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167 lines
5.2 KiB
Rust
167 lines
5.2 KiB
Rust
use super::graphic::{Graphic, GraphicCache, Id as GraphicId};
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use crate::{
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render::{Renderer, Texture, UiTextureBindGroup},
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Error,
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};
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use common::assets::{self, AssetExt};
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use glyph_brush::GlyphBrushBuilder;
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use std::{
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borrow::Cow,
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cell::{RefCell, RefMut},
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};
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use vek::*;
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// Multiplied by current window size
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const GLYPH_CACHE_SIZE: u32 = 1;
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// Glyph cache tolerances
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// TODO: consider scaling based on dpi as well as providing as an option to the
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// user
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const SCALE_TOLERANCE: f32 = 0.5;
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const POSITION_TOLERANCE: f32 = 0.5;
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type GlyphBrush = glyph_brush::GlyphBrush<(Aabr<f32>, Aabr<f32>), ()>;
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// TODO: might not need pub
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pub type Font = glyph_brush::ab_glyph::FontArc;
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struct FontAsset(Font);
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struct FontLoader;
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impl assets::Loader<FontAsset> for FontLoader {
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fn load(data: Cow<[u8]>, _: &str) -> Result<FontAsset, assets::BoxedError> {
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let font = Font::try_from_vec(data.into_owned())?;
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Ok(FontAsset(font))
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}
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}
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impl assets::Asset for FontAsset {
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type Loader = FontLoader;
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const EXTENSION: &'static str = "ttf";
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}
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pub fn load_font(specifier: &str) -> Font { FontAsset::load_expect(specifier).read().0.clone() }
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#[derive(Clone, Copy, Default)]
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pub struct FontId(pub(super) glyph_brush::FontId);
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pub struct Cache {
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glyph_brush: RefCell<GlyphBrush>,
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glyph_cache_tex: (Texture, UiTextureBindGroup),
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graphic_cache: GraphicCache,
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}
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// TODO: Should functions be returning UiError instead of Error?
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impl Cache {
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pub fn new(renderer: &mut Renderer, default_font: Font) -> Result<Self, Error> {
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let (w, h) = renderer.resolution().into_tuple();
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let max_texture_size = renderer.max_texture_size();
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let glyph_cache_dims =
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Vec2::new(w, h).map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size).max(512));
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let glyph_brush = GlyphBrushBuilder::using_font(default_font)
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.initial_cache_size((glyph_cache_dims.x, glyph_cache_dims.y))
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.draw_cache_scale_tolerance(SCALE_TOLERANCE)
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.draw_cache_position_tolerance(POSITION_TOLERANCE)
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.build();
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let glyph_cache_tex = {
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let tex = renderer.create_dynamic_texture(glyph_cache_dims);
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let bind = renderer.ui_bind_texture(&tex);
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(tex, bind)
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};
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Ok(Self {
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glyph_brush: RefCell::new(glyph_brush),
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glyph_cache_tex,
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graphic_cache: GraphicCache::new(renderer),
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})
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}
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pub fn glyph_cache_tex(&self) -> &(Texture, UiTextureBindGroup) { &self.glyph_cache_tex }
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pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphBrush, &(Texture, UiTextureBindGroup)) {
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(self.glyph_brush.get_mut(), &self.glyph_cache_tex)
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}
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pub fn glyph_cache_mut(&mut self) -> &mut GlyphBrush { self.glyph_brush.get_mut() }
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pub fn glyph_calculator(&self) -> RefMut<GlyphBrush> { self.glyph_brush.borrow_mut() }
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// TODO: consider not re-adding default font
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pub fn add_font(&mut self, font: RawFont) -> FontId {
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let font = Font::try_from_vec(font.0).unwrap();
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let id = self.glyph_brush.get_mut().add_font(font);
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FontId(id)
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}
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/// Allows clearing out the fonts when switching languages
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pub fn clear_fonts(&mut self, default_font: Font) {
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self.glyph_brush = RefCell::new(
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self.glyph_brush
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.get_mut()
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.to_builder()
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.replace_fonts(|mut fonts| {
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fonts.clear();
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fonts.push(default_font);
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fonts
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})
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.build(),
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);
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}
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pub fn graphic_cache(&self) -> &GraphicCache { &self.graphic_cache }
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pub fn graphic_cache_mut(&mut self) -> &mut GraphicCache { &mut self.graphic_cache }
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pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
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self.graphic_cache.add_graphic(graphic)
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}
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pub fn replace_graphic(&mut self, id: GraphicId, graphic: Graphic) {
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self.graphic_cache.replace_graphic(id, graphic)
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}
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// TODO: combine resize functions
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// Resizes and clears the GraphicCache
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pub fn resize_graphic_cache(&mut self, renderer: &mut Renderer) {
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self.graphic_cache.clear_cache(renderer);
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}
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// Resizes and clears the GlyphCache
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pub fn resize_glyph_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
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let max_texture_size = renderer.max_texture_size();
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let cache_dims = renderer
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.resolution()
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.map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size).max(512));
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let glyph_brush = self.glyph_brush.get_mut();
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*glyph_brush = glyph_brush
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.to_builder()
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.initial_cache_size((cache_dims.x, cache_dims.y))
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.build();
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self.glyph_cache_tex = {
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let tex = renderer.create_dynamic_texture(cache_dims);
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let bind = renderer.ui_bind_texture(&tex);
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(tex, bind)
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};
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Ok(())
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}
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}
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// TODO: use font type instead of raw vec once we convert to full iced
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#[derive(Clone)]
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pub struct RawFont(pub Vec<u8>);
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impl From<Vec<u8>> for RawFont {
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fn from(raw: Vec<u8>) -> RawFont { RawFont(raw) }
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}
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impl assets::Asset for RawFont {
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type Loader = assets::LoadFrom<Vec<u8>, assets::BytesLoader>;
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const EXTENSION: &'static str = "ttf";
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}
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