veloren/server/src/settings.rs
2020-09-06 23:34:57 +02:00

132 lines
4.7 KiB
Rust

use portpicker::pick_unused_port;
use serde::{Deserialize, Serialize};
use std::{fs, io::prelude::*, net::SocketAddr, path::PathBuf, time::Duration};
use tracing::{error, warn};
use world::sim::FileOpts;
const DEFAULT_WORLD_SEED: u32 = 59686;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct ServerSettings {
pub gameserver_address: SocketAddr,
pub metrics_address: SocketAddr,
pub auth_server_address: Option<String>,
pub max_players: usize,
pub world_seed: u32,
//pub pvp_enabled: bool,
pub server_name: String,
pub server_description: String,
pub start_time: f64,
pub admins: Vec<String>,
pub whitelist: Vec<String>,
/// When set to None, loads the default map file (if available); otherwise,
/// uses the value of the file options to decide how to proceed.
pub map_file: Option<FileOpts>,
pub persistence_db_dir: String,
pub max_view_distance: Option<u32>,
pub banned_words_files: Vec<PathBuf>,
pub max_player_group_size: u32,
pub client_timeout: Duration,
}
impl Default for ServerSettings {
fn default() -> Self {
Self {
gameserver_address: SocketAddr::from(([0; 4], 14004)),
metrics_address: SocketAddr::from(([0; 4], 14005)),
auth_server_address: Some("https://auth.veloren.net".into()),
world_seed: DEFAULT_WORLD_SEED,
server_name: "Veloren Alpha".to_owned(),
server_description: "This is the best Veloren server.".to_owned(),
max_players: 100,
start_time: 9.0 * 3600.0,
map_file: None,
admins: Vec::new(),
whitelist: Vec::new(),
persistence_db_dir: "saves".to_owned(),
max_view_distance: Some(30),
banned_words_files: Vec::new(),
max_player_group_size: 6,
client_timeout: Duration::from_secs(40),
}
}
}
impl ServerSettings {
#[allow(clippy::single_match)] // TODO: Pending review in #587
pub fn load() -> Self {
let path = ServerSettings::get_settings_path();
if let Ok(file) = fs::File::open(path) {
match ron::de::from_reader(file) {
Ok(x) => x,
Err(e) => {
warn!(?e, "Failed to parse setting file! Fallback to default");
Self::default()
},
}
} else {
let default_settings = Self::default();
match default_settings.save_to_file() {
Err(e) => error!(?e, "Failed to create default setting file!"),
_ => {},
}
default_settings
}
}
pub fn save_to_file(&self) -> std::io::Result<()> {
let path = ServerSettings::get_settings_path();
let mut config_file = fs::File::create(path)?;
let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default())
.expect("Failed serialize settings.");
config_file.write_all(s.as_bytes())?;
Ok(())
}
pub fn singleplayer(persistence_db_dir: String) -> Self {
let load = Self::load();
Self {
//BUG: theoretically another process can grab the port between here and server
// creation, however the timewindow is quite small
gameserver_address: SocketAddr::from((
[127, 0, 0, 1],
pick_unused_port().expect("Failed to find unused port!"),
)),
metrics_address: SocketAddr::from((
[127, 0, 0, 1],
pick_unused_port().expect("Failed to find unused port!"),
)),
auth_server_address: None,
// If loading the default map file, make sure the seed is also default.
world_seed: if load.map_file.is_some() {
load.world_seed
} else {
DEFAULT_WORLD_SEED
},
server_name: "Singleplayer".to_owned(),
server_description: "Who needs friends anyway?".to_owned(),
max_players: 100,
start_time: 9.0 * 3600.0,
admins: vec!["singleplayer".to_string()], /* TODO: Let the player choose if they want
* to use admin commands or not */
persistence_db_dir,
max_view_distance: None,
client_timeout: Duration::from_secs(180),
..load // Fill in remaining fields from server_settings.ron.
}
}
fn get_settings_path() -> PathBuf { PathBuf::from(r"server_settings.ron") }
pub fn edit<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
let r = f(self);
self.save_to_file()
.unwrap_or_else(|err| warn!("Failed to save settings: {:?}", err));
r
}
}