mirror of
https://gitlab.com/veloren/veloren.git
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221 lines
7.4 KiB
Rust
221 lines
7.4 KiB
Rust
use super::RenderError;
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use image::{DynamicImage, GenericImageView};
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use wgpu::Extent3d;
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/// Represents an image that has been uploaded to the GPU.
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pub struct Texture {
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pub tex: wgpu::Texture,
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pub view: wgpu::TextureView,
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pub sampler: wgpu::Sampler,
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size: Extent3d,
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}
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impl Texture {
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pub fn new(
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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image: &DynamicImage,
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filter_method: Option<wgpu::FilterMode>,
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address_mode: Option<wgpu::AddressMode>,
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) -> Result<Self, RenderError> {
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let format = match &image {
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DynamicImage::ImageLuma8(_) => wgpu::TextureFormat::R8Unorm,
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DynamicImage::ImageLumaA8(_) => panic!("ImageLuma8 unsupported"),
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DynamicImage::ImageRgb8(_) => panic!("ImageRgb8 unsupported"),
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DynamicImage::ImageRgba8(_) => wgpu::TextureFormat::Rgba8UnormSrgb,
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DynamicImage::ImageBgr8(_) => panic!("ImageBgr8 unsupported"),
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DynamicImage::ImageBgra8(_) => panic!("ImageBgra8 unsupported"),
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DynamicImage::ImageLuma16(_) => panic!("ImageLuma16 unsupported"),
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DynamicImage::ImageLumaA16(_) => panic!("ImageLumaA16 unsupported"),
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DynamicImage::ImageRgb16(_) => panic!("ImageRgb16 unsupported"),
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DynamicImage::ImageRgba16(_) => panic!("ImageRgba16 unsupported"),
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};
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// TODO: Actually handle images that aren't in rgba format properly.
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let buffer = image.as_flat_samples_u8().ok_or_else(|| {
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RenderError::CustomError(
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"We currently do not support color formats using more than 4 bytes / pixel.".into(),
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)
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})?;
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let bytes_per_pixel = u32::from(buffer.layout.channels);
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let size = Extent3d {
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width: image.width(),
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height: image.height(),
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depth_or_array_layers: 1,
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};
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let tex = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
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});
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let command_encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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queue.write_texture(
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wgpu::TextureCopyViewBase {
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texture: &tex,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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},
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buffer.as_slice(),
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wgpu::TextureDataLayout {
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offset: 0,
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bytes_per_row: image.width() * bytes_per_pixel,
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rows_per_image: image.height(),
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},
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wgpu::Extent3d {
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width: image.width(),
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height: image.height(),
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depth_or_array_layers: 1,
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},
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);
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let sampler_info = wgpu::SamplerDescriptor {
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label: None,
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address_mode_u: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
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address_mode_v: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
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address_mode_w: address_mode.unwrap_or(wgpu::AddressMode::ClampToEdge),
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mag_filter: filter_method.unwrap_or(wgpu::FilterMode::Nearest),
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min_filter: filter_method.unwrap_or(wgpu::FilterMode::Nearest),
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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};
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let view = tex.create_view(&wgpu::TextureViewDescriptor {
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label: None,
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format: Some(format),
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dimension: Some(wgpu::TextureViewDimension::D2),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: 0,
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level_count: None,
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base_array_layer: 0,
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array_layer_count: None,
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});
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Ok(Self {
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tex,
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view,
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sampler: device.create_sampler(&sampler_info),
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size,
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})
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}
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pub fn new_dynamic(device: &wgpu::Device, width: u32, height: u32) -> Self {
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let size = wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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};
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let tex_info = wgpu::TextureDescriptor {
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label: None,
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size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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// TODO: nondynamic version doesn't seeem to have different usage, unify code?
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usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
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};
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let sampler_info = wgpu::SamplerDescriptor {
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label: None,
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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};
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let view_info = wgpu::TextureViewDescriptor {
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label: None,
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format: Some(wgpu::TextureFormat::Rgba8UnormSrgb),
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dimension: Some(wgpu::TextureViewDimension::D2),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: 0,
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level_count: None,
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base_array_layer: 0,
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array_layer_count: None,
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};
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Self::new_raw(device, &tex_info, &view_info, &sampler_info)
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}
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pub fn new_raw(
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device: &wgpu::Device,
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texture_info: &wgpu::TextureDescriptor,
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view_info: &wgpu::TextureViewDescriptor,
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sampler_info: &wgpu::SamplerDescriptor,
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) -> Self {
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let tex = device.create_texture(texture_info);
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let view = tex.create_view(view_info);
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Self {
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tex,
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view,
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sampler: device.create_sampler(sampler_info),
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size: texture_info.size,
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}
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}
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/// Update a texture with the given data (used for updating the glyph cache
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/// texture).
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/// TODO: using generic here seems a bit hacky, consider storing this info
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/// in the texture type or pass in wgpu::TextureFormat
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pub fn update<const BYTES_PER_PIXEL: u32>(
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&self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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offset: [u32; 2],
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size: [u32; 2],
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data: &[u8],
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) {
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debug_assert_eq!(
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data.len(),
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size[0] as usize * size[1] as usize * BYTES_PER_PIXEL as usize
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);
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// TODO: Only works for 2D images
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queue.write_texture(
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wgpu::TextureCopyViewBase {
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texture: &self.tex,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: offset[0],
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y: offset[1],
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z: 0,
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},
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},
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data,
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wgpu::TextureDataLayout {
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offset: 0,
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bytes_per_row: size[0] * BYTES_PER_PIXEL,
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rows_per_image: size[1],
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},
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wgpu::Extent3d {
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width: size[0],
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height: size[1],
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depth_or_array_layers: 1,
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},
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);
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}
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/// Get dimensions of the represented image.
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pub fn get_dimensions(&self) -> vek::Vec3<u32> {
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vek::Vec3::new(
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self.size.width,
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self.size.height,
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self.size.depth_or_array_layers,
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)
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}
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}
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