veloren/assets/voxygen/item_image_manifest.ron

2952 lines
105 KiB
Rust

// Png(specifier),
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
// Crafting Stations
Tool("Anvil"): VoxTrans(
"voxel.sprite.anvil.anvil-0",
(0.5, 0.5, 0.0), (0.0, 60.0, 90.0), 1.0,
),
Tool("Cauldron"): VoxTrans(
"voxel.sprite.cauldron.cauldron-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 30.0), 1.0,
),
Tool("CookingPot"): VoxTrans(
"voxel.sprite.cooking_pot.pot-0",
(0.0, 0.0, 0.0), (0.0, 90.0, 90.0), 1.2,
),
Tool("CraftingBench"): VoxTrans(
"voxel.sprite.crafting_bench.crafting_bench-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 1.0,
),
Tool("Forge"): VoxTrans(
"voxel.object.forge",
(0.0, 0.0, 0.0), (-80.0, 20.0, 0.0), 1.0,
),
Tool("Loom"): VoxTrans(
"voxel.object.loom",
(0.0, 0.0, 0.0), (-100.0, 00.0, 0.0), 1.0,
),
Tool("SpinningWheel"): VoxTrans(
"voxel.object.spinning_wheel",
(0.0, 0.0, 0.0), (-70.0, 10.0, 0.0), 1.0,
),
Tool("TanningRack"): VoxTrans(
"voxel.object.tanning_rack",
(0.0, 0.0, 0.0), (-90.0, 20.0, 0.0), 1.0,
),
Tool("DismantlingBench"): VoxTrans(
"voxel.sprite.salvaging_station.salvaging_station-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 30.0), 0.9,
),
// Weapons
// Diary Example Images
Tool("example_utility"): VoxTrans(
"voxel.weapon.projectile.fireworks_green-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Tool("example_sword"): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dullahan",
(0.0, 0.0, 0.0), (90.0, 80.0, 0.0), 1.0,
),
Tool("example_axe"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-0",
(0.0, 0.0, 0.0), (-90.0, 70.0, 0.0), 1.0,
),
Tool("example_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_ramshead",
(-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0,
),
Tool("example_bow"): VoxTrans(
"voxel.weapon.bow.velorite",
(-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0,
),
Tool("example_staff_fire"): VoxTrans(
"voxel.weapon.staff.firestaff_saurok",
(-1.0, 0.0, 0.0), (-100.0, -140.0, 0.0), 1.0,
),
Tool("example_sceptre"): VoxTrans(
"voxel.weapon.sceptre.wood-nature",
(-1.0, 0.0, 0.0), (-90.0, 55.0, 0.0), 1.0,
),
Tool("example_pick"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("example_dagger"): VoxTrans(
"voxel.weapon.dagger.dagger_basic-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("example_shield"): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("example_general_combat_left"): VoxTrans(
"voxel.weapon.sword.long_2h_saurok",
(0.0, 0.0, 0.0), (85.0, -90.0, -40.0), 1.0,
),
Tool("example_general_combat_right"): VoxTrans(
"voxel.weapon.sword.long_2h_saurok",
(0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0,
),
// Bows
Tool("common.items.weapons.bow.bone-0"): VoxTrans(
"voxel.weapon.bow.bone-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-1"): VoxTrans(
"voxel.weapon.bow.bone-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-2"): VoxTrans(
"voxel.weapon.bow.bone-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-3"): VoxTrans(
"voxel.weapon.bow.bone-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-0"): VoxTrans(
"voxel.weapon.bow.eldwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-1"): VoxTrans(
"voxel.weapon.bow.eldwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-2"): VoxTrans(
"voxel.weapon.bow.eldwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-0"): VoxTrans(
"voxel.weapon.bow.frostwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-1"): VoxTrans(
"voxel.weapon.bow.frostwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-2"): VoxTrans(
"voxel.weapon.bow.frostwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-0"): VoxTrans(
"voxel.weapon.bow.hardwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-1"): VoxTrans(
"voxel.weapon.bow.hardwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-2"): VoxTrans(
"voxel.weapon.bow.hardwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-3"): VoxTrans(
"voxel.weapon.bow.hardwood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-4"): VoxTrans(
"voxel.weapon.bow.hardwood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-5"): VoxTrans(
"voxel.weapon.bow.hardwood-5",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-0"): VoxTrans(
"voxel.weapon.bow.metal-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-1"): VoxTrans(
"voxel.weapon.bow.metal-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-2"): VoxTrans(
"voxel.weapon.bow.metal-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-3"): VoxTrans(
"voxel.weapon.bow.metal-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-4"): VoxTrans(
"voxel.weapon.bow.metal-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-0"): VoxTrans(
"voxel.weapon.bow.rawwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-1"): VoxTrans(
"voxel.weapon.bow.rawwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.sagitta"): VoxTrans(
"voxel.weapon.bow.sagitta",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.starter"): VoxTrans(
"voxel.weapon.bow.starter",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.velorite"): VoxTrans(
"voxel.weapon.bow.velorite",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.debug.velorite_bow_debug"): VoxTrans(
"voxel.weapon.bow.velorite",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-0"): VoxTrans(
"voxel.weapon.bow.wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-1"): VoxTrans(
"voxel.weapon.bow.wood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-2"): VoxTrans(
"voxel.weapon.bow.wood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-3"): VoxTrans(
"voxel.weapon.bow.wood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-4"): VoxTrans(
"voxel.weapon.bow.wood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
Tool("common.items.weapons.dagger.starter_dagger"): VoxTrans(
"voxel.weapon.dagger.dagger_rusty",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.dagger.basic_0"): VoxTrans(
"voxel.weapon.dagger.dagger_basic-0",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.dagger.cultist_0"): VoxTrans(
"voxel.weapon.dagger.dagger_cult-0",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
// Swords
Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans(
"voxel.weapon.sword.bloodsteel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans(
"voxel.weapon.sword.bloodsteel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans(
"voxel.weapon.sword.bloodsteel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-0"): VoxTrans(
"voxel.weapon.sword.bronze-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-1"): VoxTrans(
"voxel.weapon.sword.bronze-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-2"): VoxTrans(
"voxel.weapon.sword.bronze-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.caladbolg"): VoxTrans(
"voxel.weapon.sword.caladbolg",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-0"): VoxTrans(
"voxel.weapon.sword.cobalt-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-1"): VoxTrans(
"voxel.weapon.sword.cobalt-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-2"): VoxTrans(
"voxel.weapon.sword.cobalt-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-3"): VoxTrans(
"voxel.weapon.sword.cobalt-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cultist"): VoxTrans(
"voxel.weapon.sword.cultist",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-0"): VoxTrans(
"voxel.weapon.sword.frost-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-1"): VoxTrans(
"voxel.weapon.sword.frost-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-0"): VoxTrans(
"voxel.weapon.sword.iron-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-1"): VoxTrans(
"voxel.weapon.sword.iron-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-10"): VoxTrans(
"voxel.weapon.sword.iron-10",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-2"): VoxTrans(
"voxel.weapon.sword.iron-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-3"): VoxTrans(
"voxel.weapon.sword.iron-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-4"): VoxTrans(
"voxel.weapon.sword.iron-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-5"): VoxTrans(
"voxel.weapon.sword.iron-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-6"): VoxTrans(
"voxel.weapon.sword.iron-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-7"): VoxTrans(
"voxel.weapon.sword.iron-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-8"): VoxTrans(
"voxel.weapon.sword.iron-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-9"): VoxTrans(
"voxel.weapon.sword.iron-9",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.starter"): VoxTrans(
"voxel.weapon.sword.starter",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-0"): VoxTrans(
"voxel.weapon.sword.steel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-1"): VoxTrans(
"voxel.weapon.sword.steel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-2"): VoxTrans(
"voxel.weapon.sword.steel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-3"): VoxTrans(
"voxel.weapon.sword.steel-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-4"): VoxTrans(
"voxel.weapon.sword.steel-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-5"): VoxTrans(
"voxel.weapon.sword.steel-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-6"): VoxTrans(
"voxel.weapon.sword.steel-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-7"): VoxTrans(
"voxel.weapon.sword.steel-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-8"): VoxTrans(
"voxel.weapon.sword.steel-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-0"): VoxTrans(
"voxel.weapon.sword.stone-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-1"): VoxTrans(
"voxel.weapon.sword.stone-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-2"): VoxTrans(
"voxel.weapon.sword.stone-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-0"): VoxTrans(
"voxel.weapon.sword.wood-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-1"): VoxTrans(
"voxel.weapon.sword.wood-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-2"): VoxTrans(
"voxel.weapon.sword.wood-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.debug.admin_sword"): VoxTrans(
"voxel.weapon.sword.frost-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
// 1h Swords
Tool("common.items.weapons.sword_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bloodsteel-2"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-0"): VoxTrans(
"voxel.weapon.sword_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-1"): VoxTrans(
"voxel.weapon.sword_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-2"): VoxTrans(
"voxel.weapon.sword_1h.bronze-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-0"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-1"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-2"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-3"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.starter"): VoxTrans(
"voxel.weapon.sword_1h.starter",
(-1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-0"): VoxTrans(
"voxel.weapon.sword_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-1"): VoxTrans(
"voxel.weapon.sword_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-2"): VoxTrans(
"voxel.weapon.sword_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-3"): VoxTrans(
"voxel.weapon.sword_1h.iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-4"): VoxTrans(
"voxel.weapon.sword_1h.iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.obsidian-0"): VoxTrans(
"voxel.weapon.sword_1h.obsidian-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.sword_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.orichalcum-1"): VoxTrans(
"voxel.weapon.sword_1h.orichalcum-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-0"): VoxTrans(
"voxel.weapon.sword_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-1"): VoxTrans(
"voxel.weapon.sword_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-2"): VoxTrans(
"voxel.weapon.sword_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-3"): VoxTrans(
"voxel.weapon.sword_1h.steel-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Axes
Tool("common.items.weapons.axe.starter_axe"): VoxTrans(
"voxel.weapon.axe.2haxe_rusty",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.orc_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_orc-0",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.13,
),
Tool("common.items.weapons.axe.bronze_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-0",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.bronze_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-1",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-2",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.,
),
Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05,
),
Tool("common.items.weapons.axe.iron_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.iron_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-3"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-4"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05,
),
Tool("common.items.weapons.axe.iron_axe-5"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-5",
(1.0, -0.5, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-6"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-6",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.iron_axe-7"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-7",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-8"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-8",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.13,
),
Tool("common.items.weapons.axe.iron_axe-9"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-9",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.steel_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-3"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-4"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-5"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-5",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.steel_axe-6"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-6",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bloodsteel_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.15,
),
Tool("common.items.weapons.axe.bloodsteel_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-1",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.bloodsteel_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.cobalt_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_malachite-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.parashu"): VoxTrans(
"voxel.weapon.axe.parashu",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// 1h Axes
Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans(
"voxel.weapon.axe_1h.bronze-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans(
"voxel.weapon.axe_1h.bronze-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans(
"voxel.weapon.axe_1h.iron-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans(
"voxel.weapon.axe_1h.iron-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans(
"voxel.weapon.axe_1h.iron-2",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans(
"voxel.weapon.axe_1h.iron-3",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.axe_1h.orichalcum-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans(
"voxel.weapon.axe_1h.steel-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans(
"voxel.weapon.axe_1h.steel-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans(
"voxel.weapon.axe_1h.steel-2",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans(
"voxel.weapon.axe_1h.stone-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans(
"voxel.weapon.axe_1h.stone-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans(
"voxel.weapon.axe_1h.wood-0",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans(
"voxel.weapon.axe_1h.wood-1",
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
// Hammers
Tool("common.items.weapons.hammer.hammer_1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_rusty",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.starter_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_rusty",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.wood_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_wood-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.flimsy_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_flimsy",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.bronze_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.bronze_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-4"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-5"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-6"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-6",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-7"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-7",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-8"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-8",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-4"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-5"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cobalt_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cobalt_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.runic_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_runic",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.ramshead_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_ramshead",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.mjolnir"): VoxTrans(
"voxel.weapon.hammer.2hhammer_mjolnir",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cultist_purp_2h-0"): VoxTrans(
"voxel.weapon.hammer.cult_purp-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.burnt_drumstick"): VoxTrans(
"voxel.weapon.hammer.burnt_drumstick",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// 1h Hammers
Tool("common.items.weapons.hammer_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.hammer_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.hammer_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bronze-0"): VoxTrans(
"voxel.weapon.hammer_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bronze-1"): VoxTrans(
"voxel.weapon.hammer_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.cobalt-0"): VoxTrans(
"voxel.weapon.hammer_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.cobalt-1"): VoxTrans(
"voxel.weapon.hammer_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-0"): VoxTrans(
"voxel.weapon.hammer_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-1"): VoxTrans(
"voxel.weapon.hammer_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-2"): VoxTrans(
"voxel.weapon.hammer_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.hammer_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-0"): VoxTrans(
"voxel.weapon.hammer_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-1"): VoxTrans(
"voxel.weapon.hammer_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-2"): VoxTrans(
"voxel.weapon.hammer_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.stone-0"): VoxTrans(
"voxel.weapon.hammer_1h.stone-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.stone-1"): VoxTrans(
"voxel.weapon.hammer_1h.stone-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.wood-0"): VoxTrans(
"voxel.weapon.hammer_1h.wood-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.wood-1"): VoxTrans(
"voxel.weapon.hammer_1h.wood-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Staffs
Tool("common.items.weapons.staff.staff_1"): VoxTrans(
"voxel.weapon.staff.firestaff_starter",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.starter_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_starter",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.bone_staff"): VoxTrans(
"voxel.weapon.staff.bone_staff",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.crimson_eye"): VoxTrans(
"voxel.weapon.staff.crimson_eye",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.cultist_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_cultist",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.phoenix"): VoxTrans(
"voxel.weapon.staff.phoenix",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.aurora"): VoxTrans(
"voxel.weapon.staff.aurora",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.infused_tower"): VoxTrans(
"voxel.weapon.staff.infused_tower",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.flamethrower_0"): VoxTrans(
"voxel.weapon.staff.unstable_thrower",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.ley_seeker"): VoxTrans(
"voxel.weapon.staff.ley_seeker",
(2.0, 0.0, 1.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.lava_rod"): VoxTrans(
"voxel.weapon.staff.lava_rod",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.fiery_wishing_rod"): VoxTrans(
"voxel.weapon.staff.fiery_wishing_rod",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.orc_iron"): VoxTrans(
"voxel.weapon.staff.orcish_branding_iron",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.bent_fuse"): VoxTrans(
"voxel.weapon.staff.bent_fuse",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.heated_arm"): VoxTrans(
"voxel.weapon.staff.heated_arm",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.frostwood_torch"): VoxTrans(
"voxel.weapon.staff.frostwood_torch",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.golden_khakkara"): VoxTrans(
"voxel.weapon.staff.golden_khakkara",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.laevateinn"): VoxTrans(
"voxel.weapon.staff.laevateinn",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.ruby_rod"): VoxTrans(
"voxel.weapon.staff.ruby_rod",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.dragon_tongue"): VoxTrans(
"voxel.weapon.staff.dragon_tongue",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.staff.solar"): VoxTrans(
"voxel.weapon.staff.solar",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
// Healing Sceptres
Tool("common.items.weapons.sceptre.starter_sceptre"): VoxTrans(
"voxel.weapon.sceptre.wood-simple",
(0.0, -0.0, 0.0), (-130., 90.0, 0.0), 1.25,
),
Tool("common.items.weapons.sceptre.moon0"): VoxTrans(
"voxel.weapon.sceptre.moon",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.staff_nature"): VoxTrans(
"voxel.weapon.sceptre.wood-nature",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.totem_green"): VoxTrans(
"voxel.weapon.sceptre.totem_green",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.root_green0"): VoxTrans(
"voxel.weapon.sceptre.root_green",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.fork0"): VoxTrans(
"voxel.weapon.sceptre.fork",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.loops0"): VoxTrans(
"voxel.weapon.sceptre.loops",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.root_evil"): VoxTrans(
"voxel.weapon.sceptre.root_evil",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.sceptre_velorite_0"): VoxTrans(
"voxel.weapon.sceptre.ore-nature",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.15,
),
Tool("common.items.weapons.sceptre.caduceus"): VoxTrans(
"voxel.weapon.sceptre.caduceus",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sceptre.coralline_cane"): VoxTrans(
"voxel.weapon.sceptre.coralline_cane",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.divine_gohei"): VoxTrans(
"voxel.weapon.sceptre.divine_gohei",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.15,
),
Tool("common.items.weapons.sceptre.emerald"): VoxTrans(
"voxel.weapon.sceptre.emerald",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12,
),
Tool("common.items.weapons.sceptre.druids_arbor"): VoxTrans(
"voxel.weapon.sceptre.druids_arbor",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12,
),
Tool("common.items.weapons.sceptre.amethyst"): VoxTrans(
"voxel.weapon.sceptre.amethyst",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12,
),
// Shields
Tool("common.items.weapons.shield.shield_1"): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Lanterns
Lantern("Black0"): Png(
"element.items.lantern_black-0",
),
Lantern("Green0"): Png(
"element.items.lantern_green-0",
),
Lantern("Blue0"): Png(
"element.items.lantern_blue-0",
),
Lantern("Red0"): Png(
"element.items.lantern_red-0",
),
Lantern("GeodePurp"): VoxTrans(
"voxel.lantern.geode_purp",
(0.0, 0.0, 0.0), (-90.0, 120.0, 0.0), 0.9,
),
Lantern("PumpkinLantern"): VoxTrans(
"voxel.lantern.pumpkin",
(0.0, 0.0, 0.0), (-90.0, 120.0, 0.0), 0.9,
),
// Farming Equipment
Tool("common.items.weapons.tool.broom"): VoxTrans(
"voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.tool.hoe"): VoxTrans(
"voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool("common.items.weapons.tool.pitchfork"): VoxTrans(
"voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.tool.rake"): VoxTrans(
"voxel.weapon.tool.rake-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.tool.fishing_rod"): VoxTrans(
"voxel.weapon.tool.fishing_rod_blue-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5,
),
Tool("common.items.weapons.tool.pickaxe"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.tool.shovel-0"): VoxTrans(
"voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.tool.shovel-1"): VoxTrans(
"voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Picks
Tool("common.items.tool.pickaxe_stone"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("common.items.tool.pickaxe_steel"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
// Other
Utility(Coins): VoxTrans(
"voxel.object.v-coin",
(0.0, 0.0, 0.0), (-10.0, 15.0, 0.0), 0.8,
),
Utility(Collar): Png(
"element.items.collar",
),
// Armor
// Starter Parts
Armor(Foot("Sandal")): VoxTrans(
"voxel.armor.misc.foot.cloth_sandal",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Pants("Rugged")): VoxTrans(
"voxel.armor.rugged.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Chest("Rugged")): VoxTrans(
"voxel.armor.rugged.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerPurpBrown")): VoxTrans(
"voxel.armor.misc.chest.worker_purp_brown",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("WorkerBrown")): VoxTrans(
"voxel.armor.misc.pants.worker_brown",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
// Cultist Clothing
Armor(Chest("Cultist")): VoxTrans(
"voxel.armor.cultist.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Cultist")): VoxTrans(
"voxel.armor.cultist.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Cultist")): VoxTrans(
"voxel.armor.cultist.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Cultist")): VoxTrans(
"voxel.armor.cultist.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Cultist")): VoxTrans(
"voxel.armor.cultist.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Cultist")): VoxTrans(
"voxel.armor.cultist.shoulder",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("Cultist")): VoxTrans(
"voxel.armor.cultist.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Cultist")): VoxTrans(
"voxel.armor.cultist.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Cultist")): VoxTrans(
"voxel.armor.cultist.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Cultist")): VoxTrans(
"voxel.armor.cultist.shoulder",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Head("Cultist")): VoxTrans(
"voxel.armor.cultist.bandana",
(0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9,
),
// Villager Clothing
Armor(Pants("WorkerBlue")): VoxTrans(
"voxel.armor.misc.pants.worker_blue",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Chest("WorkerGreen0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerGreen1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerRed0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerRed1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerPurple0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerPurple1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerYellow0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerYellow1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerOrange0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("WorkerOrange1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
// Merchant
Armor(Chest("Merchant")): VoxTrans(
"voxel.armor.merchant.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Merchant")): VoxTrans(
"voxel.armor.merchant.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Merchant")): VoxTrans(
"voxel.armor.merchant.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Merchant")): VoxTrans(
"voxel.armor.merchant.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Merchant")): VoxTrans(
"voxel.armor.merchant.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Merchant")): VoxTrans(
"voxel.armor.merchant.shoulder_l",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Chest("Merchant")): VoxTrans(
"voxel.armor.merchant.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Merchant")): VoxTrans(
"voxel.armor.merchant.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Merchant")): VoxTrans(
"voxel.armor.merchant.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Head("Merchant")): VoxTrans(
"voxel.armor.merchant.turban_human",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Merchant")): VoxTrans(
"voxel.armor.merchant.back",
(0.0, 0.0, 0.0), (-90.0, 45.0,0.0), 0.9,
),
// Velorite Battlemage Set
Armor(Chest("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.shoulder",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Back("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.back",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
// Assassin Set
Armor(Chest("Assassin")): VoxTrans(
"voxel.armor.assassin.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Assassin")): VoxTrans(
"voxel.armor.assassin.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Assassin")): VoxTrans(
"voxel.armor.assassin.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Assassin")): VoxTrans(
"voxel.armor.assassin.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Assassin")): VoxTrans(
"voxel.armor.assassin.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Assassin")): VoxTrans(
"voxel.armor.assassin.shoulder",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
//PlateLeather Armor
Armor(Chest("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//Ferocious Armor
Armor(Chest("Ferocious")): VoxTrans(
"voxel.armor.ferocious.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Ferocious")): VoxTrans(
"voxel.armor.ferocious.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Ferocious")): VoxTrans(
"voxel.armor.ferocious.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Ferocious")): VoxTrans(
"voxel.armor.ferocious.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Ferocious")): VoxTrans(
"voxel.armor.ferocious.hand",
(0.0, 0.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Ferocious")): VoxTrans(
"voxel.armor.ferocious.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Ferocious")): VoxTrans(
"voxel.armor.ferocious.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Blue Leather Armor
Armor(Chest("BlueLeather")): VoxTrans(
"voxel.armor.leather_blue.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("BlueLeather")): VoxTrans(
"voxel.armor.leather_blue.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Linen Cloth
Armor(Chest("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("ClothBlue0")): VoxTrans(
"voxel.armor.cloth_blue.shoulder_0",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("ClothBlue1")): VoxTrans(
"voxel.armor.cloth_blue.shoulder_1",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//////////////
Armor(Chest("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//////
Armor(Chest("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("IronSpikes")): VoxTrans(
"voxel.armor.misc.shoulder.iron_spikes",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("IronLeather3")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_3",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("IronLeather2")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_2",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("IronLeather1")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_1",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("IronLeather0")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_0",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Shoulder("LeatherStrip")): VoxTrans(
"voxel.armor.misc.shoulder.leather_strip",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Foot("Jackalope")): VoxTrans(
"voxel.armor.misc.foot.jackalope",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Twig Set
Armor(Chest("Twigs")): VoxTrans(
"voxel.armor.twigs.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Twigs")): VoxTrans(
"voxel.armor.twigs.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Twigs")): VoxTrans(
"voxel.armor.twigs.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Twigs")): VoxTrans(
"voxel.armor.twigs.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Twigs")): VoxTrans(
"voxel.armor.twigs.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Twigs")): VoxTrans(
"voxel.armor.twigs.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//TwigsLeaves Set
Armor(Chest("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//TwigsFlowers Set
Armor(Chest("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//Tarasque Set
Armor(Chest("Tarasque")): VoxTrans(
"voxel.armor.tarasque.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Tarasque")): VoxTrans(
"voxel.armor.tarasque.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Tarasque")): VoxTrans(
"voxel.armor.tarasque.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Tarasque")): VoxTrans(
"voxel.armor.tarasque.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Tarasque")): VoxTrans(
"voxel.armor.tarasque.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Tarasque")): VoxTrans(
"voxel.armor.tarasque.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//Bonerattler Set
Armor(Chest("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
//Rawhide Set
Armor(Chest("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Rawhide")): VoxTrans(
"voxel.armor.hide.rawhide.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Leather set
Armor(Chest("Leather")): VoxTrans(
"voxel.armor.hide.leather.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Leather")): VoxTrans(
"voxel.armor.hide.leather.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Leather")): VoxTrans(
"voxel.armor.hide.leather.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Leather")): VoxTrans(
"voxel.armor.hide.leather.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Leather")): VoxTrans(
"voxel.armor.hide.leather.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Leather")): VoxTrans(
"voxel.armor.hide.leather.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Leather")): VoxTrans(
"voxel.armor.hide.leather.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Scale Set
Armor(Chest("Scale")): VoxTrans(
"voxel.armor.hide.scale.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Scale")): VoxTrans(
"voxel.armor.hide.scale.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Scale")): VoxTrans(
"voxel.armor.hide.scale.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Scale")): VoxTrans(
"voxel.armor.hide.scale.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Scale")): VoxTrans(
"voxel.armor.hide.scale.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Scale")): VoxTrans(
"voxel.armor.hide.scale.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Scale")): VoxTrans(
"voxel.armor.hide.scale.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Carapace Set
Armor(Chest("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Carapace")): VoxTrans(
"voxel.armor.hide.carapace.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Primal Set
Armor(Chest("Primal")): VoxTrans(
"voxel.armor.hide.primal.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Primal")): VoxTrans(
"voxel.armor.hide.primal.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Primal")): VoxTrans(
"voxel.armor.hide.primal.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Primal")): VoxTrans(
"voxel.armor.hide.primal.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Primal")): VoxTrans(
"voxel.armor.hide.primal.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Primal")): VoxTrans(
"voxel.armor.hide.primal.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Primal")): VoxTrans(
"voxel.armor.hide.primal.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Dragonscale Set
Armor(Chest("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Dragonscale")): VoxTrans(
"voxel.armor.hide.dragonscale.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Savage Set
Armor(Chest("Savage")): VoxTrans(
"voxel.armor.savage.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Savage")): VoxTrans(
"voxel.armor.savage.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Savage")): VoxTrans(
"voxel.armor.savage.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Savage")): VoxTrans(
"voxel.armor.savage.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Savage")): VoxTrans(
"voxel.armor.savage.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Savage")): VoxTrans(
"voxel.armor.savage.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Savage")): VoxTrans(
"voxel.armor.savage.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Linen Set
Armor(Chest("Linen")): VoxTrans(
"voxel.armor.cloth.linen.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Linen")): VoxTrans(
"voxel.armor.cloth.linen.pants",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Linen")): VoxTrans(
"voxel.armor.cloth.linen.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Linen")): VoxTrans(
"voxel.armor.cloth.linen.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Linen")): VoxTrans(
"voxel.armor.cloth.linen.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Linen")): VoxTrans(
"voxel.armor.cloth.linen.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Linen")): VoxTrans(
"voxel.armor.cloth.linen.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Woolen Set
Armor(Chest("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Woolen")): VoxTrans(
"voxel.armor.cloth.woolen.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Silken Set
Armor(Chest("Silken")): VoxTrans(
"voxel.armor.cloth.silken.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Silken")): VoxTrans(
"voxel.armor.cloth.silken.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Silken")): VoxTrans(
"voxel.armor.cloth.silken.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Silken")): VoxTrans(
"voxel.armor.cloth.silken.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Silken")): VoxTrans(
"voxel.armor.cloth.silken.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Silken")): VoxTrans(
"voxel.armor.cloth.silken.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Silken")): VoxTrans(
"voxel.armor.cloth.silken.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Druid Set
Armor(Chest("Druid")): VoxTrans(
"voxel.armor.cloth.druid.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Druid")): VoxTrans(
"voxel.armor.cloth.druid.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Druid")): VoxTrans(
"voxel.armor.cloth.druid.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Druid")): VoxTrans(
"voxel.armor.cloth.druid.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Druid")): VoxTrans(
"voxel.armor.cloth.druid.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Druid")): VoxTrans(
"voxel.armor.cloth.druid.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Druid")): VoxTrans(
"voxel.armor.cloth.druid.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Moonweave Set
Armor(Chest("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Moonweave")): VoxTrans(
"voxel.armor.cloth.moonweave.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Sunsilk Set
Armor(Chest("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Sunsilk")): VoxTrans(
"voxel.armor.cloth.sunsilk.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Bronze Set
Armor(Chest("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Bronze")): VoxTrans(
"voxel.armor.mail.bronze.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Iron Set
Armor(Chest("Iron")): VoxTrans(
"voxel.armor.mail.iron.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Iron")): VoxTrans(
"voxel.armor.mail.iron.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Iron")): VoxTrans(
"voxel.armor.mail.iron.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Iron")): VoxTrans(
"voxel.armor.mail.iron.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Iron")): VoxTrans(
"voxel.armor.mail.iron.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Iron")): VoxTrans(
"voxel.armor.mail.iron.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Iron")): VoxTrans(
"voxel.armor.mail.iron.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Steel Set
Armor(Chest("Steel")): VoxTrans(
"voxel.armor.mail.steel.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Steel")): VoxTrans(
"voxel.armor.mail.steel.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Steel")): VoxTrans(
"voxel.armor.mail.steel.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Steel")): VoxTrans(
"voxel.armor.mail.steel.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Steel")): VoxTrans(
"voxel.armor.mail.steel.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Steel")): VoxTrans(
"voxel.armor.mail.steel.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Steel")): VoxTrans(
"voxel.armor.mail.steel.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Cobalt Set
Armor(Chest("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Cobalt")): VoxTrans(
"voxel.armor.mail.cobalt.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Bloodsteel Set
Armor(Chest("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Bloodsteel")): VoxTrans(
"voxel.armor.mail.bloodsteel.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Orichalcum Set
Armor(Chest("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.chest",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
),
Armor(Pants("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.pants",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Belt("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.belt",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Foot("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.foot",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Hand("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.hand",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Shoulder("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.shoulder",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Orichalcum")): VoxTrans(
"voxel.armor.mail.orichalcum.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//misc
Armor(Pants("Hunting")): VoxTrans(
"voxel.armor.misc.pants.grayscale",
(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
// Backs
Armor(Back("Short0")): VoxTrans(
"voxel.armor.misc.back.short-0",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Back("Short1")): VoxTrans(
"voxel.armor.misc.back.short-1",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Back("Admin")): VoxTrans(
"voxel.armor.misc.back.admin",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Back("DungeonPurple")): VoxTrans(
"voxel.armor.misc.back.dungeon_purple",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Back("LeatherBlue")): VoxTrans(
"voxel.armor.leather_blue.back",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Back("Backpack")): VoxTrans(
"voxel.armor.misc.back.backpack",
(0.0, 0.0, 0.0), (-75.0, 45.0,0.0), 0.9,
),
Armor(Back("BackpackBlue")): VoxTrans(
"voxel.armor.misc.back.backpack",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
//Hats
Armor(Head("Witch")): VoxTrans(
"voxel.armor.witch.hat",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Head("HogHood")): VoxTrans(
"voxel.armor.misc.head.hog_hood",
(0.0, 2.0, -0.0), (-110.0, 210.0,15.0), 1.4,
),
Armor(Head("BambooTwig")): VoxTrans(
"voxel.armor.misc.head.bamboo_twig",
(2.5, 4.5, 0.0), (-120.0, -240.0,1.0), 2.3,
),
Armor(Head("Pirate")): VoxTrans(
"voxel.armor.pirate.hat",
(1.0, 2.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Head("Thief")): VoxTrans(
"voxel.armor.misc.head.bandana.thief",
(0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9,
),
Armor(Head("WanderersHat")): VoxTrans(
"voxel.armor.misc.head.wanderers_hat",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Head("Red")): VoxTrans(
"voxel.armor.misc.head.bandana.red",
(0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9,
),
Armor(Head("Straw")): VoxTrans(
"voxel.armor.misc.head.straw",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Head("Hood")): VoxTrans(
"voxel.armor.misc.head.hood",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
Armor(Head("Crown")): VoxTrans(
"voxel.armor.misc.head.crown",
(0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
Armor(Head("Mitre")): VoxTrans(
"voxel.armor.misc.head.mitre",
(0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
Armor(Head("Spikeguard")): VoxTrans(
"voxel.armor.misc.head.spikeguard",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
// Rings
Armor(Ring("Scratched")): VoxTrans(
"voxel.armor.misc.ring.scratched",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Gold")): VoxTrans(
"voxel.armor.misc.ring.gold",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Topaz")): VoxTrans(
"voxel.armor.misc.ring.topaz",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Amethyst")): VoxTrans(
"voxel.armor.misc.ring.amethyst",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Sapphire")): VoxTrans(
"voxel.armor.misc.ring.sapphire",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Emerald")): VoxTrans(
"voxel.armor.misc.ring.emerald",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Ruby")): VoxTrans(
"voxel.armor.misc.ring.ruby",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
Armor(Ring("Diamond")): VoxTrans(
"voxel.armor.misc.ring.diamond",
(0.0, 0.0, 0.0), (45.0, 20.0, 0.0), 0.9,
),
Armor(Ring("Cultist")): VoxTrans(
"voxel.armor.cultist.ring",
(0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9,
),
// Necks
Armor(Neck("Ankh")): VoxTrans(
"voxel.armor.misc.neck.ankh_of_life",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Carcanet")): VoxTrans(
"voxel.armor.misc.neck.carcanet_of_wrath",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Fang")): VoxTrans(
"voxel.armor.misc.neck.fang",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Honeycomb")): VoxTrans(
"voxel.armor.misc.neck.honeycomb_pendant",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Haniwa")): VoxTrans(
"voxel.armor.misc.neck.haniwa_talisman",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Pendant")): VoxTrans(
"voxel.armor.misc.neck.pendant_of_protection",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("ResilienceGem")): VoxTrans(
"voxel.armor.misc.neck.resilience_gem",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Shell")): VoxTrans(
"voxel.armor.misc.neck.shell",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Amethyst")): VoxTrans(
"voxel.armor.misc.neck.amethyst",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Diamond")): VoxTrans(
"voxel.armor.misc.neck.diamond",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Cultist")): VoxTrans(
"voxel.armor.cultist.necklace",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Ruby")): VoxTrans(
"voxel.armor.misc.neck.ruby",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Topaz")): VoxTrans(
"voxel.armor.misc.neck.topaz",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Emerald")): VoxTrans(
"voxel.armor.misc.neck.emerald",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Gold")): VoxTrans(
"voxel.armor.misc.neck.gold",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Sapphire")): VoxTrans(
"voxel.armor.misc.neck.sapphire",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
Armor(Neck("Scratched")): VoxTrans(
"voxel.armor.misc.neck.scratched",
(0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9,
),
// Tabards
Armor(Tabard("Admin")): Png(
"element.items.tabard_admin",
),
// Heads
Armor(Head("Leather")): VoxTrans(
"voxel.armor.misc.head.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Head("Assassin")): VoxTrans(
"voxel.armor.misc.head.assa_mask-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Head("Exclamation")): VoxTrans(
"voxel.armor.misc.head.exclamation",
(0.0, 15.0, 0.0), (-75.0, 135.0, 0.0), 3.0,
),
// Bags
Armor(Bag("RedFace")): Png (
"element.items.item_bag_red_face",
),
Armor(Bag("BlackHole")): Png (
"element.items.item_bag_brown_face",
),
Armor(Bag("BlueFace")): Png (
"element.items.item_bag_blue_face",
),
Armor(Bag("PurpleSkull")): Png (
"element.items.item_bag_skull",
),
Armor(Bag("GreenLarge")): Png (
"element.items.item_bag_green_large",
),
Armor(Bag("LeatherLarge")): Png (
"element.items.item_bag_leather_large",
),
Armor(Bag("GreenMid")): Png (
"element.items.item_bag_green_mid",
),
Armor(Bag("LeatherSmall")): Png (
"element.items.item_bag_leather_small",
),
Armor(Bag("RedLarge")): Png (
"element.items.item_bag_large",
),
Armor(Bag("RedMed")): Png (
"element.items.item_bag_med",
),
Armor(Bag("RedSmall")): Png (
"element.items.item_bag_small",
),
Armor(Bag("RedTiny")): Png (
"element.items.item_bag_tiny",
),
Armor(Bag("BluePouch")): Png (
"element.items.item_bag_blue",
),
// Consumables
Consumable("common.items.food.apple"): Png(
"element.items.item_apple",
),
Consumable("common.items.food.coconut"): Png(
"element.items.item_coconut",
),
Consumable("common.items.food.cactus_colada"): VoxTrans(
"voxel.object.cactus_drink",
(-1.0, 1.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("common.items.consumable.potion_med"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Consumable("common.items.consumable.potion_minor"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
),
Consumable("common.items.consumable.potion_big"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Consumable("common.items.boss_drops.potions"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Consumable("common.items.food.cheese"): Png(
"element.items.item_cheese",
),
Consumable("common.items.food.mushroom"): VoxTrans(
"voxel.sprite.mushrooms.mushroom-10",
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
),
Ingredient("Velorite"): VoxTrans(
"voxel.sprite.velorite.velorite_ore",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("VeloriteFrag"): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable("common.items.food.apple_mushroom_curry"): Png(
"element.items.item_apple_curry",
),
Consumable("common.items.food.spore_corruption"): VoxTrans(
"voxel.sprite.spore.corruption_spore",
(0.0, 0.0, 0.0), (-30.0, 30.0, 20.0), 0.8,
),
Consumable("common.items.food.apple_stick"): Png(
"element.items.item_apple_stick",
),
Consumable("common.items.food.mushroom_stick"): Png(
"element.items.item_shroom_stick",
),
Consumable("common.items.food.sunflower_icetea"): Png(
"element.items.item_sunflower_tea",
),
Consumable("common.items.food.carrot"): VoxTrans(
"voxel.sprite.carrot.carrot",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.tomato"): VoxTrans(
"voxel.sprite.tomato.tomato",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("common.items.food.lettuce"): VoxTrans(
"voxel.sprite.cabbage.cabbage",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("common.items.food.meat.fish_raw"): VoxTrans(
"voxel.sprite.food.meat.fish_raw",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.fish_cooked"): VoxTrans(
"voxel.sprite.food.meat.fish_cooked",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.bird_raw"): VoxTrans(
"voxel.sprite.food.meat.bird_raw",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.bird_cooked"): VoxTrans(
"voxel.sprite.food.meat.bird_cooked",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.bird_large_raw"): VoxTrans(
"voxel.sprite.food.meat.bird_large_raw",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.bird_large_cooked"): VoxTrans(
"voxel.sprite.food.meat.bird_large_cooked",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("common.items.food.meat.beast_small_raw"): VoxTrans(
"voxel.sprite.food.meat.beast_small_raw",
(0.0, 0.0, 0.0), (-50.0, 10.0, 0.0), 1.0,
),
Consumable("common.items.food.meat.beast_small_cooked"): VoxTrans(
"voxel.sprite.food.meat.beast_small_cooked",
(0.0, 0.0, 0.0), (-50.0, 20.0, 0.0), 1.0,
),
Consumable("common.items.food.meat.tough_raw"): VoxTrans(
"voxel.sprite.food.meat.tough_raw",
(0.0, 0.0, 0.0), (-50.0, 10.0, 0.0), 1.0,
),
Consumable("common.items.food.meat.tough_cooked"): VoxTrans(
"voxel.sprite.food.meat.tough_cooked",
(0.0, 0.0, 0.0), (-50.0, 20.0, 0.0), 1.0,
),
Consumable("common.items.food.meat.beast_large_raw"): VoxTrans(
"voxel.sprite.food.meat.beast_large_raw",
(-1.0, 0.0, 0.0), (-80.0, 40.0, 0.0), 0.8,
),
Consumable("common.items.food.meat.beast_large_cooked"): VoxTrans(
"voxel.sprite.food.meat.beast_large_cooked",
(-1.0, 0.0, 0.0), (-80.0, 40.0, 0.0), 0.8,
),
Consumable("common.items.food.plainsalad"): VoxTrans(
"voxel.sprite.food.salad_plain",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("common.items.food.tomatosalad"): VoxTrans(
"voxel.sprite.food.salad_tomato",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Blue)): VoxTrans(
"voxel.weapon.projectile.fireworks_blue-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Green)): VoxTrans(
"voxel.weapon.projectile.fireworks_green-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Purple)): VoxTrans(
"voxel.weapon.projectile.fireworks_purple-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Red)): VoxTrans(
"voxel.weapon.projectile.fireworks_red-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(White)): VoxTrans(
"voxel.weapon.projectile.fireworks_white-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Yellow)): VoxTrans(
"voxel.weapon.projectile.fireworks_yellow-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(TrainingDummy): VoxTrans(
"voxel.object.training_dummy",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Tool("common.items.tool.craftsman_hammer"): VoxTrans(
"voxel.weapon.hammer.craftsman",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Ingredient("SewingSet"): Png(
"element.items.sewing_set",
),
Ingredient("Flower"): VoxTrans(
"voxel.sprite.flowers.sunflower_1",
(-2.0, -0.5, -1.0), (-60.0, 40.0, 20.0), 1.1,
),
Ingredient("FlowerRed"): VoxTrans(
"voxel.sprite.flowers.flower_red-4",
(0.0, 0.5, 0.0), (-70.0, 10.0, 0.0), 0.8,
),
Ingredient("Sunflower"): VoxTrans(
"voxel.sprite.flowers.sunflower_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Grass"): VoxTrans(
"voxel.sprite.grass.grass_long_5",
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
),
Ingredient("Stones"): VoxTrans(
"voxel.sprite.rocks.rock-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Cactus"): VoxTrans(
"voxel.sprite.cacti.flat_cactus_med",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.9,
),
Ingredient("Seashells"): VoxTrans(
"voxel.sprite.seashells.shell-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("IcyShard"): Png(
"element.items.item_ice_shard",
),
Ingredient("FlayerBagDamaged"): Png(
"element.items.item_flayer_soul",
),
Ingredient("RaptorFeather"): Png(
"element.items.item_raptor_feather",
),
Ingredient("Twigs"): VoxTrans(
"voxel.sprite.twigs.twigs-0",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("AnimalHide"): VoxTrans(
"voxel.sprite.crafting_ing.hide.animal_hide",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("ToughHide"): VoxTrans(
"voxel.sprite.crafting_ing.hide.tough_hide",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("RuggedHide"): VoxTrans(
"voxel.sprite.crafting_ing.hide.rugged_hide",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("SimpleLeather"): VoxTrans(
"voxel.sprite.crafting_ing.leather.simple_leather",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("ThickLeather"): VoxTrans(
"voxel.sprite.crafting_ing.leather.thick_leather",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("RigidLeather"): VoxTrans(
"voxel.sprite.crafting_ing.leather.rigid_leather",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("TrollLeather"): VoxTrans(
"voxel.sprite.crafting_ing.hide.troll_hide",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("LeatherStrips"): VoxTrans(
"voxel.sprite.crafting_ing.leather.leather_strips",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Plate"): VoxTrans(
"voxel.sprite.crafting_ing.hide.plate",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 1.0,
),
Ingredient("Carapace"): VoxTrans(
"voxel.sprite.crafting_ing.hide.carapace",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Scale"): VoxTrans(
"voxel.sprite.crafting_ing.hide.scale",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.8,
),
Ingredient("DragonScale"): VoxTrans(
"voxel.sprite.crafting_ing.hide.dragon_scale",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Claw"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.claw",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("VenomSac"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.venom_sac",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("LivelyVine"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.lively_vine",
(0.0, 0.0, 0.0), (-40.0, -40.0, 20.0), 1.2,
),
Ingredient("SharpFang"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.sharp_fang",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 1.0,
),
Ingredient("Fur"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.fur",
(0.0, 0.0, 0.0), (-40.0, -10.0, 10.0), 1.0,
),
Ingredient("LargeHorn"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.large_horn",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("GrimEyeball"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.grim_eyeball",
(0.0, 0.0, 0.0), (-60.0, 30.0, 20.0), 0.8,
),
Ingredient("PlantFiber"): VoxTrans(
"voxel.sprite.crafting_ing.plant_fiber",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Moonbell"): VoxTrans(
"voxel.sprite.flowers.moonbell",
(0.0, 0.0, 0.0), (-65.0, 40.0, 20.0), 0.9,
),
Ingredient("Pyrebloom"): VoxTrans(
"voxel.sprite.flowers.pyrebloom",
(0.0, 0.0, 0.0), (-75.0, 0.0, 20.0), 0.9,
),
Ingredient("WildFlax"): VoxTrans(
"voxel.sprite.flowers.flax",
(0.0, 0.0, 0.0), (-75.0, 0.0, 20.0), 0.8,
),
Ingredient("CottonBoll"): VoxTrans(
"voxel.sprite.crafting_ing.cotton_boll",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Cotton"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.cotton",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Linen"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.linen",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Wool"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.wool",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Silk"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.silk",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Lifecloth"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.lifecloth",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Moonweave"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.moonweave",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("Sunsilk"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.sunsilk",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("LinenRed"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.linen_red",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("StickyThread"): VoxTrans(
"voxel.sprite.crafting_ing.sticky_thread",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
),
Ingredient("SilverIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.silver",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("GoldIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.gold",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("OrichalcumIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.orichalcum",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("BloodsteelIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.bloodsteel",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("BronzeIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.bronze",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("CobaltIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.cobalt",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("CopperIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.copper",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("IronIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.iron",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("SteelIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.steel",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("TinIngot"): VoxTrans(
"voxel.sprite.mineral.ingot.tin",
(0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85,
),
Ingredient("GoldOre"): VoxTrans(
"voxel.sprite.mineral.ore.gold",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("SilverOre"): VoxTrans(
"voxel.sprite.mineral.ore.silver",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("BloodstoneOre"): VoxTrans(
"voxel.sprite.mineral.ore.bloodstone",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("CobaltOre"): VoxTrans(
"voxel.sprite.mineral.ore.cobalt",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("CopperOre"): VoxTrans(
"voxel.sprite.mineral.ore.copper",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("IronOre"): VoxTrans(
"voxel.sprite.mineral.ore.iron",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("TinOre"): VoxTrans(
"voxel.sprite.mineral.ore.tin",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("Coal"): VoxTrans(
"voxel.sprite.mineral.ore.coal",
(0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9,
),
Ingredient("Honey"): Png(
"element.items.item_honey",
),
Ingredient("MortarPestle"): Png(
"element.items.item_mortarpestlecoco",
),
Ingredient("EmptyVial"): VoxTrans(
"voxel.object.potion_empty",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("Bowl"): VoxTrans(
"voxel.sprite.crafting_ing.bowl",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("Oil"): VoxTrans(
"voxel.sprite.crafting_ing.oil",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("ViscousOoze"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.viscous_ooze",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("PhoenixFeather"): VoxTrans(
"voxel.sprite.crafting_ing.animal_misc.phoenix_feather",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.2,
),
// Gliders
Glider("Starter"): VoxTrans(
"voxel.glider.starter",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("PlainCloth"): VoxTrans(
"voxel.glider.basic_white",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("RedCloth"): VoxTrans(
"voxel.glider.basic_red",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("Blue0"): VoxTrans(
"voxel.glider.blue",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("ButterflyMorpho"): VoxTrans(
"voxel.glider.butterfly1",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("ButterflyMonarch"): VoxTrans(
"voxel.glider.butterfly2",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("ButterflyLove"): VoxTrans(
"voxel.glider.butterfly3",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("MothLuna"): VoxTrans(
"voxel.glider.moth",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("SandRaptor"): VoxTrans(
"voxel.glider.sandraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("SnowRaptor"): VoxTrans(
"voxel.glider.snowraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("WoodRaptor"): VoxTrans(
"voxel.glider.woodraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Sunset"): VoxTrans(
"voxel.glider.sunset",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Moonrise"): VoxTrans(
"voxel.glider.moonrise",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Purple0"): VoxTrans(
"voxel.glider.cultists",
(5.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Leaves"): VoxTrans(
"voxel.glider.leaves",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
// Debug Items
Tool("common.items.debug.admin_stick"): VoxTrans(
"voxel.weapon.tool.broom_belzeshrub_purple",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// Misc
Tool("common.items.weapons.tool.golf_club"): VoxTrans(
"voxel.weapon.tool.golf_club",
(2.0, -1.0, 0.0), (-135.0, 25.0, 0.0), 1.1,
),
// Gems
Ingredient("Amethyst"): VoxTrans(
"voxel.sprite.mineral.gem.amethystgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Topaz"): VoxTrans(
"voxel.sprite.mineral.gem.topazgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Sapphire"): VoxTrans(
"voxel.sprite.mineral.gem.sapphiregem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.6,
),
Ingredient("Emerald"): VoxTrans(
"voxel.sprite.mineral.gem.emeraldgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Ruby"): VoxTrans(
"voxel.sprite.mineral.gem.rubygem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Diamond"): VoxTrans(
"voxel.sprite.mineral.gem.diamondgem",
(0.0, 0.0, 0.0), (-55.0, 30.0, 20.0), 0.6,
),
ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): VoxTrans(
"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): VoxTrans(
"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
})