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antialias
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-frag
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Remove unused waves texture
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2021-06-03 00:10:05 -04:00 |
include
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Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
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2021-06-03 00:10:06 -04:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Implement screenshots
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2021-06-02 23:59:50 -04:00 |
blit-vert.glsl
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Implement screenshots
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2021-06-02 23:59:50 -04:00 |
clouds-frag.glsl
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Remove unused shadow bind group from the cloud pipeline
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2021-06-03 00:10:05 -04:00 |
clouds-vert.glsl
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address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
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2021-06-03 00:10:06 -04:00 |
debug-frag.glsl
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Implement a Debug pipeline for hitboxes and pathfinding lines.
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2021-06-03 00:10:06 -04:00 |
debug-vert.glsl
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Implement a Debug pipeline for hitboxes and pathfinding lines.
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2021-06-03 00:10:06 -04:00 |
figure-frag.glsl
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Fix missing include
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2021-06-02 23:59:50 -04:00 |
figure-vert.glsl
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Fix point shadows.
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2021-06-02 23:59:48 -04:00 |
fluid-vert.glsl
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Remove unused waves texture
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2021-06-03 00:10:05 -04:00 |
light-shadows-directed-vert.glsl
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Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
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2021-06-03 00:10:06 -04:00 |
light-shadows-figure-vert.glsl
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Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
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2021-06-03 00:10:06 -04:00 |
light-shadows-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
light-shadows-geom.glsl
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Clouds
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2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
lod-terrain-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
lod-terrain-vert.glsl
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-06-02 23:59:50 -04:00 |
particle-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
particle-vert.glsl
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Particles for ice spikes
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2021-06-04 18:17:15 -05:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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Fix point shadows.
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2021-06-02 23:59:48 -04:00 |
postprocess-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
postprocess-vert.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
skybox-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
skybox-vert.glsl
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Address various TODOs introduced in wgpu transition
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2021-06-03 00:10:06 -04:00 |
sprite-frag.glsl
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Fix sprite vertex lookup, normalize sprite
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2021-06-02 23:59:50 -04:00 |
sprite-vert.glsl
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Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
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2021-06-03 00:10:06 -04:00 |
terrain-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
terrain-vert.glsl
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Address various TODOs introduced in wgpu transition
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2021-06-03 00:10:06 -04:00 |
ui-frag.glsl
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
ui-vert.glsl
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Fix dx12 shader issues
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2021-06-02 23:59:50 -04:00 |