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https://gitlab.com/veloren/veloren.git
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a4b9230f03
Fixed `crossbeam-queue` being referenced twice in the lockfile
529 lines
18 KiB
Rust
529 lines
18 KiB
Rust
use crate::{comp::Alignment, uid::Uid};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use slab::Slab;
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use specs::{Component, DerefFlaggedStorage, Join};
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use specs_idvs::IdvStorage;
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use tracing::{error, warn};
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// Primitive group system
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// Shortcomings include:
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// - no support for more complex group structures
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// - lack of npc group integration
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// - relies on careful management of groups to maintain a valid state
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// - the possession rod could probably wreck this
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// - clients don't know which pets are theirs (could be easy to solve by
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// putting owner uid in Role::Pet)
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Group(u32);
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// TODO: Hack
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// Corresponds to Alignment::Enemy
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pub const ENEMY: Group = Group(u32::MAX);
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// Corresponds to Alignment::Npc | Alignment::Tame
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pub const NPC: Group = Group(u32::MAX - 1);
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impl Component for Group {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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pub struct Invite(pub specs::Entity);
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impl Component for Invite {
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type Storage = IdvStorage<Self>;
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}
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// Pending invites that an entity currently has sent out
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// (invited entity, instant when invite times out)
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pub struct PendingInvites(pub Vec<(specs::Entity, std::time::Instant)>);
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impl Component for PendingInvites {
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type Storage = IdvStorage<Self>;
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}
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#[derive(Clone, Debug)]
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pub struct GroupInfo {
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// TODO: what about enemy groups, either the leader will constantly change because they have to
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// be loaded or we create a dummy entity or this needs to be optional
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pub leader: specs::Entity,
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// Number of group members (excluding pets)
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pub num_members: u32,
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// Name of the group
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pub name: String,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
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pub enum Role {
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Member,
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Pet,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum ChangeNotification<E> {
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// :D
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Added(E, Role),
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// :(
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Removed(E),
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NewLeader(E),
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// Use to put in a group overwriting existing group
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NewGroup { leader: E, members: Vec<(E, Role)> },
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// No longer in a group
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NoGroup,
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}
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// Note: now that we are dipping into uids here consider just using
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// ChangeNotification<Uid> everywhere
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// Also note when the same notification is sent to multiple destinations the
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// mapping might be duplicated effort
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impl<E> ChangeNotification<E> {
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pub fn try_map<T>(self, f: impl Fn(E) -> Option<T>) -> Option<ChangeNotification<T>> {
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match self {
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Self::Added(e, r) => f(e).map(|t| ChangeNotification::Added(t, r)),
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Self::Removed(e) => f(e).map(ChangeNotification::Removed),
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Self::NewLeader(e) => f(e).map(ChangeNotification::NewLeader),
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// Note just discards members that fail map
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Self::NewGroup { leader, members } => {
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f(leader).map(|leader| ChangeNotification::NewGroup {
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leader,
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members: members
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.into_iter()
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.filter_map(|(e, r)| f(e).map(|t| (t, r)))
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.collect(),
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})
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},
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Self::NoGroup => Some(ChangeNotification::NoGroup),
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}
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}
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}
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type GroupsMut<'a> = specs::WriteStorage<'a, Group>;
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type Groups<'a> = specs::ReadStorage<'a, Group>;
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type Alignments<'a> = specs::ReadStorage<'a, Alignment>;
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type Uids<'a> = specs::ReadStorage<'a, Uid>;
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#[derive(Debug, Default)]
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pub struct GroupManager {
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groups: Slab<GroupInfo>,
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}
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// Gather list of pets of the group member
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// Note: iterating through all entities here could become slow at higher entity
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// counts
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fn pets(
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entity: specs::Entity,
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uid: Uid,
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alignments: &Alignments,
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entities: &specs::Entities,
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) -> Vec<specs::Entity> {
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(entities, alignments)
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.join()
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.filter_map(|(e, a)| {
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matches!(a, Alignment::Owned(owner) if *owner == uid && e != entity).then_some(e)
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})
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.collect::<Vec<_>>()
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}
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/// Returns list of current members of a group
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pub fn members<'a>(
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group: Group,
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groups: impl Join<Type = &'a Group> + 'a,
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entities: &'a specs::Entities,
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alignments: &'a Alignments,
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uids: &'a Uids,
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) -> impl Iterator<Item = (specs::Entity, Role)> + 'a {
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(entities, groups, alignments, uids)
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.join()
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.filter_map(move |(e, g, a, u)| {
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(*g == group).then(|| {
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(
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e,
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if matches!(a, Alignment::Owned(owner) if owner != u) {
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Role::Pet
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} else {
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Role::Member
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},
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)
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})
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})
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}
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// TODO: optimize add/remove for massive NPC groups
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impl GroupManager {
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pub fn group_info(&self, group: Group) -> Option<&GroupInfo> {
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self.groups.get(group.0 as usize)
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}
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fn group_info_mut(&mut self, group: Group) -> Option<&mut GroupInfo> {
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self.groups.get_mut(group.0 as usize)
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}
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fn create_group(&mut self, leader: specs::Entity, num_members: u32) -> Group {
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Group(self.groups.insert(GroupInfo {
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leader,
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num_members,
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name: "Group".into(),
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}) as u32)
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}
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fn remove_group(&mut self, group: Group) { self.groups.remove(group.0 as usize); }
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// Add someone to a group
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// Also used to create new groups
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#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
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pub fn add_group_member(
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&mut self,
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leader: specs::Entity,
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new_member: specs::Entity,
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entities: &specs::Entities,
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groups: &mut GroupsMut,
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alignments: &Alignments,
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uids: &Uids,
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mut notifier: impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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) {
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// Ensure leader is not inviting themselves
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if leader == new_member {
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warn!("Attempt to form group with leader as the only member (this is disallowed)");
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return;
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}
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// Get uid
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let new_member_uid = if let Some(uid) = uids.get(new_member) {
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*uid
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} else {
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error!("Failed to retrieve uid for the new group member");
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return;
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};
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// If new member is a member of a different group remove that
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if groups
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.get(new_member)
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.and_then(|g| self.group_info(*g))
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.is_some()
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{
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self.leave_group(
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new_member,
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groups,
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alignments,
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uids,
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entities,
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&mut notifier,
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)
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}
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let group = match groups.get(leader).copied() {
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Some(id)
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if self
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.group_info(id)
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.map(|info| info.leader == leader)
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.unwrap_or(false) =>
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{
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Some(id)
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},
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// Member of an existing group can't be a leader
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// If the lead is a member of another group leave that group first
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Some(_) => {
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self.leave_group(leader, groups, alignments, uids, entities, &mut notifier);
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None
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},
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None => None,
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};
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let group = if let Some(group) = group {
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// Increment group size
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// Note: unwrap won't fail since we just retrieved the group successfully above
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self.group_info_mut(group).unwrap().num_members += 1;
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group
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} else {
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let new_group = self.create_group(leader, 2);
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// Unwrap should not fail since we just found these entities and they should
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// still exist Note: if there is an issue replace with a warn
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groups.insert(leader, new_group).unwrap();
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// Inform
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notifier(leader, ChangeNotification::NewLeader(leader));
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new_group
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};
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let new_pets = pets(new_member, new_member_uid, alignments, entities);
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// Inform
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members(group, &*groups, entities, alignments, uids).for_each(|(e, role)| match role {
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Role::Member => {
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notifier(e, ChangeNotification::Added(new_member, Role::Member));
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notifier(new_member, ChangeNotification::Added(e, Role::Member));
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new_pets.iter().for_each(|p| {
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notifier(e, ChangeNotification::Added(*p, Role::Pet));
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})
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},
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Role::Pet => {
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notifier(new_member, ChangeNotification::Added(e, Role::Pet));
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},
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});
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notifier(new_member, ChangeNotification::NewLeader(leader));
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// Add group id for new member and pets
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// Unwrap should not fail since we just found these entities and they should
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// still exist
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// Note: if there is an issue replace with a warn
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let _ = groups.insert(new_member, group).unwrap();
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new_pets.iter().for_each(|e| {
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let _ = groups.insert(*e, group).unwrap();
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});
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}
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#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
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pub fn new_pet(
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&mut self,
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pet: specs::Entity,
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owner: specs::Entity,
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groups: &mut GroupsMut,
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entities: &specs::Entities,
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alignments: &Alignments,
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uids: &Uids,
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notifier: &mut impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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) {
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let group = match groups.get(owner).copied() {
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Some(group) => group,
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None => {
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let new_group = self.create_group(owner, 1);
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groups.insert(owner, new_group).unwrap();
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// Inform
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notifier(owner, ChangeNotification::NewLeader(owner));
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new_group
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},
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};
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// Inform
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members(group, &*groups, entities, alignments, uids).for_each(|(e, role)| match role {
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Role::Member => {
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notifier(e, ChangeNotification::Added(pet, Role::Pet));
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},
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Role::Pet => {},
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});
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// Add
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groups.insert(pet, group).unwrap();
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}
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pub fn leave_group(
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&mut self,
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member: specs::Entity,
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groups: &mut GroupsMut,
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alignments: &Alignments,
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uids: &Uids,
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entities: &specs::Entities,
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notifier: &mut impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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) {
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// Pets can't leave
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if matches!(alignments.get(member), Some(Alignment::Owned(uid)) if uids.get(member).map_or(true, |u| u != uid))
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{
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return;
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}
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self.remove_from_group(member, groups, alignments, uids, entities, notifier, false);
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// Set NPC back to their group
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if let Some(alignment) = alignments.get(member) {
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match alignment {
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Alignment::Npc => {
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let _ = groups.insert(member, NPC);
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},
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Alignment::Enemy => {
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let _ = groups.insert(member, ENEMY);
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},
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_ => {},
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}
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}
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}
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pub fn entity_deleted(
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&mut self,
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member: specs::Entity,
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groups: &mut GroupsMut,
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alignments: &Alignments,
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uids: &Uids,
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entities: &specs::Entities,
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notifier: &mut impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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) {
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self.remove_from_group(member, groups, alignments, uids, entities, notifier, true);
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}
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// Remove someone from a group if they are in one
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// Don't need to check if they are in a group before calling this
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// Also removes pets (ie call this if the pet no longer exists)
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#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
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fn remove_from_group(
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&mut self,
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member: specs::Entity,
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groups: &mut GroupsMut,
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alignments: &Alignments,
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uids: &Uids,
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entities: &specs::Entities,
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notifier: &mut impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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to_be_deleted: bool,
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) {
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let group = match groups.get(member) {
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Some(group) => *group,
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None => return,
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};
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// If leaving entity was the leader disband the group
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if self
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.group_info(group)
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.map(|info| info.leader == member)
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.unwrap_or(false)
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{
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// Remove group
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self.remove_group(group);
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(entities, uids, &*groups, alignments.maybe())
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.join()
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.filter(|(e, _, g, _)| **g == group && !(to_be_deleted && *e == member))
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.fold(
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HashMap::<Uid, (Option<specs::Entity>, Vec<specs::Entity>)>::new(),
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|mut acc, (e, uid, _, alignment)| {
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if let Some(owner) = alignment.and_then(|a| match a {
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Alignment::Owned(owner) if uid != owner => Some(owner),
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_ => None,
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}) {
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// A pet
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// Assumes owner will be in the group
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acc.entry(*owner).or_default().1.push(e);
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} else {
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// Not a pet
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acc.entry(*uid).or_default().0 = Some(e);
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}
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acc
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},
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)
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.into_iter()
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.map(|(_, v)| v)
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.for_each(|(owner, pets)| {
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if let Some(owner) = owner {
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if !pets.is_empty() {
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let mut members =
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pets.iter().map(|e| (*e, Role::Pet)).collect::<Vec<_>>();
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members.push((owner, Role::Member));
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// New group
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let new_group = self.create_group(owner, 1);
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for (member, _) in &members {
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groups.insert(*member, new_group).unwrap();
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}
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notifier(owner, ChangeNotification::NewGroup {
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leader: owner,
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members,
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});
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} else {
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// If no pets just remove group
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groups.remove(owner);
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notifier(owner, ChangeNotification::NoGroup)
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}
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} else {
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// Owner not found, potentially the were removed from the world
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pets.into_iter().for_each(|pet| {
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groups.remove(pet);
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});
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}
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});
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} else {
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// Not leader
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let leaving_member_uid = if let Some(uid) = uids.get(member) {
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*uid
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} else {
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error!("Failed to retrieve uid for the leaving member");
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return;
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};
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let leaving_pets = pets(member, leaving_member_uid, alignments, entities);
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// If pets and not about to be deleted form new group
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if !leaving_pets.is_empty() && !to_be_deleted {
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let new_group = self.create_group(member, 1);
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notifier(member, ChangeNotification::NewGroup {
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leader: member,
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members: leaving_pets
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.iter()
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.map(|p| (*p, Role::Pet))
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.chain(std::iter::once((member, Role::Member)))
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.collect(),
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});
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let _ = groups.insert(member, new_group).unwrap();
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leaving_pets.iter().for_each(|&e| {
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let _ = groups.insert(e, new_group).unwrap();
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});
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} else {
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let _ = groups.remove(member);
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notifier(member, ChangeNotification::NoGroup);
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leaving_pets.iter().for_each(|&e| {
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let _ = groups.remove(e);
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});
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}
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if let Some(info) = self.group_info_mut(group) {
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// If not pet, decrement number of members
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if !matches!(alignments.get(member), Some(Alignment::Owned(owner)) if uids.get(member).map_or(true, |uid| uid != owner))
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{
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if info.num_members > 0 {
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info.num_members -= 1;
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} else {
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error!("Group with invalid number of members")
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}
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}
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let mut remaining_count = 0; // includes pets
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// Inform remaining members
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members(group, &*groups, entities, alignments, uids).for_each(|(e, role)| {
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remaining_count += 1;
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match role {
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Role::Member => {
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notifier(e, ChangeNotification::Removed(member));
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leaving_pets.iter().for_each(|p| {
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notifier(e, ChangeNotification::Removed(*p));
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})
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},
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Role::Pet => {},
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}
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});
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// If leader is the last one left then disband the group
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// Assumes last member is the leader
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if remaining_count == 1 {
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let leader = info.leader;
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self.remove_group(group);
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groups.remove(leader);
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notifier(leader, ChangeNotification::NoGroup);
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} else if remaining_count == 0 {
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error!("Somehow group has no members")
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}
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}
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}
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}
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// Assign new group leader
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// Does nothing if new leader is not part of a group
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pub fn assign_leader(
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&mut self,
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new_leader: specs::Entity,
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groups: &Groups,
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entities: &specs::Entities,
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alignments: &Alignments,
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uids: &Uids,
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mut notifier: impl FnMut(specs::Entity, ChangeNotification<specs::Entity>),
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) {
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let group = match groups.get(new_leader) {
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Some(group) => *group,
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None => return,
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};
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|
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// Set new leader
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self.groups[group.0 as usize].leader = new_leader;
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|
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// Point to new leader
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members(group, &*groups, entities, alignments, uids).for_each(|(e, role)| match role {
|
|
Role::Member => notifier(e, ChangeNotification::NewLeader(new_leader)),
|
|
Role::Pet => {},
|
|
});
|
|
}
|
|
}
|