veloren/common/src/comp/body/humanoid.rs
2020-03-15 16:42:09 +01:00

827 lines
25 KiB
Rust

use rand::{seq::SliceRandom, thread_rng, Rng};
use vek::Rgb;
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Body {
pub race: Race,
pub body_type: BodyType,
pub chest: Chest,
pub belt: Belt,
pub pants: Pants,
pub hand: Hand,
pub foot: Foot,
pub shoulder: Shoulder,
pub hair_style: u8,
pub beard: u8,
pub eyebrows: Eyebrows,
pub accessory: u8,
pub hair_color: u8,
pub skin: u8,
pub eye_color: u8,
}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
let race = *(&ALL_RACES).choose(&mut rng).unwrap();
Self::random_with(&mut rng, &race)
}
#[inline]
pub fn random_with(rng: &mut impl Rng, &race: &Race) -> Self {
let body_type = *(&ALL_BODY_TYPES).choose(rng).unwrap();
Self {
race,
body_type,
chest: *(&ALL_CHESTS).choose(rng).unwrap(),
belt: *(&ALL_BELTS).choose(rng).unwrap(),
pants: *(&ALL_PANTS).choose(rng).unwrap(),
hand: *(&ALL_HANDS).choose(rng).unwrap(),
foot: *(&ALL_FEET).choose(rng).unwrap(),
shoulder: *(&ALL_SHOULDERS).choose(rng).unwrap(),
hair_style: rng.gen_range(0, race.num_hair_styles(body_type)),
beard: rng.gen_range(0, race.num_beards(body_type)),
eyebrows: *(&ALL_EYEBROWS).choose(rng).unwrap(),
accessory: rng.gen_range(0, race.num_accessories(body_type)),
hair_color: rng.gen_range(0, race.num_hair_colors()) as u8,
skin: rng.gen_range(0, race.num_skin_colors()) as u8,
eye_color: rng.gen_range(0, race.num_eye_colors()) as u8,
}
}
pub fn validate(&mut self) {
self.hair_style = self
.hair_style
.min(self.race.num_hair_styles(self.body_type) - 1);
self.beard = self.beard.min(self.race.num_beards(self.body_type) - 1);
self.hair_color = self.hair_color.min(self.race.num_hair_colors() - 1);
self.skin = self.skin.min(self.race.num_skin_colors() - 1);
self.eye_color = self.hair_style.min(self.race.num_eye_colors() - 1);
self.accessory = self
.accessory
.min(self.race.num_accessories(self.body_type) - 1);
}
}
impl From<Body> for super::Body {
fn from(body: Body) -> Self { super::Body::Humanoid(body) }
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Race {
Danari = 0,
Dwarf = 1,
Elf = 2,
Human = 3,
Orc = 4,
Undead = 5,
}
/// Data representing per-species generic data.
///
/// NOTE: Deliberately don't (yet?) implement serialize.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AllSpecies<SpeciesMeta> {
pub danari: SpeciesMeta,
pub dwarf: SpeciesMeta,
pub elf: SpeciesMeta,
pub human: SpeciesMeta,
pub orc: SpeciesMeta,
pub undead: SpeciesMeta,
}
impl<'a, SpeciesMeta> core::ops::Index<&'a Race> for AllSpecies<SpeciesMeta> {
type Output = SpeciesMeta;
#[inline]
fn index(&self, &index: &'a Race) -> &Self::Output {
match index {
Race::Danari => &self.danari,
Race::Dwarf => &self.dwarf,
Race::Elf => &self.elf,
Race::Human => &self.human,
Race::Orc => &self.orc,
Race::Undead => &self.undead,
}
}
}
pub const ALL_RACES: [Race; 6] = [
Race::Danari,
Race::Dwarf,
Race::Elf,
Race::Human,
Race::Orc,
Race::Undead,
];
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
type Item = Race;
type IntoIter = impl Iterator<Item = Self::Item>;
fn into_iter(self) -> Self::IntoIter { ALL_RACES.iter().copied() }
}
// Hair Colors
pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 11] = [
(198, 169, 113), // Philosopher's Grey
//(245, 232, 175), // Cream Blonde
//(228, 208, 147), // Gold Blonde
//(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Skin4
//(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(107, 32, 60), // Grape Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
//(146, 32, 32), // Autumn Red
];
pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 20] = [
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Skin4
(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice NobleBlue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
pub const ELF_HAIR_COLORS: [(u8, u8, u8); 23] = [
(66, 83, 113), // Mysterious Blue
(13, 76, 41), // Rainforest Green
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Skin4
(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 21] = [
(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Skin4
(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
pub const ORC_HAIR_COLORS: [(u8, u8, u8); 10] = [
(66, 66, 59), // Wise Grey
//(107, 76, 51), // Oak Skin4
//(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(54, 30, 26), // Dark Skin7
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(66, 83, 113), // Mysterious Blue
];
pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 21] = [
//(245, 232, 175), // Cream Blonde
(228, 208, 147), // Gold Blonde
//(228, 223, 141), // Platinum Blonde
(199, 131, 58), // Summer Blonde
(107, 76, 51), // Oak Skin4
(203, 154, 98), // Light Skin4
(64, 32, 18), // Skin7 Skin4
(86, 72, 71), // Ash Skin4
(57, 56, 61), // Raven Black
(101, 83, 95), // Matte Purple
(101, 57, 90), // Witch Purple
(111, 54, 117), // Punky Purple
(135, 38, 39), // Dark Red
(88, 26, 29), // Wine Red
(191, 228, 254), // Ice Blue
(92, 80, 144), // Kingfisher Blue
(146, 198, 238), // Lagoon Blue
(66, 66, 59), // Decayed Grey
//(224, 182, 184), // Candy Pink
(174, 148, 161), // Matte Pink
(0, 131, 122), // Rotten Green
(163, 186, 192), // Matte Green
(84, 139, 107), // Grass Green
(48, 61, 52), // Dark Green
];
// Skin colors
pub const DANARI_SKIN_COLORS: [Skin; 4] = [
Skin::DanariOne,
Skin::DanariTwo,
Skin::DanariThree,
Skin::DanariFour,
];
pub const DWARF_SKIN_COLORS: [Skin; 14] = [
Skin::Skin1,
Skin::Skin2,
Skin::Skin3,
Skin::Skin4,
Skin::Skin5,
Skin::Skin6,
Skin::Skin7,
Skin::Skin8,
Skin::Skin9,
Skin::Skin10,
Skin::Skin11,
Skin::Skin12,
Skin::Iron,
Skin::Steel,
];
pub const ELF_SKIN_COLORS: [Skin; 14] = [
Skin::Skin1,
Skin::Skin2,
Skin::Skin3,
Skin::Skin5,
Skin::Skin6,
Skin::Skin7,
Skin::Skin8,
Skin::Skin9,
Skin::Skin10,
Skin::Skin11,
Skin::Skin12,
Skin::ElfOne,
Skin::ElfTwo,
Skin::ElfThree,
];
pub const HUMAN_SKIN_COLORS: [Skin; 18] = [
Skin::Skin1,
Skin::Skin2,
Skin::Skin3,
Skin::Skin4,
Skin::Skin5,
Skin::Skin6,
Skin::Skin7,
Skin::Skin8,
Skin::Skin9,
Skin::Skin10,
Skin::Skin11,
Skin::Skin12,
Skin::Skin13,
Skin::Skin14,
Skin::Skin15,
Skin::Skin16,
Skin::Skin17,
Skin::Skin18,
];
pub const ORC_SKIN_COLORS: [Skin; 4] = [Skin::OrcOne, Skin::OrcTwo, Skin::OrcThree, Skin::OrcFour];
pub const UNDEAD_SKIN_COLORS: [Skin; 3] = [Skin::UndeadOne, Skin::UndeadTwo, Skin::UndeadThree];
// Eye colors
pub const DANARI_EYE_COLORS: [EyeColor; 3] = [
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
EyeColor::ViciousRed,
];
pub const DWARF_EYE_COLORS: [EyeColor; 4] = [
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
EyeColor::NobleBlue,
EyeColor::CornflowerBlue,
];
pub const ELF_EYE_COLORS: [EyeColor; 4] = [
EyeColor::NobleBlue,
EyeColor::CornflowerBlue,
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
];
pub const HUMAN_EYE_COLORS: [EyeColor; 4] = [
EyeColor::NobleBlue,
EyeColor::CornflowerBlue,
EyeColor::CuriousGreen,
EyeColor::LoyalBrown,
];
pub const ORC_EYE_COLORS: [EyeColor; 5] = [
EyeColor::LoyalBrown,
EyeColor::ExoticPurple,
EyeColor::AmberOrange,
EyeColor::PineGreen,
EyeColor::CornflowerBlue,
];
pub const UNDEAD_EYE_COLORS: [EyeColor; 5] = [
EyeColor::ViciousRed,
EyeColor::PumpkinOrange,
EyeColor::GhastlyYellow,
EyeColor::MagicPurple,
EyeColor::ToxicGreen,
];
impl Race {
fn hair_colors(self) -> &'static [(u8, u8, u8)] {
match self {
Race::Danari => &DANARI_HAIR_COLORS,
Race::Dwarf => &DWARF_HAIR_COLORS,
Race::Elf => &ELF_HAIR_COLORS,
Race::Human => &HUMAN_HAIR_COLORS,
Race::Orc => &ORC_HAIR_COLORS,
Race::Undead => &UNDEAD_HAIR_COLORS,
}
}
fn skin_colors(self) -> &'static [Skin] {
match self {
Race::Danari => &DANARI_SKIN_COLORS,
Race::Dwarf => &DWARF_SKIN_COLORS,
Race::Elf => &ELF_SKIN_COLORS,
Race::Human => &HUMAN_SKIN_COLORS,
Race::Orc => &ORC_SKIN_COLORS,
Race::Undead => &UNDEAD_SKIN_COLORS,
}
}
fn eye_colors(self) -> &'static [EyeColor] {
match self {
Race::Danari => &DANARI_EYE_COLORS,
Race::Dwarf => &DWARF_EYE_COLORS,
Race::Elf => &ELF_EYE_COLORS,
Race::Human => &HUMAN_EYE_COLORS,
Race::Orc => &ORC_EYE_COLORS,
Race::Undead => &UNDEAD_EYE_COLORS,
}
}
pub fn hair_color(self, val: u8) -> Rgb<u8> {
self.hair_colors()
.get(val as usize)
.copied()
.unwrap_or((0, 0, 0))
.into()
}
pub fn num_hair_colors(self) -> u8 { self.hair_colors().len() as u8 }
pub fn skin_color(self, val: u8) -> Skin {
self.skin_colors()
.get(val as usize)
.copied()
.unwrap_or(Skin::Skin3)
}
pub fn num_skin_colors(self) -> u8 { self.skin_colors().len() as u8 }
pub fn eye_color(self, val: u8) -> EyeColor {
self.eye_colors()
.get(val as usize)
.copied()
.unwrap_or(EyeColor::NobleBlue)
}
pub fn num_eye_colors(self) -> u8 { self.eye_colors().len() as u8 }
pub fn num_hair_styles(self, body_type: BodyType) -> u8 {
match (self, body_type) {
(Race::Danari, BodyType::Female) => 2,
(Race::Danari, BodyType::Male) => 2,
(Race::Dwarf, BodyType::Female) => 4,
(Race::Dwarf, BodyType::Male) => 3,
(Race::Elf, BodyType::Female) => 21,
(Race::Elf, BodyType::Male) => 4,
(Race::Human, BodyType::Female) => 19,
(Race::Human, BodyType::Male) => 17,
(Race::Orc, BodyType::Female) => 7,
(Race::Orc, BodyType::Male) => 8,
(Race::Undead, BodyType::Female) => 4,
(Race::Undead, BodyType::Male) => 3,
}
}
pub fn num_accessories(self, body_type: BodyType) -> u8 {
match (self, body_type) {
(Race::Danari, BodyType::Female) => 1,
(Race::Danari, BodyType::Male) => 1,
(Race::Dwarf, BodyType::Female) => 1,
(Race::Dwarf, BodyType::Male) => 1,
(Race::Elf, BodyType::Female) => 2,
(Race::Elf, BodyType::Male) => 1,
(Race::Human, BodyType::Female) => 1,
(Race::Human, BodyType::Male) => 1,
(Race::Orc, BodyType::Female) => 4,
(Race::Orc, BodyType::Male) => 5,
(Race::Undead, BodyType::Female) => 1,
(Race::Undead, BodyType::Male) => 1,
}
}
pub fn num_beards(self, body_type: BodyType) -> u8 {
match (self, body_type) {
(Race::Danari, BodyType::Female) => 1,
(Race::Danari, BodyType::Male) => 2,
(Race::Dwarf, BodyType::Female) => 1,
(Race::Dwarf, BodyType::Male) => 20,
(Race::Elf, BodyType::Female) => 1,
(Race::Elf, BodyType::Male) => 1,
(Race::Human, BodyType::Female) => 1,
(Race::Human, BodyType::Male) => 4,
(Race::Orc, BodyType::Female) => 1,
(Race::Orc, BodyType::Male) => 3,
(Race::Undead, BodyType::Female) => 1,
(Race::Undead, BodyType::Male) => 1,
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum BodyType {
Female = 0,
Male = 1,
}
pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Chest {
Blue = 0,
Brown = 1,
Dark = 2,
Green = 3,
Orange = 4,
Midnight = 5,
Kimono = 6,
Assassin = 7,
PlateGreen0 = 8,
}
pub const ALL_CHESTS: [Chest; 9] = [
Chest::Blue,
Chest::Brown,
Chest::Dark,
Chest::Green,
Chest::Orange,
Chest::Midnight,
Chest::Kimono,
Chest::Assassin,
Chest::PlateGreen0,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Belt {
Dark = 0,
TurqCloth = 1,
BloodCloth = 2,
BlackCloth = 3,
Assassin = 4,
Plate0 = 5,
}
pub const ALL_BELTS: [Belt; 6] = [
Belt::Dark,
Belt::TurqCloth,
Belt::BloodCloth,
Belt::BlackCloth,
Belt::Assassin,
Belt::Plate0,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Pants {
Blue = 0,
Brown = 1,
Dark = 2,
Green = 3,
Orange = 4,
Kimono = 5,
Assassin = 6,
PlateGreen0 = 7,
}
pub const ALL_PANTS: [Pants; 8] = [
Pants::Blue,
Pants::Brown,
Pants::Dark,
Pants::Green,
Pants::Orange,
Pants::Kimono,
Pants::Assassin,
Pants::PlateGreen0,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Hand {
Bare = 0,
Cloth = 1,
Assassin = 2,
Plate0 = 3,
}
pub const ALL_HANDS: [Hand; 4] = [Hand::Bare, Hand::Cloth, Hand::Assassin, Hand::Plate0];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Foot {
Bare = 0,
Dark = 1,
Sandal = 2,
Jester = 3,
Assassin = 4,
Plate0 = 5,
}
pub const ALL_FEET: [Foot; 6] = [
Foot::Bare,
Foot::Dark,
Foot::Sandal,
Foot::Jester,
Foot::Assassin,
Foot::Plate0,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Shoulder {
None = 0,
Brown1 = 1,
Chain = 2,
Assassin = 3,
Plate0 = 4,
}
pub const ALL_SHOULDERS: [Shoulder; 5] = [
Shoulder::None,
Shoulder::Brown1,
Shoulder::Chain,
Shoulder::Assassin,
Shoulder::Plate0,
];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Eyebrows {
Yup = 0,
}
pub const ALL_EYEBROWS: [Eyebrows; 1] = [Eyebrows::Yup];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum EyeColor {
VigorousBlack = 0,
NobleBlue = 1,
CuriousGreen = 2,
LoyalBrown = 3,
ViciousRed = 4,
PumpkinOrange = 5,
GhastlyYellow = 6,
MagicPurple = 7,
ToxicGreen = 8,
ExoticPurple = 9,
SulfurYellow = 10,
AmberOrange = 11,
PineGreen = 12,
CornflowerBlue = 13,
}
impl EyeColor {
pub fn light_rgb(self) -> Rgb<u8> {
match self {
EyeColor::VigorousBlack => Rgb::new(71, 59, 49),
EyeColor::NobleBlue => Rgb::new(75, 158, 191),
EyeColor::CuriousGreen => Rgb::new(110, 167, 113),
EyeColor::LoyalBrown => Rgb::new(73, 42, 36),
EyeColor::ViciousRed => Rgb::new(182, 0, 0),
EyeColor::PumpkinOrange => Rgb::new(220, 156, 19),
EyeColor::GhastlyYellow => Rgb::new(221, 225, 31),
EyeColor::MagicPurple => Rgb::new(137, 4, 177),
EyeColor::ToxicGreen => Rgb::new(1, 223, 1),
EyeColor::ExoticPurple => Rgb::new(95, 32, 111),
EyeColor::SulfurYellow => Rgb::new(235, 198, 94),
EyeColor::AmberOrange => Rgb::new(137, 46, 1),
EyeColor::PineGreen => Rgb::new(0, 78, 56),
EyeColor::CornflowerBlue => Rgb::new(18, 66, 90),
}
}
pub fn dark_rgb(self) -> Rgb<u8> {
match self {
EyeColor::VigorousBlack => Rgb::new(32, 32, 32),
EyeColor::NobleBlue => Rgb::new(62, 130, 159),
EyeColor::CuriousGreen => Rgb::new(81, 124, 84),
EyeColor::LoyalBrown => Rgb::new(54, 30, 26),
EyeColor::ViciousRed => Rgb::new(148, 0, 0),
EyeColor::PumpkinOrange => Rgb::new(209, 145, 18),
EyeColor::GhastlyYellow => Rgb::new(205, 212, 29),
EyeColor::MagicPurple => Rgb::new(110, 3, 143),
EyeColor::ToxicGreen => Rgb::new(1, 185, 1),
EyeColor::ExoticPurple => Rgb::new(69, 23, 80),
EyeColor::SulfurYellow => Rgb::new(209, 176, 84),
EyeColor::AmberOrange => Rgb::new(112, 40, 1),
EyeColor::PineGreen => Rgb::new(0, 54, 38),
EyeColor::CornflowerBlue => Rgb::new(13, 47, 64),
}
}
pub fn white_rgb(self) -> Rgb<u8> { Rgb::new(255, 255, 255) }
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Accessory {
Nothing = 0,
Some = 1,
}
pub const ALL_ACCESSORIES: [Accessory; 2] = [Accessory::Nothing, Accessory::Some];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Skin {
Skin1 = 0,
Skin2 = 1,
Skin3 = 2,
Skin4 = 3,
Skin5 = 4,
Skin6 = 5,
Iron = 6,
Steel = 7,
DanariOne = 8,
DanariTwo = 9,
DanariThree = 10,
DanariFour = 11,
ElfOne = 12,
ElfTwo = 13,
ElfThree = 14,
OrcOne = 15,
OrcTwo = 16,
OrcThree = 17,
UndeadOne = 18,
UndeadTwo = 19,
UndeadThree = 20,
Skin7 = 21,
Skin8 = 22,
Skin9 = 23,
Skin10 = 24,
Skin11 = 25,
Skin12 = 26,
Skin13 = 27,
Skin14 = 28,
Skin15 = 29,
Skin16 = 30,
Skin17 = 31,
Skin18 = 32,
OrcFour = 33,
}
impl Skin {
pub fn rgb(self) -> Rgb<u8> {
let color = match self {
Self::Skin1 => (255, 229, 200),
Self::Skin2 => (255, 218, 190),
Self::Skin3 => (255, 206, 180),
Self::Skin4 => (255, 195, 170),
Self::Skin5 => (240, 184, 160),
Self::Skin6 => (225, 172, 150),
Self::Skin7 => (210, 161, 140),
Self::Skin8 => (195, 149, 130),
Self::Skin9 => (180, 138, 120),
Self::Skin10 => (165, 126, 110),
Self::Skin11 => (150, 114, 100),
Self::Skin12 => (135, 103, 90),
Self::Skin13 => (120, 92, 80),
Self::Skin14 => (105, 80, 70),
Self::Skin15 => (90, 69, 60),
Self::Skin16 => (75, 57, 50),
Self::Skin17 => (60, 46, 40),
Self::Skin18 => (45, 34, 30),
Self::Iron => (135, 113, 95),
Self::Steel => (108, 94, 86),
Self::DanariOne => (104, 168, 196),
Self::DanariTwo => (30, 149, 201),
Self::DanariThree => (57, 120, 148),
Self::DanariFour => (40, 85, 105),
Self::ElfOne => (178, 164, 186),
Self::ElfTwo => (132, 139, 161),
Self::ElfThree => (148, 128, 202),
Self::OrcOne => (61, 130, 42),
Self::OrcTwo => (82, 117, 36),
Self::OrcThree => (71, 94, 42),
Self::OrcFour => (97, 54, 29),
Self::UndeadOne => (240, 243, 239),
Self::UndeadTwo => (178, 178, 178),
Self::UndeadThree => (145, 135, 121),
};
Rgb::from(color)
}
pub fn light_rgb(self) -> Rgb<u8> {
let color = match self {
Self::Skin1 => (255, 229, 200),
Self::Skin2 => (255, 218, 190),
Self::Skin3 => (255, 206, 180),
Self::Skin4 => (255, 195, 170),
Self::Skin5 => (240, 184, 160),
Self::Skin6 => (225, 172, 150),
Self::Skin7 => (210, 161, 140),
Self::Skin8 => (195, 149, 130),
Self::Skin9 => (180, 138, 120),
Self::Skin10 => (165, 126, 110),
Self::Skin11 => (150, 114, 100),
Self::Skin12 => (135, 103, 90),
Self::Skin13 => (120, 92, 80),
Self::Skin14 => (105, 80, 70),
Self::Skin15 => (90, 69, 60),
Self::Skin16 => (75, 57, 50),
Self::Skin17 => (60, 46, 40),
Self::Skin18 => (45, 34, 30),
Self::Iron => (144, 125, 106),
Self::Steel => (120, 107, 99),
Self::DanariOne => (116, 176, 208),
Self::DanariTwo => (42, 158, 206),
Self::DanariThree => (70, 133, 160),
Self::DanariFour => (53, 96, 116),
Self::ElfOne => (190, 176, 199), //178, 164, 186
Self::ElfTwo => (137, 144, 167),
Self::ElfThree => (156, 138, 209),
Self::OrcOne => (83, 165, 56),
Self::OrcTwo => (92, 132, 46),
Self::OrcThree => (84, 110, 54),
Self::OrcFour => (97, 54, 29),
Self::UndeadOne => (254, 252, 251),
Self::UndeadTwo => (190, 192, 191),
Self::UndeadThree => (160, 151, 134),
};
Rgb::from(color)
}
pub fn dark_rgb(self) -> Rgb<u8> {
let color = match self {
Self::Skin1 => (242, 217, 189),
Self::Skin2 => (242, 207, 189),
Self::Skin3 => (242, 197, 172),
Self::Skin4 => (242, 186, 162),
Self::Skin5 => (212, 173, 150),
Self::Skin6 => (212, 163, 142),
Self::Skin7 => (196, 151, 132),
Self::Skin8 => (181, 139, 121),
Self::Skin9 => (168, 129, 113),
Self::Skin10 => (153, 117, 103),
Self::Skin11 => (138, 105, 92),
Self::Skin12 => (122, 93, 82),
Self::Skin13 => (107, 82, 72),
Self::Skin14 => (92, 70, 62),
Self::Skin15 => (77, 59, 51),
Self::Skin16 => (61, 47, 41),
Self::Skin17 => (48, 37, 32),
Self::Skin18 => (33, 25, 22),
Self::Iron => (124, 99, 82),
Self::Steel => (96, 81, 72),
Self::DanariOne => (92, 155, 183),
Self::DanariTwo => (25, 142, 192),
Self::DanariThree => (52, 115, 143),
Self::DanariFour => (34, 80, 99),
Self::ElfOne => (170, 155, 175), //170, 157, 179
Self::ElfTwo => (126, 132, 153),
Self::ElfThree => (137, 121, 194),
Self::OrcOne => (55, 114, 36),
Self::OrcTwo => (70, 104, 29),
Self::OrcThree => (60, 83, 32),
Self::OrcFour => (84, 47, 25),
Self::UndeadOne => (229, 231, 230),
Self::UndeadTwo => (165, 166, 164),
Self::UndeadThree => (130, 122, 106),
};
Rgb::from(color)
}
}