veloren/server/src/events/invite.rs
2021-04-08 18:33:00 +02:00

285 lines
10 KiB
Rust

use super::group_manip;
use crate::{client::Client, Server};
use common::{
comp::{
self,
agent::{Agent, AgentEvent},
group::GroupManager,
invite::{Invite, InviteKind, InviteResponse, PendingInvites},
ChatType,
},
trade::Trades,
uid::Uid,
};
use common_net::{
msg::{InviteAnswer, ServerGeneral},
sync::WorldSyncExt,
};
use specs::world::WorldExt;
use std::time::{Duration, Instant};
use tracing::{error, warn};
/// Time before invite times out
const INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(31);
/// Reduced duration shown to the client to help alleviate latency issues
const PRESENTED_INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(30);
pub fn handle_invite(
server: &mut Server,
inviter: specs::Entity,
invitee_uid: Uid,
kind: InviteKind,
) {
let max_group_size = server.settings().max_player_group_size;
let state = server.state_mut();
let clients = state.ecs().read_storage::<Client>();
let invitee = match state.ecs().entity_from_uid(invitee_uid.into()) {
Some(t) => t,
None => {
// Inform of failure
if let Some(client) = clients.get(inviter) {
client.send_fallible(ServerGeneral::server_msg(
ChatType::Meta,
"Invite failed, target does not exist.",
));
}
return;
},
};
let uids = state.ecs().read_storage::<Uid>();
// Check if entity is trying to invite themselves
if uids
.get(inviter)
.map_or(false, |inviter_uid| *inviter_uid == invitee_uid)
{
warn!("Entity tried to invite themselves into a group/trade");
return;
}
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
if let InviteKind::Group = kind {
if !group_manip::can_invite(
state,
&clients,
&mut pending_invites,
max_group_size,
inviter,
invitee,
) {
return;
}
}
let mut agents = state.ecs().write_storage::<comp::Agent>();
let mut invites = state.ecs().write_storage::<Invite>();
if invites.contains(invitee) {
// Inform inviter that there is already an invite
if let Some(client) = clients.get(inviter) {
client.send_fallible(ServerGeneral::server_msg(
ChatType::Meta,
"This player already has a pending invite.",
));
}
return;
}
let mut invite_sent = false;
// Returns true if insertion was succesful
let mut send_invite = || {
match invites.insert(invitee, Invite { inviter, kind }) {
Err(err) => {
error!("Failed to insert Invite component: {:?}", err);
false
},
Ok(_) => {
match pending_invites.entry(inviter) {
Ok(entry) => {
entry.or_insert_with(|| PendingInvites(Vec::new())).0.push((
invitee,
kind,
Instant::now() + INVITE_TIMEOUT_DUR,
));
invite_sent = true;
true
},
Err(err) => {
error!(
"Failed to get entry for pending invites component: {:?}",
err
);
// Cleanup
invites.remove(invitee);
false
},
}
},
}
};
// If client comp
if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(inviter).copied()) {
if send_invite() {
client.send_fallible(ServerGeneral::Invite {
inviter,
timeout: PRESENTED_INVITE_TIMEOUT_DUR,
kind,
});
}
} else if let Some(agent) = agents.get_mut(invitee) {
if send_invite() {
if let Some(inviter) = uids.get(inviter) {
agent.inbox.push_front(AgentEvent::TradeInvite(*inviter));
invite_sent = true;
}
}
} else if let Some(client) = clients.get(inviter) {
client.send_fallible(ServerGeneral::server_msg(
ChatType::Meta,
"Can't invite, not a player or npc",
));
}
// Notify inviter that the invite is pending
if invite_sent {
if let Some(client) = clients.get(inviter) {
client.send_fallible(ServerGeneral::InvitePending(invitee_uid));
}
}
}
pub fn handle_invite_response(
server: &mut Server,
entity: specs::Entity,
response: InviteResponse,
) {
match response {
InviteResponse::Accept => handle_invite_accept(server, entity),
InviteResponse::Decline => handle_invite_decline(server, entity),
}
}
pub fn handle_invite_accept(server: &mut Server, entity: specs::Entity) {
let index = server.index.clone();
let state = server.state_mut();
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<Uid>();
let mut agents = state.ecs().write_storage::<Agent>();
let mut invites = state.ecs().write_storage::<Invite>();
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
let Invite { inviter, kind } = invite;
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
let pending = &mut pending_invites.get_mut(inviter)?.0;
// Check that inviter has a pending invite and remove it from the list
let invite_index = pending.iter().position(|p| p.0 == entity)?;
pending.swap_remove(invite_index);
// If no pending invites remain remove the component
if pending.is_empty() {
pending_invites.remove(inviter);
}
Some((inviter, kind))
}) {
if let (Some(client), Some(target)) = (clients.get(inviter), uids.get(entity).copied()) {
client.send_fallible(ServerGeneral::InviteComplete {
target,
answer: InviteAnswer::Accepted,
kind,
});
}
match kind {
InviteKind::Group => {
let mut group_manager = state.ecs().write_resource::<GroupManager>();
group_manager.add_group_member(
inviter,
entity,
&state.ecs().entities(),
&mut state.ecs().write_storage(),
&state.ecs().read_storage(),
&uids,
|entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
},
);
},
InviteKind::Trade => {
if let (Some(inviter_uid), Some(invitee_uid)) =
(uids.get(inviter).copied(), uids.get(entity).copied())
{
let mut trades = state.ecs().write_resource::<Trades>();
let id = trades.begin_trade(inviter_uid, invitee_uid);
let trade = trades.trades[&id].clone();
if let Some(agent) = agents.get_mut(inviter) {
agent
.inbox
.push_front(AgentEvent::TradeAccepted(invitee_uid));
}
let pricing = agents
.get(inviter)
.and_then(|a| {
a.behavior
.trade_site
.and_then(|id| index.get_site_prices(id))
})
.or_else(|| {
agents.get(entity).and_then(|a| {
a.behavior
.trade_site
.and_then(|id| index.get_site_prices(id))
})
});
clients.get(inviter).map(|c| {
c.send(ServerGeneral::UpdatePendingTrade(
id,
trade.clone(),
pricing.clone(),
))
});
clients
.get(entity)
.map(|c| c.send(ServerGeneral::UpdatePendingTrade(id, trade, pricing)));
}
},
}
}
}
pub fn handle_invite_decline(server: &mut Server, entity: specs::Entity) {
let state = server.state_mut();
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<Uid>();
let mut invites = state.ecs().write_storage::<Invite>();
if let Some((inviter, kind)) = invites.remove(entity).and_then(|invite| {
let Invite { inviter, kind } = invite;
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
let pending = &mut pending_invites.get_mut(inviter)?.0;
// Check that inviter has a pending invite and remove it from the list
let invite_index = pending.iter().position(|p| p.0 == entity)?;
pending.swap_remove(invite_index);
// If no pending invites remain remove the component
if pending.is_empty() {
pending_invites.remove(inviter);
}
Some((inviter, kind))
}) {
// Inform inviter of rejection
if let (Some(client), Some(target)) = (clients.get(inviter), uids.get(entity).copied()) {
client.send_fallible(ServerGeneral::InviteComplete {
target,
answer: InviteAnswer::Declined,
kind,
});
}
}
}