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https://gitlab.com/veloren/veloren.git
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285 lines
11 KiB
Rust
285 lines
11 KiB
Rust
use common::{
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comp::{
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inventory::trade_pricing::TradePricing,
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item::{
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armor::{Armor, ArmorKind, Protection},
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tool::{Hands, StatKind, Stats, Tool, ToolKind},
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Item, ItemDesc, ItemKind, MaterialKind, MaterialStatManifest, ModularComponent,
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},
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BuffKind,
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},
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effect::Effect,
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trade::{Good, SitePrices},
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};
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use i18n::Localization;
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use std::{borrow::Cow, fmt::Write};
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pub fn price_desc(
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prices: &Option<SitePrices>,
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item_definition_id: &str,
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i18n: &Localization,
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) -> Option<(String, String, f32)> {
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if let Some(prices) = prices {
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let (material, factor) = TradePricing::get_material(item_definition_id);
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let coinprice = prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
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let buyprice = prices.values.get(&material).cloned().unwrap_or_default() * factor;
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let sellprice = buyprice * material.trade_margin();
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let deal_goodness = prices.values.get(&material).cloned().unwrap_or(0.0)
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/ prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
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let deal_goodness = deal_goodness.log(2.0);
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let buy_string = format!(
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"{} : {:0.1} {}",
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i18n.get("hud.trade.buy_price"),
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buyprice / coinprice,
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i18n.get("hud.trade.coin"),
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);
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let sell_string = format!(
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"{} : {:0.1} {}",
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i18n.get("hud.trade.sell_price"),
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sellprice / coinprice,
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i18n.get("hud.trade.coin"),
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);
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let deal_goodness = match deal_goodness {
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x if x < -2.5 => 0.0,
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x if x < -1.05 => 0.25,
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x if x < -0.95 => 0.5,
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x if x < 0.0 => 0.75,
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_ => 1.0,
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};
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Some((buy_string, sell_string, deal_goodness))
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} else {
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None
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}
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}
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pub fn kind_text<'a>(kind: &ItemKind, i18n: &'a Localization) -> Cow<'a, str> {
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match kind {
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ItemKind::Armor(armor) => Cow::Borrowed(armor_kind(armor, i18n)),
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ItemKind::Tool(tool) => Cow::Owned(format!(
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"{} ({})",
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tool_kind(tool, i18n),
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tool_hands(tool, i18n)
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)),
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ItemKind::ModularComponent(_mc) => Cow::Borrowed(i18n.get("common.bag.shoulders")),
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ItemKind::Glider(_glider) => Cow::Borrowed(i18n.get("common.kind.glider")),
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ItemKind::Consumable { .. } => Cow::Borrowed(i18n.get("common.kind.consumable")),
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ItemKind::Throwable { .. } => Cow::Borrowed(i18n.get("common.kind.throwable")),
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ItemKind::Utility { .. } => Cow::Borrowed(i18n.get("common.kind.utility")),
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ItemKind::Ingredient { .. } => Cow::Borrowed(i18n.get("common.kind.ingredient")),
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ItemKind::Lantern { .. } => Cow::Borrowed(i18n.get("common.kind.lantern")),
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ItemKind::TagExamples { .. } => Cow::Borrowed(""),
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}
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}
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pub fn material_kind_text<'a>(kind: &MaterialKind, i18n: &'a Localization) -> &'a str {
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match kind {
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MaterialKind::Metal { .. } => i18n.get("common.material.metal"),
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MaterialKind::Wood { .. } => i18n.get("common.material.wood"),
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MaterialKind::Stone { .. } => i18n.get("common.material.stone"),
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MaterialKind::Cloth { .. } => i18n.get("common.material.cloth"),
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MaterialKind::Hide { .. } => i18n.get("common.material.hide"),
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}
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}
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// TODO: localization, refactor when mc are player facing
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pub fn modular_component_desc(
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mc: &ModularComponent,
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components: &[Item],
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msm: &MaterialStatManifest,
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description: &str,
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) -> String {
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let stats = StatKind::Direct(mc.stats).resolve_stats(msm, components);
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let statblock = statblock_desc(&stats);
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let mut result = format!("Modular Component\n\n{}\n\n{}", statblock, description);
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if !components.is_empty() {
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result += "\n\nMade from:\n";
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for component in components {
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result += component.name();
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result += "\n"
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}
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result += "\n";
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}
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result
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}
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pub fn stats_count(item: &dyn ItemDesc) -> usize {
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let mut count = match item.kind() {
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ItemKind::Armor(armor) => {
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if matches!(armor.kind, ArmorKind::Bag(_)) {
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0
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} else {
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5
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}
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},
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ItemKind::Tool(_) => 4,
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ItemKind::Consumable { effects, .. } => effects.len(),
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ItemKind::ModularComponent { .. } => 1,
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_ => 0,
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};
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let is_bag = match item.kind() {
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ItemKind::Armor(armor) => matches!(armor.kind, ArmorKind::Bag(_)),
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_ => false,
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};
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if item.num_slots() != 0 && !is_bag {
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count += 1
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}
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count as usize
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}
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/// Takes N `effects` and returns N effect descriptions
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/// If effect isn't intended to have description, returns empty string
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///
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/// FIXME: handle which effects should have description in `stats_count`
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/// to not waste space in item box
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pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
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let mut descriptions = Vec::new();
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for effect in effects {
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let mut description = String::new();
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if let Effect::Buff(buff) = effect {
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let strength = buff.data.strength;
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let dur_secs = buff.data.duration.map(|d| d.as_secs_f32());
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let str_total = dur_secs.map_or(strength, |secs| strength * secs);
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let buff_desc = match buff.kind {
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BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => i18n
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.get("buff.stat.health")
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.replace("{str_total}", &str_total.to_string()),
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BuffKind::IncreaseMaxEnergy => i18n
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.get("buff.stat.increase_max_energy")
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.replace("{strength}", &strength.to_string()),
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BuffKind::IncreaseMaxHealth => i18n
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.get("buff.stat.increase_max_health")
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.replace("{strength}", &strength.to_string()),
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BuffKind::Invulnerability => i18n.get("buff.stat.invulnerability").to_string(),
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BuffKind::Bleeding
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| BuffKind::Burning
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| BuffKind::CampfireHeal
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| BuffKind::Cursed
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| BuffKind::ProtectingWard
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| BuffKind::Crippled
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| BuffKind::Frenzied
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| BuffKind::Frozen
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| BuffKind::Wet
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| BuffKind::Ensnared => "".to_owned(),
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};
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write!(&mut description, "{}", buff_desc).unwrap();
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let dur_desc = if let Some(dur_secs) = dur_secs {
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match buff.kind {
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BuffKind::Saturation | BuffKind::Regeneration => i18n
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.get("buff.text.over_seconds")
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.replace("{dur_secs}", &dur_secs.to_string()),
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BuffKind::IncreaseMaxEnergy
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| BuffKind::IncreaseMaxHealth
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| BuffKind::Invulnerability => i18n
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.get("buff.text.for_seconds")
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.replace("{dur_secs}", &dur_secs.to_string()),
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BuffKind::Bleeding
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| BuffKind::Burning
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| BuffKind::Potion
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| BuffKind::CampfireHeal
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| BuffKind::Cursed
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| BuffKind::ProtectingWard
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| BuffKind::Crippled
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| BuffKind::Frenzied
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| BuffKind::Frozen
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| BuffKind::Wet
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| BuffKind::Ensnared => "".to_owned(),
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}
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} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
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i18n.get("buff.text.every_second").to_string()
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} else {
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"".to_owned()
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};
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write!(&mut description, " {}", dur_desc).unwrap();
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}
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descriptions.push(description);
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}
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descriptions
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}
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// Armor
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fn armor_kind<'a>(armor: &Armor, i18n: &'a Localization) -> &'a str {
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let kind = match armor.kind {
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ArmorKind::Shoulder(_) => i18n.get("hud.bag.shoulders"),
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ArmorKind::Chest(_) => i18n.get("hud.bag.chest"),
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ArmorKind::Belt(_) => i18n.get("hud.bag.belt"),
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ArmorKind::Hand(_) => i18n.get("hud.bag.hands"),
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ArmorKind::Pants(_) => i18n.get("hud.bag.legs"),
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ArmorKind::Foot(_) => i18n.get("hud.bag.feet"),
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ArmorKind::Back(_) => i18n.get("hud.bag.back"),
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ArmorKind::Ring(_) => i18n.get("hud.bag.ring"),
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ArmorKind::Neck(_) => i18n.get("hud.bag.neck"),
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ArmorKind::Head(_) => i18n.get("hud.bag.head"),
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ArmorKind::Tabard(_) => i18n.get("hud.bag.tabard"),
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ArmorKind::Bag(_) => i18n.get("hud.bag.bag"),
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};
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kind
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}
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// Tool
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fn tool_kind<'a>(tool: &Tool, i18n: &'a Localization) -> &'a str {
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let kind = match tool.kind {
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ToolKind::Sword => i18n.get("common.weapons.sword"),
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ToolKind::Axe => i18n.get("common.weapons.axe"),
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ToolKind::Hammer => i18n.get("common.weapons.hammer"),
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ToolKind::Bow => i18n.get("common.weapons.bow"),
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ToolKind::Dagger => i18n.get("common.weapons.dagger"),
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ToolKind::Staff => i18n.get("common.weapons.staff"),
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ToolKind::Sceptre => i18n.get("common.weapons.sceptre"),
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ToolKind::Shield => i18n.get("common.weapons.shield"),
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ToolKind::Spear => i18n.get("common.weapons.spear"),
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ToolKind::Natural => i18n.get("common.weapons.natural"),
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ToolKind::Debug => i18n.get("common.tool.debug"),
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ToolKind::Farming => i18n.get("common.tool.farming"),
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ToolKind::Pick => i18n.get("common.tool.pick"),
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ToolKind::Empty => i18n.get("common.empty"),
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};
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kind
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}
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/// Output the number of hands needed to hold a tool
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pub fn tool_hands<'a>(tool: &Tool, i18n: &'a Localization) -> &'a str {
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let hands = match tool.hands {
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Hands::One => i18n.get("common.hands.one"),
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Hands::Two => i18n.get("common.hands.two"),
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};
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hands
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}
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fn statblock_desc(stats: &Stats) -> String {
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format!(
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// TODO: Change display of Effect Power based on toolkind equipped and what effect power is
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// affecting
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"Power: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: {:0.1}\n\n",
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stats.power * 10.0,
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stats.effect_power * 10.0,
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stats.speed,
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) + &format!("Crit chance: {:0.1}%\n\n", stats.crit_chance * 100.0,)
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}
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/// Compare two type, output a colored character to show comparison
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pub fn comparison<T: PartialOrd>(first: T, other: T) -> (&'static str, conrod_core::Color) {
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if first == other {
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("•", conrod_core::color::GREY)
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} else if other < first {
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("▲", conrod_core::color::GREEN)
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} else {
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("▼", conrod_core::color::RED)
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}
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}
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/// Output protection as a string
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pub fn protec2string(stat: Protection) -> String {
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match stat {
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Protection::Normal(a) => format!("{:.1}", a),
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Protection::Invincible => "Inf".to_string(),
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}
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}
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