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191 lines
10 KiB
Rust
191 lines
10 KiB
Rust
use crate::sync;
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use common::comp;
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use serde::{Deserialize, Serialize};
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use std::marker::PhantomData;
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use sum_type::sum_type;
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// Automatically derive From<T> for EcsCompPacket
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// for each variant EcsCompPacket::T(T.)
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sum_type! {
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#[allow(clippy::large_enum_variant)] // TODO: Pending review in #587
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum EcsCompPacket {
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Body(comp::Body),
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Player(comp::Player),
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CanBuild(comp::CanBuild),
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Stats(comp::Stats),
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Buffs(comp::Buffs),
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Auras(comp::Auras),
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Energy(comp::Energy),
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Combo(comp::Combo),
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Health(comp::Health),
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Poise(comp::Poise),
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LightEmitter(comp::LightEmitter),
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Inventory(comp::Inventory),
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Item(comp::Item),
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Scale(comp::Scale),
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Group(comp::Group),
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MountState(comp::MountState),
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Mounting(comp::Mounting),
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Mass(comp::Mass),
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Collider(comp::Collider),
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Gravity(comp::Gravity),
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Sticky(comp::Sticky),
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CharacterState(comp::CharacterState),
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Pos(comp::Pos),
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Vel(comp::Vel),
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Ori(comp::Ori),
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Shockwave(comp::Shockwave),
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BeamSegment(comp::BeamSegment),
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}
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}
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// Automatically derive From<T> for EcsCompPhantom
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// for each variant EcsCompPhantom::T(PhantomData<T>).
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sum_type! {
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum EcsCompPhantom {
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Body(PhantomData<comp::Body>),
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Player(PhantomData<comp::Player>),
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CanBuild(PhantomData<comp::CanBuild>),
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Stats(PhantomData<comp::Stats>),
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Buffs(PhantomData<comp::Buffs>),
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Auras(PhantomData<comp::Auras>),
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Energy(PhantomData<comp::Energy>),
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Combo(PhantomData<comp::Combo>),
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Health(PhantomData<comp::Health>),
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Poise(PhantomData<comp::Poise>),
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LightEmitter(PhantomData<comp::LightEmitter>),
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Inventory(PhantomData<comp::Inventory>),
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Item(PhantomData<comp::Item>),
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Scale(PhantomData<comp::Scale>),
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Group(PhantomData<comp::Group>),
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MountState(PhantomData<comp::MountState>),
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Mounting(PhantomData<comp::Mounting>),
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Mass(PhantomData<comp::Mass>),
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Collider(PhantomData<comp::Collider>),
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Gravity(PhantomData<comp::Gravity>),
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Sticky(PhantomData<comp::Sticky>),
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CharacterState(PhantomData<comp::CharacterState>),
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Pos(PhantomData<comp::Pos>),
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Vel(PhantomData<comp::Vel>),
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Ori(PhantomData<comp::Ori>),
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Shockwave(PhantomData<comp::Shockwave>),
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BeamSegment(PhantomData<comp::BeamSegment>),
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}
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}
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impl sync::CompPacket for EcsCompPacket {
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type Phantom = EcsCompPhantom;
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fn apply_insert(self, entity: specs::Entity, world: &specs::World, force_update: bool) {
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match self {
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EcsCompPacket::Body(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Player(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::CanBuild(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Stats(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Buffs(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Combo(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Health(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Poise(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Inventory(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Item(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Scale(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Group(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::MountState(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Mounting(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Mass(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Collider(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Gravity(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Sticky(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::CharacterState(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Pos(comp) => {
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sync::handle_interp_insert(comp, entity, world, force_update)
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},
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EcsCompPacket::Vel(comp) => {
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sync::handle_interp_insert(comp, entity, world, force_update)
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},
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EcsCompPacket::Ori(comp) => {
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sync::handle_interp_insert(comp, entity, world, force_update)
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},
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EcsCompPacket::Shockwave(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::BeamSegment(comp) => sync::handle_insert(comp, entity, world),
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}
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}
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fn apply_modify(self, entity: specs::Entity, world: &specs::World, force_update: bool) {
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match self {
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EcsCompPacket::Body(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Player(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::CanBuild(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Stats(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Buffs(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Combo(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Health(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Poise(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Inventory(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Item(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Scale(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Group(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::MountState(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Mounting(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Mass(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Collider(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Gravity(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Sticky(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::CharacterState(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Pos(comp) => {
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sync::handle_interp_modify(comp, entity, world, force_update)
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},
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EcsCompPacket::Vel(comp) => {
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sync::handle_interp_modify(comp, entity, world, force_update)
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},
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EcsCompPacket::Ori(comp) => {
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sync::handle_interp_modify(comp, entity, world, force_update)
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},
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EcsCompPacket::Shockwave(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::BeamSegment(comp) => sync::handle_modify(comp, entity, world),
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}
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}
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fn apply_remove(phantom: Self::Phantom, entity: specs::Entity, world: &specs::World) {
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match phantom {
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EcsCompPhantom::Body(_) => sync::handle_remove::<comp::Body>(entity, world),
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EcsCompPhantom::Player(_) => sync::handle_remove::<comp::Player>(entity, world),
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EcsCompPhantom::CanBuild(_) => sync::handle_remove::<comp::CanBuild>(entity, world),
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EcsCompPhantom::Stats(_) => sync::handle_remove::<comp::Stats>(entity, world),
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EcsCompPhantom::Buffs(_) => sync::handle_remove::<comp::Buffs>(entity, world),
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EcsCompPhantom::Auras(_) => sync::handle_remove::<comp::Auras>(entity, world),
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EcsCompPhantom::Energy(_) => sync::handle_remove::<comp::Energy>(entity, world),
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EcsCompPhantom::Combo(_) => sync::handle_remove::<comp::Combo>(entity, world),
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EcsCompPhantom::Health(_) => sync::handle_remove::<comp::Health>(entity, world),
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EcsCompPhantom::Poise(_) => sync::handle_remove::<comp::Poise>(entity, world),
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EcsCompPhantom::LightEmitter(_) => {
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sync::handle_remove::<comp::LightEmitter>(entity, world)
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},
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EcsCompPhantom::Inventory(_) => sync::handle_remove::<comp::Inventory>(entity, world),
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EcsCompPhantom::Item(_) => sync::handle_remove::<comp::Item>(entity, world),
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EcsCompPhantom::Scale(_) => sync::handle_remove::<comp::Scale>(entity, world),
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EcsCompPhantom::Group(_) => sync::handle_remove::<comp::Group>(entity, world),
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EcsCompPhantom::MountState(_) => sync::handle_remove::<comp::MountState>(entity, world),
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EcsCompPhantom::Mounting(_) => sync::handle_remove::<comp::Mounting>(entity, world),
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EcsCompPhantom::Mass(_) => sync::handle_remove::<comp::Mass>(entity, world),
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EcsCompPhantom::Collider(_) => sync::handle_remove::<comp::Collider>(entity, world),
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EcsCompPhantom::Gravity(_) => sync::handle_remove::<comp::Gravity>(entity, world),
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EcsCompPhantom::Sticky(_) => sync::handle_remove::<comp::Sticky>(entity, world),
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EcsCompPhantom::CharacterState(_) => {
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sync::handle_remove::<comp::CharacterState>(entity, world)
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},
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EcsCompPhantom::Pos(_) => sync::handle_interp_remove::<comp::Pos>(entity, world),
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EcsCompPhantom::Vel(_) => sync::handle_interp_remove::<comp::Vel>(entity, world),
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EcsCompPhantom::Ori(_) => sync::handle_interp_remove::<comp::Ori>(entity, world),
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EcsCompPhantom::Shockwave(_) => sync::handle_remove::<comp::Shockwave>(entity, world),
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EcsCompPhantom::BeamSegment(_) => sync::handle_remove::<comp::Ori>(entity, world),
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}
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}
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}
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