05-24 02:31:01 -04:00
ui.vert Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed). 2019-08-04 12:25:15 +01:00