mirror of
https://gitlab.com/veloren/veloren.git
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124 lines
3.2 KiB
Plaintext
124 lines
3.2 KiB
Plaintext
(
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{
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Run: (
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files: [
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"voxygen.audio.sfx.footsteps.stepgrass_1",
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"voxygen.audio.sfx.footsteps.stepgrass_2",
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"voxygen.audio.sfx.footsteps.stepgrass_3",
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"voxygen.audio.sfx.footsteps.stepgrass_4",
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"voxygen.audio.sfx.footsteps.stepgrass_5",
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"voxygen.audio.sfx.footsteps.stepgrass_6",
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],
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threshold: 0.25,
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),
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GliderOpen: (
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files: [
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"voxygen.audio.sfx.glider_open",
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],
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threshold: 0.5,
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),
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GliderClose: (
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files: [
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"voxygen.audio.sfx.glider_close",
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],
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threshold: 0.5,
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),
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Wield(Sword): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Sword): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Inventory(Collected): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(CollectedTool(Sword)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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Inventory(CollectedTool(Staff)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_staff",
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],
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threshold: 0.3,
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),
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Inventory(CollectFailed): (
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files: [
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"voxygen.audio.sfx.inventory.add_failed",
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],
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threshold: 0.3,
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),
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Inventory(Swapped): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Given): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Dropped): (
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files: [
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"voxygen.audio.sfx.inventory.drop_item",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Potion")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("PotionMinor")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Apple")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.apple",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Mushroom")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Cheese")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Explosion: (
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files: [
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"voxygen.audio.sfx.explosion",
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],
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threshold: 0.2,
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),
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ProjectileShot: (
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files: [
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"voxygen.audio.sfx.glider_open",
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],
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threshold: 0.5,
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),
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}
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)
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