mirror of
https://gitlab.com/veloren/veloren.git
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950 lines
32 KiB
Rust
950 lines
32 KiB
Rust
mod bag;
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mod buttons;
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mod character_window;
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mod chat;
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mod esc_menu;
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mod img_ids;
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mod map;
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mod minimap;
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mod settings_window;
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mod skillbar;
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mod small_window;
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pub use settings_window::ScaleChange;
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use bag::Bag;
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use buttons::Buttons;
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use character_window::CharacterWindow;
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use chat::Chat;
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use esc_menu::EscMenu;
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use img_ids::Imgs;
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use map::Map;
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use minimap::MiniMap;
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use serde::{Deserialize, Serialize};
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use settings_window::{SettingsTab, SettingsWindow};
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use skillbar::Skillbar;
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use small_window::{SmallWindow, SmallWindowType};
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use crate::{
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render::{Consts, Globals, Renderer},
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scene::camera::Camera,
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settings::ControlSettings,
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ui::{Ingameable, ScaleMode, Ui},
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window::{Event as WinEvent, GameInput},
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GlobalState,
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};
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use client::{Client, Event as ClientEvent};
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use common::{comp, terrain::TerrainChunkSize, vol::VolSize};
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use conrod_core::{
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text::cursor::Index,
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widget::{self, Button, Image, Rectangle, Text},
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget,
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};
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use specs::Join;
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use std::collections::VecDeque;
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use vek::*;
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#[cfg(feature = "discord")]
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use crate::{discord, discord::DiscordUpdate};
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const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
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const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
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const TEXT_COLOR_2: Color = Color::Rgba(0.0, 0.0, 0.0, 1.0);
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const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
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const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
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const TELL_COLOR: Color = Color::Rgba(1.0, 1.0, 0.0, 1.0);
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const PRIVATE_COLOR: Color = Color::Rgba(1.0, 1.0, 0.0, 1.0);
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const BROADCAST_COLOR: Color = Color::Rgba(0.0, 1.0, 0.0, 1.0);
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const GAME_UPDATE_COLOR: Color = Color::Rgba(1.0, 1.0, 0.0, 1.0);
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widget_ids! {
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struct Ids {
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// Crosshair
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crosshair_inner,
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crosshair_outer,
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// Character Names
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name_tags[],
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// Health Bars
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health_bars[],
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health_bar_backs[],
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// Test
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bag_space_add,
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// Debug
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debug_bg,
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fps_counter,
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ping,
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coordinates,
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loaded_distance,
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// Game Version
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version,
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// Help
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help,
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help_bg,
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// Window Frames
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window_frame_0,
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window_frame_1,
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window_frame_2,
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window_frame_3,
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window_frame_4,
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window_frame_5,
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// Contents
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button_help2,
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// External
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chat,
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map,
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character_window,
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minimap,
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bag,
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skillbar,
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buttons,
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esc_menu,
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small_window,
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settings_window,
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}
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}
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font_ids! {
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pub struct Fonts {
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opensans: "voxygen/font/OpenSans-Regular.ttf",
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metamorph: "voxygen/font/Metamorphous-Regular.ttf",
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}
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}
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pub struct DebugInfo {
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pub tps: f64,
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pub ping_ms: f64,
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pub coordinates: Option<comp::Pos>,
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}
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//#[derive(Serialize, Deserialize)]
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pub enum Event {
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SendMessage(String),
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AdjustMousePan(u32),
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AdjustMouseZoom(u32),
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AdjustViewDistance(u32),
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AdjustVolume(f32),
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ChangeAudioDevice(String),
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ChangeMaxFPS(u32),
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CrosshairTransp(f32),
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CrosshairType(CrosshairType),
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UiScale(ScaleChange),
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CharacterSelection,
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Logout,
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Quit,
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}
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// TODO: Are these the possible layouts we want?
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// TODO: Maybe replace this with bitflags.
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// `map` is not here because it currently is displayed over the top of other open windows.
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#[derive(PartialEq)]
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pub enum Windows {
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Settings, // Display settings window.
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CharacterAnd(Option<SmallWindowType>), // Show character window + optionally another.
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Small(SmallWindowType),
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None,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub enum CrosshairType {
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Round,
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RoundEdges,
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Edges,
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}
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pub struct Show {
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ui: bool,
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help: bool,
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debug: bool,
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bag: bool,
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esc_menu: bool,
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open_windows: Windows,
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map: bool,
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inventory_test_button: bool,
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rel_to_win: bool,
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absolute: bool,
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mini_map: bool,
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ingame: bool,
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settings_tab: SettingsTab,
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want_grab: bool,
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}
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impl Show {
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fn bag(&mut self, open: bool) {
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self.bag = open;
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self.want_grab = !open;
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}
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fn toggle_bag(&mut self) {
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self.bag(!self.bag);
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}
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fn map(&mut self, open: bool) {
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self.map = open;
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self.bag = false;
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self.want_grab = !open;
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}
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fn toggle_map(&mut self) {
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self.map(!self.map)
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}
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fn toggle_mini_map(&mut self) {
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self.mini_map = !self.mini_map;
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}
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fn toggle_small(&mut self, target: SmallWindowType) {
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self.open_windows = match self.open_windows {
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Windows::Small(small) if small == target => Windows::None,
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Windows::None | Windows::Small(_) => Windows::Small(target),
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Windows::CharacterAnd(small) => match small {
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Some(small) if small == target => Windows::CharacterAnd(None),
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_ => Windows::CharacterAnd(Some(target)),
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},
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Windows::Settings => Windows::Settings,
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};
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}
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fn toggle_char_window(&mut self) {
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self.open_windows = match self.open_windows {
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Windows::CharacterAnd(small) => match small {
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Some(small) => Windows::Small(small),
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None => Windows::None,
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},
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Windows::Small(small) => Windows::CharacterAnd(Some(small)),
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Windows::None => Windows::CharacterAnd(None),
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Windows::Settings => Windows::Settings,
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}
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}
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fn settings(&mut self, open: bool) {
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self.open_windows = if open {
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Windows::Settings
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} else {
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Windows::None
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};
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self.bag = false;
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self.want_grab = !open;
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}
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fn toggle_settings(&mut self) {
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match self.open_windows {
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Windows::Settings => self.settings(false),
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_ => self.settings(true),
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};
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}
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fn toggle_help(&mut self) {
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self.help = !self.help
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}
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fn toggle_ui(&mut self) {
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self.ui = !self.ui;
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}
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fn toggle_windows(&mut self) {
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if self.bag
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|| self.esc_menu
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|| self.map
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|| match self.open_windows {
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Windows::None => false,
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_ => true,
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}
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{
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self.bag = false;
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self.esc_menu = false;
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self.map = false;
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self.open_windows = Windows::None;
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self.want_grab = true;
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} else {
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self.esc_menu = true;
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self.want_grab = false;
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}
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}
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fn open_setting_tab(&mut self, tab: SettingsTab) {
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self.open_windows = Windows::Settings;
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self.esc_menu = false;
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self.settings_tab = tab;
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self.bag = false;
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self.want_grab = false;
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}
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}
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pub struct Hud {
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ui: Ui,
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ids: Ids,
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imgs: Imgs,
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fonts: Fonts,
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new_messages: VecDeque<ClientEvent>,
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inventory_space: usize,
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show: Show,
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to_focus: Option<Option<widget::Id>>,
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force_ungrab: bool,
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force_chat_input: Option<String>,
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force_chat_cursor: Option<Index>,
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}
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impl Hud {
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pub fn new(global_state: &mut GlobalState) -> Self {
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let window = &mut global_state.window;
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let settings = &global_state.settings;
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let mut ui = Ui::new(window).unwrap();
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ui.set_scaling_mode(settings.gameplay.ui_scale);
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// Generate ids.
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let ids = Ids::new(ui.id_generator());
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// Load images.
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let imgs = Imgs::load(&mut ui).expect("Failed to load images!");
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// Load fonts.
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let fonts = Fonts::load(&mut ui).expect("Failed to load fonts!");
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Self {
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ui,
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imgs,
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fonts,
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ids,
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new_messages: VecDeque::new(),
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inventory_space: 8,
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show: Show {
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help: false,
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debug: true,
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bag: false,
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esc_menu: false,
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open_windows: Windows::None,
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map: false,
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ui: true,
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inventory_test_button: false,
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mini_map: false,
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settings_tab: SettingsTab::Interface,
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want_grab: true,
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ingame: true,
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rel_to_win: true,
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absolute: false,
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},
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to_focus: None,
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force_ungrab: false,
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force_chat_input: None,
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force_chat_cursor: None,
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}
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}
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fn update_layout(
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&mut self,
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client: &Client,
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global_state: &GlobalState,
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debug_info: DebugInfo,
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) -> Vec<Event> {
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let mut events = Vec::new();
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let ref mut ui_widgets = self.ui.set_widgets();
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let version = format!("{}-{}", env!("CARGO_PKG_VERSION"), common::util::GIT_HASH);
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// Nametags and healthbars
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if self.show.ingame {
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let ecs = client.state().ecs();
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let pos = ecs.read_storage::<comp::Pos>();
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let stats = ecs.read_storage::<comp::Stats>();
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let player = ecs.read_storage::<comp::Player>();
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let entities = ecs.entities();
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let me = client.entity();
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let view_distance = client.view_distance().unwrap_or(1);
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// Get player position.
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let player_pos = client
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.state()
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.ecs()
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.read_storage::<comp::Pos>()
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.get(client.entity())
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.map_or(Vec3::zero(), |pos| pos.0);
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let mut name_id_walker = self.ids.name_tags.walk();
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let mut health_id_walker = self.ids.health_bars.walk();
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let mut health_back_id_walker = self.ids.health_bar_backs.walk();
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// Crosshair
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Image::new(
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// TODO: Do we want to match on this every frame?
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match global_state.settings.gameplay.crosshair_type {
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CrosshairType::Round => self.imgs.crosshair_outer_round,
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CrosshairType::RoundEdges => self.imgs.crosshair_outer_round_edges,
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CrosshairType::Edges => self.imgs.crosshair_outer_edges,
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},
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)
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.w_h(21.0 * 1.5, 21.0 * 1.5)
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.middle_of(ui_widgets.window)
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.color(Some(Color::Rgba(
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1.0,
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1.0,
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1.0,
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global_state.settings.gameplay.crosshair_transp,
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)))
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.set(self.ids.crosshair_outer, ui_widgets);
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Image::new(self.imgs.crosshair_inner)
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.w_h(21.0 * 2.0, 21.0 * 2.0)
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.middle_of(self.ids.crosshair_outer)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
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.set(self.ids.crosshair_inner, ui_widgets);
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// Render Name Tags
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for (pos, name) in (&entities, &pos, &stats, player.maybe())
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.join()
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.filter(|(entity, _, stats, _)| *entity != me && !stats.is_dead)
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// Don't process nametags outside the vd (visibility further limited by ui backend)
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.filter(|(_, pos, _, _)| {
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(pos.0 - player_pos)
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.map2(TerrainChunkSize::SIZE, |d, sz| d.abs() as f32 / sz as f32)
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.magnitude()
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< view_distance as f32
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})
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.map(|(_, pos, stats, player)| {
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// TODO: This is temporary
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// If the player used the default character name display their name instead
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let name = if stats.name == "Character Name" {
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player.map_or(&stats.name, |p| &p.alias)
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} else {
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&stats.name
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};
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(pos.0, name)
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})
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{
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let id = name_id_walker.next(
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&mut self.ids.name_tags,
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&mut ui_widgets.widget_id_generator(),
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);
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Text::new(&name)
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.font_size(20)
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.color(Color::Rgba(0.61, 0.61, 0.89, 1.0))
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.x_y(0.0, 0.0)
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.position_ingame(pos + Vec3::new(0.0, 0.0, 3.0))
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.resolution(100.0)
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.set(id, ui_widgets);
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}
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// Render Health Bars
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for (_entity, pos, stats) in (&entities, &pos, &stats)
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.join()
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.filter(|(entity, _, stats)| {
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*entity != me
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&& !stats.is_dead
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&& stats.health.get_current() != stats.health.get_maximum()
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})
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// Don't process health bars outside the vd (visibility further limited by ui backend)
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.filter(|(_, pos, _)| {
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(pos.0 - player_pos)
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.map2(TerrainChunkSize::SIZE, |d, sz| d.abs() as f32 / sz as f32)
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.magnitude()
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< view_distance as f32
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})
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{
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let back_id = health_back_id_walker.next(
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&mut self.ids.health_bar_backs,
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&mut ui_widgets.widget_id_generator(),
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);
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let bar_id = health_id_walker.next(
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&mut self.ids.health_bars,
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&mut ui_widgets.widget_id_generator(),
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);
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// Background
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Rectangle::fill_with([120.0, 8.0], Color::Rgba(0.3, 0.3, 0.3, 0.5))
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.x_y(0.0, -25.0)
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.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 3.0))
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.resolution(100.0)
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.set(back_id, ui_widgets);
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// % HP Filling
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Rectangle::fill_with(
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[
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120.0
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* (stats.health.get_current() as f64
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/ stats.health.get_maximum() as f64),
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8.0,
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],
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HP_COLOR,
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)
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.x_y(0.0, -25.0)
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.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 3.0))
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.resolution(100.0)
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.set(bar_id, ui_widgets);
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}
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}
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// Display debug window.
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if self.show.debug {
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// Alpha Version
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Text::new(&version)
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.top_left_with_margins_on(ui_widgets.window, 5.0, 5.0)
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.font_size(14)
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.font_id(self.fonts.opensans)
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.color(TEXT_COLOR)
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.set(self.ids.version, ui_widgets);
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// Ticks per second
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Text::new(&format!("FPS: {:.1}", debug_info.tps))
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.color(TEXT_COLOR)
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.down_from(self.ids.version, 5.0)
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.font_id(self.fonts.opensans)
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.font_size(14)
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.set(self.ids.fps_counter, ui_widgets);
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// Ping
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Text::new(&format!("Ping: {:.1}ms", debug_info.ping_ms))
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.color(TEXT_COLOR)
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.down_from(self.ids.fps_counter, 5.0)
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.font_id(self.fonts.opensans)
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.font_size(14)
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.set(self.ids.ping, ui_widgets);
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// Players position
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let coordinates_text = match debug_info.coordinates {
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Some(coordinates) => format!("Coordinates: {:.1}", coordinates.0),
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None => "Player has no Pos component".to_owned(),
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};
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Text::new(&coordinates_text)
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.color(TEXT_COLOR)
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.down_from(self.ids.ping, 5.0)
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.font_id(self.fonts.opensans)
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.font_size(14)
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.set(self.ids.coordinates, ui_widgets);
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// Loaded distance
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Text::new(&format!(
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"View distance: {} chunks",
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client.loaded_distance().unwrap_or(0)
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))
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.color(TEXT_COLOR)
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.down_from(self.ids.coordinates, 5.0)
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.font_id(self.fonts.opensans)
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.font_size(14)
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.set(self.ids.loaded_distance, ui_widgets);
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}
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// Add Bag-Space Button.
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if self.show.inventory_test_button {
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if Button::image(self.imgs.button)
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.w_h(100.0, 100.0)
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.middle_of(ui_widgets.window)
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.label("Add 1 Space")
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.label_font_size(20)
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.label_color(TEXT_COLOR)
|
|
.hover_image(self.imgs.button_hover)
|
|
.press_image(self.imgs.button_press)
|
|
.set(self.ids.bag_space_add, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
if self.inventory_space < 100 {
|
|
self.inventory_space += 1;
|
|
} else {
|
|
}
|
|
};
|
|
}
|
|
|
|
// Help Text
|
|
if self.show.help {
|
|
Image::new(self.imgs.window_frame_2)
|
|
.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
|
|
.w_h(300.0, 190.0)
|
|
.set(self.ids.help_bg, ui_widgets);
|
|
Text::new(get_help_text(&global_state.settings.controls).as_str())
|
|
.color(TEXT_COLOR)
|
|
.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
|
|
.font_id(self.fonts.opensans)
|
|
.font_size(18)
|
|
.set(self.ids.help, ui_widgets);
|
|
// X-button
|
|
if Button::image(self.imgs.close_button)
|
|
.w_h(100.0 * 0.2, 100.0 * 0.2)
|
|
.hover_image(self.imgs.close_button_hover)
|
|
.press_image(self.imgs.close_button_press)
|
|
.top_right_with_margins_on(self.ids.help_bg, 4.0, 4.0)
|
|
.set(self.ids.button_help2, ui_widgets)
|
|
.was_clicked()
|
|
{
|
|
self.show.help = false;
|
|
};
|
|
}
|
|
|
|
// Bag button and nearby icons
|
|
match Buttons::new(
|
|
&self.show.open_windows,
|
|
self.show.map,
|
|
self.show.bag,
|
|
&self.imgs,
|
|
&self.fonts,
|
|
)
|
|
.set(self.ids.buttons, ui_widgets)
|
|
{
|
|
Some(buttons::Event::ToggleBag) => self.show.toggle_bag(),
|
|
Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(),
|
|
Some(buttons::Event::ToggleCharacter) => self.show.toggle_char_window(),
|
|
Some(buttons::Event::ToggleSmall(small)) => self.show.toggle_small(small),
|
|
Some(buttons::Event::ToggleMap) => self.show.toggle_map(),
|
|
None => {}
|
|
}
|
|
|
|
// MiniMap
|
|
match MiniMap::new(&self.show, client, &self.imgs, &self.fonts)
|
|
.set(self.ids.minimap, ui_widgets)
|
|
{
|
|
Some(minimap::Event::Toggle) => self.show.toggle_mini_map(),
|
|
None => {}
|
|
}
|
|
|
|
// Bag contents
|
|
if self.show.bag {
|
|
match Bag::new(self.inventory_space, &self.imgs, &self.fonts)
|
|
.set(self.ids.bag, ui_widgets)
|
|
{
|
|
Some(bag::Event::Close) => {
|
|
self.show.bag(false);
|
|
self.force_ungrab = true;
|
|
}
|
|
None => {}
|
|
}
|
|
}
|
|
|
|
// Skillbar
|
|
// Get player stats
|
|
if let Some(stats) = client
|
|
.state()
|
|
.ecs()
|
|
.read_storage::<comp::Stats>()
|
|
.get(client.entity())
|
|
{
|
|
Skillbar::new(&self.imgs, &self.fonts, stats).set(self.ids.skillbar, ui_widgets);
|
|
}
|
|
|
|
// Chat box
|
|
let mut chat = Chat::new(&mut self.new_messages, &self.imgs, &self.fonts);
|
|
|
|
if let Some(input) = self.force_chat_input.take() {
|
|
chat = chat.input(input);
|
|
}
|
|
|
|
if let Some(pos) = self.force_chat_cursor.take() {
|
|
chat = chat.cursor_pos(pos);
|
|
}
|
|
|
|
match chat.set(self.ids.chat, ui_widgets) {
|
|
Some(chat::Event::SendMessage(message)) => {
|
|
events.push(Event::SendMessage(message));
|
|
}
|
|
Some(chat::Event::Focus(focus_id)) => {
|
|
self.to_focus = Some(Some(focus_id));
|
|
}
|
|
None => {}
|
|
}
|
|
self.new_messages = VecDeque::new();
|
|
|
|
// Windows
|
|
|
|
// Char Window will always appear at the left side. Other Windows default to the
|
|
// left side, but when the Char Window is opened they will appear to the right of it.
|
|
|
|
// Settings
|
|
if let Windows::Settings = self.show.open_windows {
|
|
for event in SettingsWindow::new(
|
|
&global_state,
|
|
&self.show,
|
|
&self.imgs,
|
|
&self.fonts,
|
|
)
|
|
.set(self.ids.settings_window, ui_widgets)
|
|
{
|
|
match event {
|
|
settings_window::Event::ToggleHelp => self.show.toggle_help(),
|
|
settings_window::Event::ToggleInventoryTestButton => {
|
|
self.show.inventory_test_button = !self.show.inventory_test_button
|
|
}
|
|
settings_window::Event::ToggleDebug => self.show.debug = !self.show.debug,
|
|
settings_window::Event::ChangeTab(tab) => self.show.open_setting_tab(tab),
|
|
settings_window::Event::Close => self.show.settings(false),
|
|
settings_window::Event::AdjustMousePan(sensitivity) => {
|
|
events.push(Event::AdjustMousePan(sensitivity));
|
|
}
|
|
settings_window::Event::AdjustMouseZoom(sensitivity) => {
|
|
events.push(Event::AdjustMouseZoom(sensitivity));
|
|
}
|
|
settings_window::Event::AdjustViewDistance(view_distance) => {
|
|
events.push(Event::AdjustViewDistance(view_distance));
|
|
}
|
|
settings_window::Event::CrosshairTransp(crosshair_transp) => {
|
|
events.push(Event::CrosshairTransp(crosshair_transp));
|
|
}
|
|
settings_window::Event::AdjustVolume(volume) => {
|
|
events.push(Event::AdjustVolume(volume));
|
|
}
|
|
settings_window::Event::MaximumFPS(max_fps) => {
|
|
events.push(Event::ChangeMaxFPS(max_fps));
|
|
}
|
|
settings_window::Event::ChangeAudioDevice(name) => {
|
|
events.push(Event::ChangeAudioDevice(name));
|
|
}
|
|
settings_window::Event::CrosshairType(crosshair_type) => {
|
|
events.push(Event::CrosshairType(crosshair_type));
|
|
}
|
|
settings_window::Event::UiScale(scale_change) => {
|
|
events.push(Event::UiScale(scale_change));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Small Window
|
|
if let Windows::Small(small) | Windows::CharacterAnd(Some(small)) = self.show.open_windows {
|
|
match SmallWindow::new(small, &self.show, &self.imgs, &self.fonts)
|
|
.set(self.ids.small_window, ui_widgets)
|
|
{
|
|
Some(small_window::Event::Close) => {
|
|
self.show.open_windows = match self.show.open_windows {
|
|
Windows::Small(_) => Windows::None,
|
|
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
|
|
_ => Windows::Settings,
|
|
}
|
|
}
|
|
None => {}
|
|
}
|
|
}
|
|
|
|
// Character Window
|
|
if let Windows::CharacterAnd(small) = self.show.open_windows {
|
|
let ecs = client.state().ecs();
|
|
let stats = ecs.read_storage::<comp::Stats>();
|
|
let player_stats = stats.get(client.entity()).unwrap();
|
|
match CharacterWindow::new(&self.imgs, &self.fonts, &player_stats)
|
|
.set(self.ids.character_window, ui_widgets)
|
|
{
|
|
Some(character_window::Event::Close) => {
|
|
self.show.open_windows = match small {
|
|
Some(small) => Windows::Small(small),
|
|
None => Windows::None,
|
|
}
|
|
}
|
|
None => {}
|
|
}
|
|
}
|
|
|
|
// Map
|
|
if self.show.map {
|
|
match Map::new(&self.show, client, &self.imgs, &self.fonts)
|
|
.set(self.ids.map, ui_widgets)
|
|
{
|
|
Some(map::Event::Close) => {
|
|
self.show.map(false);
|
|
self.force_ungrab = true;
|
|
}
|
|
None => {}
|
|
}
|
|
}
|
|
|
|
if self.show.esc_menu {
|
|
match EscMenu::new(&self.imgs, &self.fonts).set(self.ids.esc_menu, ui_widgets) {
|
|
Some(esc_menu::Event::OpenSettings(tab)) => {
|
|
self.show.open_setting_tab(tab);
|
|
}
|
|
Some(esc_menu::Event::Close) => {
|
|
self.show.esc_menu = false;
|
|
self.show.want_grab = false;
|
|
self.force_ungrab = true;
|
|
}
|
|
Some(esc_menu::Event::Logout) => {
|
|
events.push(Event::Logout);
|
|
|
|
#[cfg(feature = "discord")]
|
|
{
|
|
discord::send_all(vec![
|
|
DiscordUpdate::Details("Menu".into()),
|
|
DiscordUpdate::State("Idling".into()),
|
|
DiscordUpdate::LargeImg("bg_main".into()),
|
|
]);
|
|
}
|
|
}
|
|
Some(esc_menu::Event::Quit) => events.push(Event::Quit),
|
|
Some(esc_menu::Event::CharacterSelection) => events.push(Event::CharacterSelection),
|
|
None => {}
|
|
}
|
|
}
|
|
|
|
events
|
|
}
|
|
|
|
pub fn new_message(&mut self, msg: ClientEvent) {
|
|
self.new_messages.push_back(msg);
|
|
}
|
|
|
|
pub fn scale_change(&mut self, scale_change: ScaleChange) -> ScaleMode {
|
|
let scale_mode = match scale_change {
|
|
ScaleChange::Adjust(scale) => ScaleMode::Absolute(scale),
|
|
ScaleChange::ToAbsolute => self.ui.scale().scaling_mode_as_absolute(),
|
|
ScaleChange::ToRelative => self.ui.scale().scaling_mode_as_relative(),
|
|
};
|
|
self.ui.set_scaling_mode(scale_mode);
|
|
scale_mode
|
|
}
|
|
|
|
// Checks if a TextEdit widget has the keyboard captured.
|
|
fn typing(&self) -> bool {
|
|
if let Some(id) = self.ui.widget_capturing_keyboard() {
|
|
self.ui
|
|
.widget_graph()
|
|
.widget(id)
|
|
.filter(|c| {
|
|
c.type_id == std::any::TypeId::of::<<widget::TextEdit as Widget>::State>()
|
|
})
|
|
.is_some()
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
|
|
pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
|
|
let cursor_grabbed = global_state.window.is_cursor_grabbed();
|
|
let handled = match event {
|
|
WinEvent::Ui(event) => {
|
|
if (self.typing() && event.is_keyboard() && self.show.ui)
|
|
|| !(cursor_grabbed && event.is_keyboard_or_mouse())
|
|
{
|
|
self.ui.handle_event(event);
|
|
}
|
|
true
|
|
}
|
|
WinEvent::InputUpdate(GameInput::ToggleInterface, true) if !self.typing() => {
|
|
self.show.toggle_ui();
|
|
true
|
|
}
|
|
WinEvent::InputUpdate(GameInput::ToggleCursor, true) if !self.typing() => {
|
|
self.force_ungrab = !self.force_ungrab;
|
|
true
|
|
}
|
|
_ if !self.show.ui => false,
|
|
WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
|
|
|
|
WinEvent::InputUpdate(GameInput::Enter, true) => {
|
|
self.ui.focus_widget(if self.typing() {
|
|
None
|
|
} else {
|
|
Some(self.ids.chat)
|
|
});
|
|
true
|
|
}
|
|
WinEvent::InputUpdate(GameInput::Escape, true) => {
|
|
if self.typing() {
|
|
self.ui.focus_widget(None);
|
|
} else {
|
|
// Close windows on esc
|
|
self.show.toggle_windows();
|
|
}
|
|
true
|
|
}
|
|
|
|
// Press key while not typing
|
|
WinEvent::InputUpdate(key, true) if !self.typing() => match key {
|
|
GameInput::Command => {
|
|
self.force_chat_input = Some("/".to_owned());
|
|
self.force_chat_cursor = Some(Index { line: 0, char: 1 });
|
|
self.ui.focus_widget(Some(self.ids.chat));
|
|
true
|
|
}
|
|
GameInput::Map => {
|
|
self.show.toggle_map();
|
|
true
|
|
}
|
|
GameInput::Bag => {
|
|
self.show.toggle_bag();
|
|
true
|
|
}
|
|
GameInput::QuestLog => {
|
|
self.show.toggle_small(SmallWindowType::QuestLog);
|
|
true
|
|
}
|
|
GameInput::CharacterWindow => {
|
|
self.show.toggle_char_window();
|
|
true
|
|
}
|
|
GameInput::Social => {
|
|
self.show.toggle_small(SmallWindowType::Social);
|
|
true
|
|
}
|
|
GameInput::Spellbook => {
|
|
self.show.toggle_small(SmallWindowType::Spellbook);
|
|
true
|
|
}
|
|
GameInput::Settings => {
|
|
self.show.toggle_settings();
|
|
true
|
|
}
|
|
GameInput::Help => {
|
|
self.show.toggle_help();
|
|
true
|
|
}
|
|
GameInput::ToggleDebug => {
|
|
self.show.debug = !self.show.debug;
|
|
true
|
|
}
|
|
GameInput::ToggleIngameUi => {
|
|
self.show.ingame = !self.show.ingame;
|
|
true
|
|
}
|
|
_ => false,
|
|
},
|
|
// Else the player is typing in chat
|
|
WinEvent::InputUpdate(_key, _) => self.typing(),
|
|
WinEvent::Char(_) => self.typing(),
|
|
WinEvent::Focused(state) => {
|
|
self.force_ungrab = !state;
|
|
true
|
|
}
|
|
|
|
_ => false,
|
|
};
|
|
// Handle cursor grab.
|
|
global_state
|
|
.window
|
|
.grab_cursor(!self.force_ungrab && self.show.want_grab);
|
|
|
|
handled
|
|
}
|
|
|
|
pub fn maintain(
|
|
&mut self,
|
|
client: &Client,
|
|
global_state: &mut GlobalState,
|
|
debug_info: DebugInfo,
|
|
camera: &Camera,
|
|
) -> Vec<Event> {
|
|
if let Some(maybe_id) = self.to_focus.take() {
|
|
self.ui.focus_widget(maybe_id);
|
|
}
|
|
let events = self.update_layout(client, global_state, debug_info);
|
|
let (view_mat, _, _) = camera.compute_dependents(client);
|
|
let fov = camera.get_fov();
|
|
self.ui.maintain(
|
|
&mut global_state.window.renderer_mut(),
|
|
Some((view_mat, fov)),
|
|
);
|
|
events
|
|
}
|
|
|
|
pub fn render(&self, renderer: &mut Renderer, globals: &Consts<Globals>) {
|
|
// Don't show anything if the UI is toggled off.
|
|
if self.show.ui {
|
|
self.ui.render(renderer, Some(globals));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get the text to show in the help window and use the
|
|
// length of the longest line to resize the window.
|
|
fn get_help_text(cs: &ControlSettings) -> String {
|
|
format!(
|
|
"{free_cursor:?} = Free cursor\n\
|
|
{escape:?} = Open/close menus\n\
|
|
\n\
|
|
{help:?} = Toggle this window\n\
|
|
{toggle_interface:?} = Toggle interface\n\
|
|
\n\
|
|
{chat:?} = Open chat\n\
|
|
Mouse Wheel = Scroll chat/zoom",
|
|
free_cursor = cs.toggle_cursor,
|
|
escape = cs.escape,
|
|
help = cs.help,
|
|
toggle_interface = cs.toggle_interface,
|
|
chat = cs.enter
|
|
)
|
|
}
|