..
antialias
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
fluid-frag
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
include
Get abs value of maxd and mind
2020-01-31 12:12:57 +02:00
test
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
figure-frag.glsl
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
figure-vert.glsl
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
fluid-vert.glsl
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
postprocess-frag.glsl
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
postprocess-vert.glsl
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
skybox-frag.glsl
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
skybox-vert.glsl
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
sprite-frag.glsl
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
sprite-vert.glsl
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
terrain-frag.glsl
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
terrain-vert.glsl
Bumped up the numbers further, behaves nicer still
2020-01-27 14:28:20 +00:00
ui-frag.glsl
Hack to allow minimap rotation.
2020-02-06 17:34:32 +00:00
ui-vert.glsl
Hack to allow minimap rotation.
2020-02-06 17:34:32 +00:00