veloren/voxygen/anim/src/lib.rs
2023-12-16 13:47:55 +00:00

281 lines
8.4 KiB
Rust

#![allow(incomplete_features)]
#![allow(clippy::single_match)]
#[cfg(all(feature = "be-dyn-lib", feature = "use-dyn-lib"))]
compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at once");
macro_rules! skeleton_impls {
{ struct $Skeleton:ident { $( $(+)? $bone:ident ),* $(,)? $(:: $($field:ident : $field_ty:ty),* $(,)? )? } } => {
#[derive(Clone, Default)]
pub struct $Skeleton {
$(
$bone: $crate::Bone,
)*
$($(
$field : $field_ty,
)*)?
}
impl<'a, Factor> $crate::vek::Lerp<Factor> for &'a $Skeleton
where
Factor: Copy,
$crate::Bone: Lerp<Factor, Output=$crate::Bone>
{
type Output = $Skeleton;
fn lerp_unclamped_precise(from: Self, to: Self, factor: Factor) -> Self::Output {
Self::Output {
$(
$bone: Lerp::lerp_unclamped_precise(from.$bone, to.$bone, factor),
)*
$($(
$field : to.$field.clone(),
)*)?
}
}
fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output {
Self::Output {
$(
$bone: Lerp::lerp_unclamped(from.$bone, to.$bone, factor),
)*
$($(
$field : to.$field.clone(),
)*)?
}
}
}
}
}
pub mod arthropod;
pub mod biped_large;
pub mod biped_small;
pub mod bird_large;
pub mod bird_medium;
pub mod character;
pub mod crustacean;
pub mod dragon;
pub mod fish_medium;
pub mod fish_small;
pub mod fixture;
pub mod golem;
pub mod item_drop;
pub mod object;
pub mod quadruped_low;
pub mod quadruped_medium;
pub mod quadruped_small;
pub mod ship;
pub mod theropod;
pub mod vek;
use self::vek::*;
use bytemuck::{Pod, Zeroable};
use common::comp::tool::ToolKind;
#[cfg(feature = "use-dyn-lib")]
use {
common_dynlib::LoadedLib, lazy_static::lazy_static, std::ffi::CStr, std::sync::Arc,
std::sync::Mutex,
};
type MatRaw = [[f32; 4]; 4];
#[repr(C)]
#[derive(Debug, Clone, Copy, Pod, Zeroable, Default)]
pub struct FigureBoneData(pub MatRaw, pub MatRaw);
pub const MAX_BONE_COUNT: usize = 16;
pub fn make_bone(mat: Mat4<f32>) -> FigureBoneData {
let normal = mat.map_cols(Vec4::normalized);
FigureBoneData(mat.into_col_arrays(), normal.into_col_arrays())
}
pub type Bone = Transform<f32, f32, f32>;
#[cfg(feature = "use-dyn-lib")]
lazy_static! {
static ref LIB: Arc<Mutex<Option<LoadedLib>>> =
common_dynlib::init("veloren-voxygen-anim", "anim");
}
#[cfg(feature = "use-dyn-lib")]
pub fn init() { lazy_static::initialize(&LIB); }
// Offsets that will be returned after computing the skeleton matrices
pub struct Offsets {
pub lantern: Option<Vec3<f32>>,
pub viewpoint: Option<Vec3<f32>>,
pub mount_bone: Transform<f32, f32, f32>,
pub primary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
pub secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
}
#[derive(Clone, Copy)]
pub enum TrailSource {
Weapon,
GliderLeft,
GliderRight,
Propeller(f32),
}
impl TrailSource {
pub fn relative_offsets(&self, tool: Option<ToolKind>) -> (Vec4<f32>, Vec4<f32>) {
// Offsets
const GLIDER_VERT: f32 = 5.0;
const GLIDER_HORIZ: f32 = 15.0;
// Trail width
const GLIDER_WIDTH: f32 = 1.0;
match self {
Self::Weapon => {
let lengths = match tool {
Some(ToolKind::Sword) => (0.0, 29.25),
Some(ToolKind::Axe) => (10.0, 19.25),
Some(ToolKind::Hammer) => (10.0, 19.25),
Some(ToolKind::Staff) => (10.0, 19.25),
Some(ToolKind::Sceptre) => (10.0, 19.25),
_ => (0.0, 0.0),
};
(
Vec4::new(0.0, 0.0, lengths.0, 1.0),
Vec4::new(0.0, 0.0, lengths.1, 1.0),
)
},
Self::GliderLeft => (
Vec4::new(GLIDER_HORIZ, 0.0, GLIDER_VERT, 1.0),
Vec4::new(GLIDER_HORIZ + GLIDER_WIDTH, 0.0, GLIDER_VERT, 1.0),
),
Self::GliderRight => (
Vec4::new(-GLIDER_HORIZ, 0.0, GLIDER_VERT, 1.0),
Vec4::new(-(GLIDER_HORIZ + GLIDER_WIDTH), 0.0, GLIDER_VERT, 1.0),
),
Self::Propeller(length) => (
Vec4::new(0.0, 0.0, *length * 0.5, 1.0),
Vec4::new(0.0, 0.0, *length, 1.0),
),
}
}
}
pub trait Skeleton: Send + Sync + 'static {
type Attr;
type Body;
const BONE_COUNT: usize;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8];
fn compute_matrices(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets {
#[cfg(not(feature = "use-dyn-lib"))]
{
self.compute_matrices_inner(base_mat, buf, body)
}
#[cfg(feature = "use-dyn-lib")]
{
let lock = LIB.lock().unwrap();
let lib = &lock.as_ref().unwrap().lib;
let compute_fn: common_dynlib::Symbol<
fn(&Self, Mat4<f32>, &mut [FigureBoneData; MAX_BONE_COUNT], Self::Body) -> Offsets,
> = unsafe { lib.get(Self::COMPUTE_FN) }.unwrap_or_else(|e| {
panic!(
"Trying to use: {} but had error: {:?}",
CStr::from_bytes_with_nul(Self::COMPUTE_FN)
.map(CStr::to_str)
.unwrap()
.unwrap(),
e
)
});
compute_fn(self, base_mat, buf, body)
}
}
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; MAX_BONE_COUNT],
body: Self::Body,
) -> Offsets;
}
pub fn compute_matrices<S: Skeleton>(
skeleton: &S,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; MAX_BONE_COUNT],
body: S::Body,
) -> Offsets {
S::compute_matrices(skeleton, base_mat, buf, body)
}
pub trait Animation {
type Skeleton: Skeleton;
type Dependency<'a>;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8];
/// Returns a new skeleton that is generated by the animation.
fn update_skeleton_inner(
_skeleton: &Self::Skeleton,
_dependency: Self::Dependency<'_>,
_anim_time: f32,
_rate: &mut f32,
_skeleton_attr: &<<Self as Animation>::Skeleton as Skeleton>::Attr,
) -> Self::Skeleton;
/// Calls `update_skeleton_inner` either directly or via `libloading` to
/// generate the new skeleton.
fn update_skeleton(
skeleton: &Self::Skeleton,
dependency: Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
skeleton_attr: &<<Self as Animation>::Skeleton as Skeleton>::Attr,
) -> Self::Skeleton {
#[cfg(not(feature = "use-dyn-lib"))]
{
Self::update_skeleton_inner(skeleton, dependency, anim_time, rate, skeleton_attr)
}
#[cfg(feature = "use-dyn-lib")]
{
let lock = LIB.lock().unwrap();
let lib = &lock.as_ref().unwrap().lib;
let update_fn: common_dynlib::Symbol<
fn(
&Self::Skeleton,
Self::Dependency<'_>,
f32,
&mut f32,
&<Self::Skeleton as Skeleton>::Attr,
) -> Self::Skeleton,
> = unsafe {
//let start = std::time::Instant::now();
// Overhead of 0.5-5 us (could use hashmap to mitigate if this is an issue)
lib.get(Self::UPDATE_FN)
//println!("{}", start.elapsed().as_nanos());
}
.unwrap_or_else(|e| {
panic!(
"Trying to use: {} but had error: {:?}",
CStr::from_bytes_with_nul(Self::UPDATE_FN)
.map(CStr::to_str)
.unwrap()
.unwrap(),
e
)
});
update_fn(skeleton, dependency, anim_time, rate, skeleton_attr)
}
}
}