mirror of
https://gitlab.com/veloren/veloren.git
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106 lines
3.8 KiB
Rust
106 lines
3.8 KiB
Rust
use crate::{
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comp::{CharacterState, Energy, EnergySource, HealthSource, Stats},
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event::{EventBus, ServerEvent},
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state::DeltaTime,
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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const ENERGY_REGEN_ACCEL: f32 = 10.0;
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/// This system kills players, levels them up, and regenerates energy.
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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Read<'a, DeltaTime>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, CharacterState>,
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WriteStorage<'a, Stats>,
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WriteStorage<'a, Energy>,
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);
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fn run(
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&mut self,
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(entities, dt, server_event_bus, character_states, mut stats,mut energies): Self::SystemData,
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) {
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let mut server_event_emitter = server_event_bus.emitter();
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// Increment last change timer
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stats.set_event_emission(false); // avoid unnecessary syncing
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for stat in (&mut stats).join() {
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stat.health.last_change.0 += f64::from(dt.0);
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}
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stats.set_event_emission(true);
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// Mutates all stats every tick causing the server to resend this component for
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// every entity every tick
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for (entity, character_state, mut stats, mut energy) in (
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&entities,
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&character_states,
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&mut stats.restrict_mut(),
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&mut energies.restrict_mut(),
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)
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.join()
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{
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let (set_dead, level_up) = {
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let stat = stats.get_unchecked();
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(
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stat.should_die() && !stat.is_dead,
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stat.exp.current() >= stat.exp.maximum(),
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)
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};
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if set_dead {
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let stat = stats.get_mut_unchecked();
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server_event_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: stat.health.last_change.1.cause,
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});
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stat.is_dead = true;
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}
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if level_up {
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let stat = stats.get_mut_unchecked();
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while stat.exp.current() >= stat.exp.maximum() {
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stat.exp.change_by(-(stat.exp.maximum() as i64));
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stat.level.change_by(1);
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stat.exp.update_maximum(stat.level.level());
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server_event_emitter.emit(ServerEvent::LevelUp(entity, stat.level.level()));
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}
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stat.update_max_hp();
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stat.health
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.set_to(stat.health.maximum(), HealthSource::LevelUp);
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}
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// Accelerate recharging energy if not wielding.
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match character_state {
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CharacterState::Idle { .. } | CharacterState::Sit { .. } => {
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if {
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let energy = energy.get_unchecked();
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energy.current() < energy.maximum()
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} {
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let mut energy = energy.get_mut_unchecked();
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// Have to account for Calc I differential equations due to acceleration
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energy.change_by(
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(energy.regen_rate * dt.0 + ENERGY_REGEN_ACCEL * dt.0.powf(2.0) / 2.0)
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as i32,
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EnergySource::Regen,
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);
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energy.regen_rate =
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(energy.regen_rate + ENERGY_REGEN_ACCEL * dt.0).min(100.0);
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}
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},
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// Wield does not regen and sets the rate back to zero.
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CharacterState::Wielding { .. } => {
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if energy.get_unchecked().regen_rate != 0.0 {
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energy.get_mut_unchecked().regen_rate = 0.0
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}
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},
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_ => {},
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}
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}
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}
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}
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