veloren/server/src/chunk_generator.rs

71 lines
2.0 KiB
Rust

use common::terrain::TerrainChunk;
use crossbeam::channel;
use hashbrown::{hash_map::Entry, HashMap};
use specs::Entity as EcsEntity;
use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
use vek::*;
use world::{ChunkSupplement, World};
type ChunkGenResult = (
Vec2<i32>,
Result<(TerrainChunk, ChunkSupplement), EcsEntity>,
);
pub struct ChunkGenerator {
chunk_tx: channel::Sender<ChunkGenResult>,
chunk_rx: channel::Receiver<ChunkGenResult>,
pending_chunks: HashMap<Vec2<i32>, Arc<AtomicBool>>,
}
impl ChunkGenerator {
pub fn new() -> Self {
let (chunk_tx, chunk_rx) = channel::unbounded();
Self {
chunk_tx,
chunk_rx,
pending_chunks: HashMap::new(),
}
}
pub fn generate_chunk(
&mut self,
entity: EcsEntity,
key: Vec2<i32>,
thread_pool: &mut uvth::ThreadPool,
world: Arc<World>,
) {
let v = if let Entry::Vacant(v) = self.pending_chunks.entry(key) {
v
} else {
return;
};
let cancel = Arc::new(AtomicBool::new(false));
v.insert(Arc::clone(&cancel));
let chunk_tx = self.chunk_tx.clone();
thread_pool.execute(move || {
let payload = world
.generate_chunk(key, || cancel.load(Ordering::Relaxed))
.map_err(|_| entity);
let _ = chunk_tx.send((key, payload));
});
}
pub fn recv_new_chunk(&mut self) -> Option<ChunkGenResult> {
if let Ok((key, res)) = self.chunk_rx.try_recv() {
self.pending_chunks.remove(&key);
// TODO: do anything else if res is an Err?
Some((key, res))
} else {
None
}
}
pub fn pending_chunks<'a>(&'a self) -> impl Iterator<Item = Vec2<i32>> + 'a {
self.pending_chunks.keys().copied()
}
pub fn cancel_if_pending(&mut self, key: Vec2<i32>) {
if let Some(cancel) = self.pending_chunks.remove(&key) {
cancel.store(true, Ordering::Relaxed);
}
}
}