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23 lines
653 B
Rust
23 lines
653 B
Rust
use veloren_common::terrain::sprite::{Attributes, Category, SpriteKind};
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fn main() {
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for cat in Category::all() {
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println!(
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"Category::{cat:?} (value = 0x{:02X}, sprite_id_mask: {:032b}, sprite_id_size: {})",
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*cat as u16,
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cat.sprite_id_mask(),
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cat.sprite_id_size()
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);
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for attr in Attributes::all() {
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println!(
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" - {attr:?} offset = {:?}",
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cat.attr_offsets()[*attr as usize]
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);
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}
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}
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for sprite in SpriteKind::all() {
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println!("SpriteKind::{sprite:?} (value = 0x{:04X})", *sprite as u16);
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}
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}
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