veloren/common/sys/src/controller.rs

128 lines
5.0 KiB
Rust

use common::{
comp::{slot::Slot, BuffChange, ControlAction, ControlEvent, Controller, InventoryManip},
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
resources::DeltaTime,
span,
uid::{Uid, UidAllocator},
};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
use vek::*;
// const CHARGE_COST: i32 = 200;
// const ROLL_COST: i32 = 30;
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, UidAllocator>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, DeltaTime>,
ReadExpect<'a, SysMetrics>,
WriteStorage<'a, Controller>,
ReadStorage<'a, Uid>,
);
fn run(
&mut self,
(
entities,
uid_allocator,
server_bus,
_local_bus,
_dt,
sys_metrics,
mut controllers,
uids,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "controller::Sys::run");
let mut server_emitter = server_bus.emitter();
for (entity, _uid, controller) in (&entities, &uids, &mut controllers).join() {
let mut inputs = &mut controller.inputs;
// Note(imbris): I avoided incrementing the duration with inputs.tick() because
// this is being done manually in voxygen right now so it would double up on
// speed of time.
// Perhaphs the duration aspects of inputs could be
// calculated exclusively on the server (since the client can't be
// trusted anyway). It needs to be considered if these calculations
// being on the client are critical for responsiveness/client-side prediction.
inputs.tick_freshness();
// Update `inputs.move_dir`.
inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 {
// Cap move_dir to 1
inputs.move_dir.normalized()
} else {
inputs.move_dir
};
inputs.move_z = inputs.move_z.clamped(-1.0, 1.0);
// Process other controller events
for event in controller.events.drain(..) {
match event {
ControlEvent::Mount(mountee_uid) => {
if let Some(mountee_entity) =
uid_allocator.retrieve_entity_internal(mountee_uid.id())
{
server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
}
},
ControlEvent::RemoveBuff(buff_id) => {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveFromController(buff_id),
});
},
ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
ControlEvent::EnableLantern => {
server_emitter.emit(ServerEvent::EnableLantern(entity))
},
ControlEvent::DisableLantern => {
server_emitter.emit(ServerEvent::DisableLantern(entity))
},
ControlEvent::Interact(npc_uid) => {
if let Some(npc_entity) =
uid_allocator.retrieve_entity_internal(npc_uid.id())
{
server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
}
},
ControlEvent::InventoryManip(manip) => {
// if an equipped slot is being changed, send a control action that the
// loadout was modified
match manip {
InventoryManip::Drop(Slot::Equip(_))
| InventoryManip::Swap(_, Slot::Equip(_))
| InventoryManip::Swap(Slot::Equip(_), _) => {
controller.actions.push(ControlAction::ModifyLoadout(manip));
},
_ => {
server_emitter.emit(ServerEvent::InventoryManip(entity, manip));
},
}
},
ControlEvent::GroupManip(manip) => {
server_emitter.emit(ServerEvent::GroupManip(entity, manip))
},
ControlEvent::Respawn => server_emitter.emit(ServerEvent::Respawn(entity)),
}
}
}
sys_metrics.controller_ns.store(
start_time.elapsed().as_nanos() as u64,
std::sync::atomic::Ordering::Relaxed,
);
}
}