veloren/voxygen/src/ui/ice/cache.rs
2021-06-02 23:59:45 -04:00

167 lines
5.2 KiB
Rust

use super::graphic::{Graphic, GraphicCache, Id as GraphicId};
use crate::{
render::{Renderer, Texture, UiTextureBindGroup},
Error,
};
use common::assets::{self, AssetExt};
use glyph_brush::GlyphBrushBuilder;
use std::{
borrow::Cow,
cell::{RefCell, RefMut},
};
use vek::*;
// Multiplied by current window size
const GLYPH_CACHE_SIZE: u32 = 1;
// Glyph cache tolerances
// TODO: consider scaling based on dpi as well as providing as an option to the
// user
const SCALE_TOLERANCE: f32 = 0.5;
const POSITION_TOLERANCE: f32 = 0.5;
type GlyphBrush = glyph_brush::GlyphBrush<(Aabr<f32>, Aabr<f32>), ()>;
// TODO: might not need pub
pub type Font = glyph_brush::ab_glyph::FontArc;
struct FontAsset(Font);
struct FontLoader;
impl assets::Loader<FontAsset> for FontLoader {
fn load(data: Cow<[u8]>, _: &str) -> Result<FontAsset, assets::BoxedError> {
let font = Font::try_from_vec(data.into_owned())?;
Ok(FontAsset(font))
}
}
impl assets::Asset for FontAsset {
type Loader = FontLoader;
const EXTENSION: &'static str = "ttf";
}
pub fn load_font(specifier: &str) -> Font { FontAsset::load_expect(specifier).read().0.clone() }
#[derive(Clone, Copy, Default)]
pub struct FontId(pub(super) glyph_brush::FontId);
pub struct Cache {
glyph_brush: RefCell<GlyphBrush>,
glyph_cache_tex: (Texture, UiTextureBindGroup),
graphic_cache: GraphicCache,
}
// TODO: Should functions be returning UiError instead of Error?
impl Cache {
pub fn new(renderer: &mut Renderer, default_font: Font) -> Result<Self, Error> {
let (w, h) = renderer.resolution().into_tuple();
let max_texture_size = renderer.max_texture_size();
let glyph_cache_dims =
Vec2::new(w, h).map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size).max(512));
let glyph_brush = GlyphBrushBuilder::using_font(default_font)
.initial_cache_size((glyph_cache_dims.x, glyph_cache_dims.y))
.draw_cache_scale_tolerance(SCALE_TOLERANCE)
.draw_cache_position_tolerance(POSITION_TOLERANCE)
.build();
let glyph_cache_tex = {
let tex = renderer.create_dynamic_texture(glyph_cache_dims);
let bind = renderer.ui_bind_texture(&tex);
(tex, bind)
};
Ok(Self {
glyph_brush: RefCell::new(glyph_brush),
glyph_cache_tex,
graphic_cache: GraphicCache::new(renderer),
})
}
pub fn glyph_cache_tex(&self) -> &(Texture, UiTextureBindGroup) { &self.glyph_cache_tex }
pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphBrush, &(Texture, UiTextureBindGroup)) {
(self.glyph_brush.get_mut(), &self.glyph_cache_tex)
}
pub fn glyph_cache_mut(&mut self) -> &mut GlyphBrush { self.glyph_brush.get_mut() }
pub fn glyph_calculator(&self) -> RefMut<GlyphBrush> { self.glyph_brush.borrow_mut() }
// TODO: consider not re-adding default font
pub fn add_font(&mut self, font: RawFont) -> FontId {
let font = Font::try_from_vec(font.0).unwrap();
let id = self.glyph_brush.get_mut().add_font(font);
FontId(id)
}
/// Allows clearing out the fonts when switching languages
pub fn clear_fonts(&mut self, default_font: Font) {
self.glyph_brush = RefCell::new(
self.glyph_brush
.get_mut()
.to_builder()
.replace_fonts(|mut fonts| {
fonts.clear();
fonts.push(default_font);
fonts
})
.build(),
);
}
pub fn graphic_cache(&self) -> &GraphicCache { &self.graphic_cache }
pub fn graphic_cache_mut(&mut self) -> &mut GraphicCache { &mut self.graphic_cache }
pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
self.graphic_cache.add_graphic(graphic)
}
pub fn replace_graphic(&mut self, id: GraphicId, graphic: Graphic) {
self.graphic_cache.replace_graphic(id, graphic)
}
// TODO: combine resize functions
// Resizes and clears the GraphicCache
pub fn resize_graphic_cache(&mut self, renderer: &mut Renderer) {
self.graphic_cache.clear_cache(renderer);
}
// Resizes and clears the GlyphCache
pub fn resize_glyph_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
let max_texture_size = renderer.max_texture_size();
let cache_dims = renderer
.resolution()
.map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size).max(512));
let glyph_brush = self.glyph_brush.get_mut();
*glyph_brush = glyph_brush
.to_builder()
.initial_cache_size((cache_dims.x, cache_dims.y))
.build();
self.glyph_cache_tex = {
let tex = renderer.create_dynamic_texture(cache_dims);
let bind = renderer.ui_bind_texture(&tex);
(tex, bind)
};
Ok(())
}
}
// TODO: use font type instead of raw vec once we convert to full iced
#[derive(Clone)]
pub struct RawFont(pub Vec<u8>);
impl From<Vec<u8>> for RawFont {
fn from(raw: Vec<u8>) -> RawFont { RawFont(raw) }
}
impl assets::Asset for RawFont {
type Loader = assets::LoadFrom<Vec<u8>, assets::BytesLoader>;
const EXTENSION: &'static str = "ttf";
}