veloren/assets/common/abilities/bow/charged.ron
Sam e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00

19 lines
450 B
Rust

ChargedRanged(
energy_cost: 0,
energy_drain: 0,
initial_regen: 0.5,
scaled_regen: 12.0,
initial_damage: 0.5,
scaled_damage: 12.0,
initial_knockback: 0.0,
scaled_knockback: 10.0,
buildup_duration: 0.2,
charge_duration: 1.0,
recover_duration: 0.3,
projectile_body: Object(Arrow),
projectile_light: None,
initial_projectile_speed: 100.0,
scaled_projectile_speed: 150.0,
move_speed: 0.6,
)