veloren/common/state
Joshua Yanovski 3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
..
src Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
Cargo.toml limit tokio threads to 1/4 of num_cpus 2021-05-04 21:06:11 +02:00