mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
132 lines
4.7 KiB
Rust
132 lines
4.7 KiB
Rust
use portpicker::pick_unused_port;
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use serde::{Deserialize, Serialize};
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use std::{fs, io::prelude::*, net::SocketAddr, path::PathBuf, time::Duration};
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use tracing::{error, warn};
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use world::sim::FileOpts;
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const DEFAULT_WORLD_SEED: u32 = 59686;
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct ServerSettings {
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pub gameserver_address: SocketAddr,
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pub metrics_address: SocketAddr,
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pub auth_server_address: Option<String>,
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pub max_players: usize,
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pub world_seed: u32,
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//pub pvp_enabled: bool,
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pub server_name: String,
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pub server_description: String,
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pub start_time: f64,
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pub admins: Vec<String>,
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pub whitelist: Vec<String>,
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/// When set to None, loads the default map file (if available); otherwise,
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/// uses the value of the file options to decide how to proceed.
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pub map_file: Option<FileOpts>,
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pub persistence_db_dir: String,
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pub max_view_distance: Option<u32>,
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pub banned_words_files: Vec<PathBuf>,
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pub max_player_group_size: u32,
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pub client_timeout: Duration,
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}
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impl Default for ServerSettings {
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fn default() -> Self {
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Self {
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gameserver_address: SocketAddr::from(([0; 4], 14004)),
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metrics_address: SocketAddr::from(([0; 4], 14005)),
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auth_server_address: Some("https://auth.veloren.net".into()),
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world_seed: DEFAULT_WORLD_SEED,
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server_name: "Veloren Alpha".to_owned(),
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server_description: "This is the best Veloren server.".to_owned(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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map_file: None,
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admins: Vec::new(),
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whitelist: Vec::new(),
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persistence_db_dir: "saves".to_owned(),
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max_view_distance: Some(30),
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banned_words_files: Vec::new(),
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max_player_group_size: 6,
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client_timeout: Duration::from_secs(40),
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}
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}
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}
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impl ServerSettings {
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#[allow(clippy::single_match)] // TODO: Pending review in #587
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pub fn load() -> Self {
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let path = ServerSettings::get_settings_path();
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if let Ok(file) = fs::File::open(path) {
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match ron::de::from_reader(file) {
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Ok(x) => x,
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Err(e) => {
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warn!(?e, "Failed to parse setting file! Fallback to default");
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Self::default()
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},
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}
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} else {
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let default_settings = Self::default();
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match default_settings.save_to_file() {
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Err(e) => error!(?e, "Failed to create default setting file!"),
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_ => {},
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}
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default_settings
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}
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}
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pub fn save_to_file(&self) -> std::io::Result<()> {
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let path = ServerSettings::get_settings_path();
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let mut config_file = fs::File::create(path)?;
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let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
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.expect("Failed serialize settings.");
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config_file.write_all(s.as_bytes())?;
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Ok(())
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}
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pub fn singleplayer(persistence_db_dir: String) -> Self {
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let load = Self::load();
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Self {
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//BUG: theoretically another process can grab the port between here and server
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// creation, however the timewindow is quite small
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gameserver_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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metrics_address: SocketAddr::from((
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[127, 0, 0, 1],
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pick_unused_port().expect("Failed to find unused port!"),
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)),
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auth_server_address: None,
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// If loading the default map file, make sure the seed is also default.
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world_seed: if load.map_file.is_some() {
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load.world_seed
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} else {
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DEFAULT_WORLD_SEED
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},
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server_name: "Singleplayer".to_owned(),
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server_description: "Who needs friends anyway?".to_owned(),
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max_players: 100,
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start_time: 9.0 * 3600.0,
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admins: vec!["singleplayer".to_string()], /* TODO: Let the player choose if they want
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* to use admin commands or not */
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persistence_db_dir,
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max_view_distance: None,
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client_timeout: Duration::from_secs(180),
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..load // Fill in remaining fields from server_settings.ron.
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}
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}
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fn get_settings_path() -> PathBuf { PathBuf::from(r"server_settings.ron") }
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pub fn edit<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
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let r = f(self);
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self.save_to_file()
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.unwrap_or_else(|err| warn!("Failed to save settings: {:?}", err));
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r
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}
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}
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