veloren/common/examples/sprite_debug.rs

23 lines
653 B
Rust

use veloren_common::terrain::sprite::{Attributes, Category, SpriteKind};
fn main() {
for cat in Category::all() {
println!(
"Category::{cat:?} (value = 0x{:02X}, sprite_id_mask: {:032b}, sprite_id_size: {})",
*cat as u16,
cat.sprite_id_mask(),
cat.sprite_id_size()
);
for attr in Attributes::all() {
println!(
" - {attr:?} offset = {:?}",
cat.attr_offsets()[*attr as usize]
);
}
}
for sprite in SpriteKind::all() {
println!("SpriteKind::{sprite:?} (value = 0x{:04X})", *sprite as u16);
}
}