veloren/voxygen/src/ui/widgets/tooltip.rs
Christof Petig 15b11d9154 Implement /price_list (work in progress), stub for /buy and /sell
remove outdated economic simulation code

remove old values, document

add natural resources to economy

Remove NaturalResources from Place (now in Economy)

find closest site to each chunk

implement natural resources (the distance scale is wrong)

cargo fmt

working distance calculation

this collection of natural resources seem to make sense, too much Wheat though

use natural resources and controlled area to replenish goods

increase the amount of chunks controlled by one guard to 50

add new professions and goods to the list

implement multiple products per worker

remove the old code and rename the new code to the previous name

correctly determine which goods guards will give you access to

correctly estimate the amount of natural resources controlled

adapt to new server API

instrument tooltips

Now I just need to figure out how to store a (reference to) a closure

closures for tooltip content generation

pass site/cave id to the client

Add economic information to the client structure
(not yet exchanged with the server)

Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap

Specialize the Crafter into Brewer,Bladesmith and Blacksmith

working server request for economic info from within tooltip

fully operational economic tooltips
I need to fix the id clash between caves and towns though

fix overlapping ids between caves and sites

display stock amount

correctly handle invalid (cave) ids in the request

some initial balancing, turn off most info logging

less intrusive way of implementing the dynamic tool tips in map

further tooltip cleanup

further cleanup, dynamic tooltip not fully working as intended

correctly working tooltip visibility logic

cleanup, display labor value

separate economy info request in a separate translation unit

display values as well

nicer display format for economy

add last_exports and coin to the new economy

do not allocate natural resources to Dungeons (making town so much larger)

balancing attempt

print town size statistics

cargo fmt (dead code)

resource tweaks, csv debugging

output a more interesting town (and then all sites)

fix the labor value logic (now we have meaningful prices)

load professions from ron (WIP)

use assets manager in economy

loading professions works

use professions from ron file

fix Labor debug logic

count chunks per type separately
(preparing for better resource control)

better structured resource data

traders, more professions (WIP)

fix exception when starting the simulation

fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading

documentation clean up

fix merge artifact

Revise trader mechanic

start Coin with a reasonable default

remove the outdated economy code

preserve documentation from removed old structure

output neighboring sites (preparation)

pass list of neighbors to economy

add trade structures

trading stub

Description of purpose by zesterer on Discord

remember prices (needed for planning)

avoid growing the order vector unboundedly

into_iter doesn't clear the Vec, so clear it manually

use drain to process Vecs, avoid clone

fix the test server

implement a test stub (I need to get it faster than 30 seconds to be more useful)

enable info output in test

debug missing and extra goods

use the same logging extension as water, activate feature

update dependencies

determine good prices, good exchange goods

a working set of revisions

a cozy world which economy tests in 2s

first order planning version

fun with package version

buy according to value/priority, not missing amount

introduce min price constant, fix order priority

in depth debugging

with a correct sign the trading plans start to make sense

move the trade planning to a separate function

rename new function

reorganize code into subroutines (much cleaner)

each trading step now has its own function

cut down the number of debugging output

introduce RoadSecurity and Transportation

transport capacity bookkeeping

only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)

Coin is now listed as a payment (although not used)

proper transportation estimation (although 0)

remove more left overs uncovered by viewing the code in a merge request

use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)

don't order the missing good multiple times
also it uses coin to buy things!

fix warnings and use the transportation from stock again

cargo fmt

prepare evaluation of trade

don't count transportation multiple times

fix merge artifact

operational trade planning
trade itself is still misleading

make clippy happy

clean up

correct labor ratio of merchants (no need to multiply with amount produced)

incomplete merchant labor_value computation

correct last commit

make economy of scale more explicit

make clippy happy (and code cleaner)

more merchant tweaks (more pop=better)

beginning of real trading code

revert the update of dependencies

remove stale comments/unused code

trading implementation complete (but untested)

something is still strange ...

fix sign in trading

another sign fix

some bugfixes and plenty of debugging code

another bug fixed, more to go

fix another invariant (rounding will lead to very small negative value)

introduce Terrain and Territory

fix merge mistakes
2021-03-14 03:18:32 +00:00

513 lines
16 KiB
Rust

use super::image_frame::ImageFrame;
use conrod_core::{
builder_method, builder_methods, image, input::global::Global, position::Dimension, text,
widget, widget_ids, Color, Colorable, FontSize, Positionable, Sizeable, Ui, UiCell, Widget,
WidgetCommon, WidgetStyle,
};
use std::time::{Duration, Instant};
#[derive(Copy, Clone)]
struct Hover(widget::Id, [f64; 2]);
#[derive(Copy, Clone)]
enum HoverState {
Hovering(Hover),
Fading(Instant, Hover, Option<(Instant, widget::Id)>),
Start(Instant, widget::Id),
None,
}
// Spacing between the tooltip and mouse
const MOUSE_PAD_Y: f64 = 15.0;
const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0); // Default text color
pub struct TooltipManager {
tooltip_id: widget::Id,
state: HoverState,
// How long before a tooltip is displayed when hovering
hover_dur: Duration,
// How long it takes a tooltip to disappear
fade_dur: Duration,
// Current scaling of the ui
logical_scale_factor: f64,
}
impl TooltipManager {
pub fn new(
mut generator: widget::id::Generator,
hover_dur: Duration,
fade_dur: Duration,
logical_scale_factor: f64,
) -> Self {
Self {
tooltip_id: generator.next(),
state: HoverState::None,
hover_dur,
fade_dur,
logical_scale_factor,
}
}
pub fn maintain(&mut self, input: &Global, logical_scale_factor: f64) {
self.logical_scale_factor = logical_scale_factor;
let current = &input.current;
if let Some(um_id) = current.widget_under_mouse {
match self.state {
HoverState::Hovering(hover) if um_id == hover.0 => (),
HoverState::Hovering(hover) => {
self.state =
HoverState::Fading(Instant::now(), hover, Some((Instant::now(), um_id)))
},
HoverState::Fading(_, _, Some((_, id))) if um_id == id => {},
HoverState::Fading(start, hover, _) => {
self.state = HoverState::Fading(start, hover, Some((Instant::now(), um_id)))
},
HoverState::Start(_, id) if um_id == id => (),
HoverState::Start(_, _) | HoverState::None => {
self.state = HoverState::Start(Instant::now(), um_id)
},
}
} else {
match self.state {
HoverState::Hovering(hover) => {
self.state = HoverState::Fading(Instant::now(), hover, None)
},
HoverState::Fading(start, hover, Some((_, _))) => {
self.state = HoverState::Fading(start, hover, None)
},
HoverState::Start(_, _) => self.state = HoverState::None,
HoverState::Fading(_, _, None) | HoverState::None => (),
}
}
// Handle fade timing
if let HoverState::Fading(start, _, maybe_hover) = self.state {
if start.elapsed() > self.fade_dur {
self.state = match maybe_hover {
Some((start, hover)) => HoverState::Start(start, hover),
None => HoverState::None,
};
}
}
}
// return true if visible
#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
fn set_tooltip(
&mut self,
tooltip: &Tooltip,
title_text: &str,
desc_text: &str,
title_col: Color,
img_id: Option<image::Id>,
image_dims: Option<(f64, f64)>,
src_id: widget::Id,
ui: &mut UiCell,
) -> bool {
let tooltip_id = self.tooltip_id;
let mp_h = MOUSE_PAD_Y / self.logical_scale_factor;
let tooltip = |transparency, mouse_pos: [f64; 2], ui: &mut UiCell| {
// Fill in text and the potential image beforehand to get an accurate size for
// spacing
let tooltip = tooltip
.clone()
.title(title_text)
.desc(desc_text)
.title_col(title_col)
.image(img_id)
.image_dims(image_dims);
let [t_w, t_h] = tooltip.get_wh(ui).unwrap_or([0.0, 0.0]);
let [m_x, m_y] = [mouse_pos[0], mouse_pos[1]];
let (w_w, w_h) = (ui.win_w, ui.win_h);
// Determine position based on size and mouse position
// Flow to the top left of the mouse when there is space
let x = if (m_x + w_w / 2.0) > t_w {
m_x - t_w / 2.0
} else {
m_x + t_w / 2.0
};
let y = if w_h - (m_y + w_h / 2.0) > t_h + mp_h {
m_y + mp_h + t_h / 2.0
} else {
m_y - mp_h - t_h / 2.0
};
tooltip
.floating(true)
.transparency(transparency)
.x_y(x, y)
.set(tooltip_id, ui);
};
match self.state {
HoverState::Hovering(Hover(id, xy)) if id == src_id => tooltip(1.0, xy, ui),
HoverState::Fading(start, Hover(id, xy), _) if id == src_id => tooltip(
(0.1f32 - start.elapsed().as_millis() as f32 / self.hover_dur.as_millis() as f32)
.max(0.0),
xy,
ui,
),
HoverState::Start(start, id) if id == src_id && start.elapsed() > self.hover_dur => {
let xy = ui.global_input().current.mouse.xy;
self.state = HoverState::Hovering(Hover(id, xy));
tooltip(1.0, xy, ui);
},
_ => (),
}
matches!(self.state, HoverState::Hovering(Hover(id, _)) if id == src_id)
}
}
pub struct Tooltipped<'a, W> {
inner: W,
tooltip_manager: &'a mut TooltipManager,
title_text: &'a str,
desc_text: &'a str,
img_id: Option<image::Id>,
image_dims: Option<(f64, f64)>,
tooltip: &'a Tooltip<'a>,
title_col: Color,
}
impl<'a, W: Widget> Tooltipped<'a, W> {
pub fn tooltip_image(mut self, img_id: image::Id) -> Self {
self.img_id = Some(img_id);
self
}
pub fn tooltip_image_dims(mut self, dims: (f64, f64)) -> Self {
self.image_dims = Some(dims);
self
}
pub fn set_ext(self, id: widget::Id, ui: &mut UiCell) -> (W::Event, bool) {
let event = self.inner.set(id, ui);
let visible = self.tooltip_manager.set_tooltip(
self.tooltip,
self.title_text,
self.desc_text,
self.title_col,
self.img_id,
self.image_dims,
id,
ui,
);
(event, visible)
}
pub fn set(self, id: widget::Id, ui: &mut UiCell) -> W::Event { self.set_ext(id, ui).0 }
}
pub trait Tooltipable {
// If `Tooltip` is expensive to construct accept a closure here instead.
fn with_tooltip<'a>(
self,
tooltip_manager: &'a mut TooltipManager,
title_text: &'a str,
desc_text: &'a str,
tooltip: &'a Tooltip<'a>,
title_col: Color,
) -> Tooltipped<'a, Self>
where
Self: std::marker::Sized;
}
impl<W: Widget> Tooltipable for W {
fn with_tooltip<'a>(
self,
tooltip_manager: &'a mut TooltipManager,
title_text: &'a str,
desc_text: &'a str,
tooltip: &'a Tooltip<'a>,
title_col: Color,
) -> Tooltipped<'a, W> {
Tooltipped {
inner: self,
tooltip_manager,
title_text,
desc_text,
img_id: None,
image_dims: None,
tooltip,
title_col,
}
}
}
/// Vertical spacing between elements of the tooltip
const V_PAD: f64 = 10.0;
/// Horizontal spacing between elements of the tooltip
const H_PAD: f64 = 10.0;
/// Default portion of inner width that goes to an image
const IMAGE_W_FRAC: f64 = 0.3;
/// Default width multiplied by the description font size
const DEFAULT_CHAR_W: f64 = 30.0;
/// Text vertical spacing factor to account for overhanging text
const TEXT_SPACE_FACTOR: f64 = 0.35;
/// A widget for displaying tooltips
#[derive(Clone, WidgetCommon)]
pub struct Tooltip<'a> {
#[conrod(common_builder)]
common: widget::CommonBuilder,
title_text: &'a str,
desc_text: &'a str,
title_col: Color,
image: Option<image::Id>,
image_dims: Option<(f64, f64)>,
style: Style,
transparency: f32,
image_frame: ImageFrame,
}
#[derive(Clone, Debug, Default, PartialEq, WidgetStyle)]
pub struct Style {
#[conrod(default = "Color::Rgba(1.0, 1.0, 1.0, 1.0)")]
pub color: Option<Color>,
title: widget::text::Style,
desc: widget::text::Style,
// add background imgs here
}
widget_ids! {
struct Ids {
title,
desc,
image_frame,
image,
}
}
pub struct State {
ids: Ids,
}
impl<'a> Tooltip<'a> {
builder_methods! {
pub desc_text_color { style.desc.color = Some(Color) }
pub title_font_size { style.title.font_size = Some(FontSize) }
pub desc_font_size { style.desc.font_size = Some(FontSize) }
pub title_justify { style.title.justify = Some(text::Justify) }
pub desc_justify { style.desc.justify = Some(text::Justify) }
image { image = Option<image::Id> }
title { title_text = &'a str }
desc { desc_text = &'a str }
image_dims { image_dims = Option<(f64, f64)> }
transparency { transparency = f32 }
title_col { title_col = Color}
}
pub fn new(image_frame: ImageFrame) -> Self {
Tooltip {
common: widget::CommonBuilder::default(),
style: Style::default(),
title_text: "",
desc_text: "",
transparency: 1.0,
image_frame,
image: None,
image_dims: None,
title_col: TEXT_COLOR,
}
}
/// Align the text to the left of its bounding **Rect**'s *x* axis range.
//pub fn left_justify(self) -> Self {
// self.justify(text::Justify::Left)
//}
/// Align the text to the middle of its bounding **Rect**'s *x* axis range.
//pub fn center_justify(self) -> Self {
// self.justify(text::Justify::Center)
//}
/// Align the text to the right of its bounding **Rect**'s *x* axis range.
//pub fn right_justify(self) -> Self {
// self.justify(text::Justify::Right)
//}
fn text_image_width(&self, total_width: f64) -> (f64, f64) {
let inner_width = (total_width - H_PAD * 2.0).max(0.0);
// Image defaults to 30% of the width
let image_w = if self.image.is_some() {
match self.image_dims {
Some((w, _)) => w,
None => (inner_width - H_PAD).max(0.0) * IMAGE_W_FRAC,
}
} else {
0.0
};
// Text gets the remaining width
let text_w = (inner_width
- if self.image.is_some() {
image_w + H_PAD
} else {
0.0
})
.max(0.0);
(text_w, image_w)
}
/// Specify the font used for displaying the text.
pub fn font_id(mut self, font_id: text::font::Id) -> Self {
self.style.title.font_id = Some(Some(font_id));
self.style.desc.font_id = Some(Some(font_id));
self
}
}
impl<'a> Widget for Tooltip<'a> {
type Event = ();
type State = State;
type Style = Style;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style { self.style.clone() }
fn update(self, args: widget::UpdateArgs<Self>) {
let widget::UpdateArgs {
id,
state,
rect,
style,
ui,
..
} = args;
// Widths
let (text_w, image_w) = self.text_image_width(rect.w());
// Apply transparency
let color = style.color(ui.theme()).alpha(self.transparency);
// Background image frame
self.image_frame
.wh(rect.dim())
.xy(rect.xy())
.graphics_for(id)
.parent(id)
.color(color)
.set(state.ids.image_frame, ui);
// Image
if let Some(img_id) = self.image {
widget::Image::new(img_id)
.w_h(image_w, self.image_dims.map_or(image_w, |(_, h)| h))
.graphics_for(id)
.parent(id)
.color(Some(color))
.top_left_with_margins_on(state.ids.image_frame, V_PAD, H_PAD)
.set(state.ids.image, ui);
}
// Spacing for overhanging text
let title_space = self.style.title.font_size(&ui.theme) as f64 * TEXT_SPACE_FACTOR;
// Title of tooltip
if !self.title_text.is_empty() {
let title = widget::Text::new(self.title_text)
.w(text_w)
.graphics_for(id)
.parent(id)
.with_style(self.style.title)
// Apply transparency
.color(self.title_col);
if self.image.is_some() {
title
.right_from(state.ids.image, H_PAD)
.align_top_of(state.ids.image)
} else {
title.top_left_with_margins_on(state.ids.image_frame, V_PAD, H_PAD)
}
.set(state.ids.title, ui);
}
// Description of tooltip
let desc = widget::Text::new(self.desc_text)
.w(text_w)
.graphics_for(id)
.parent(id)
// Apply transparency
.color(style.desc.color(ui.theme()).alpha(self.transparency))
.with_style(self.style.desc);
if !self.title_text.is_empty() {
desc.down_from(state.ids.title, V_PAD * 0.5 + title_space)
.align_left_of(state.ids.title)
} else if self.image.is_some() {
desc.right_from(state.ids.image, H_PAD)
.align_top_of(state.ids.image)
} else {
desc.top_left_with_margins_on(state.ids.image_frame, V_PAD, H_PAD)
}
.set(state.ids.desc, ui);
}
/// Default width is based on the description font size unless the text is
/// small enough to fit on a single line
fn default_x_dimension(&self, ui: &Ui) -> Dimension {
let single_line_title_w = widget::Text::new(self.title_text)
.with_style(self.style.title)
.get_w(ui)
.unwrap_or(0.0);
let single_line_desc_w = widget::Text::new(self.desc_text)
.with_style(self.style.desc)
.get_w(ui)
.unwrap_or(0.0);
let text_w = single_line_title_w.max(single_line_desc_w);
let inner_w = if self.image.is_some() {
match self.image_dims {
Some((w, _)) => w + text_w + H_PAD,
None => text_w / (1.0 - IMAGE_W_FRAC) + H_PAD,
}
} else {
text_w
};
let width =
inner_w.min(self.style.desc.font_size(&ui.theme) as f64 * DEFAULT_CHAR_W) + 2.0 * H_PAD;
Dimension::Absolute(width)
}
fn default_y_dimension(&self, ui: &Ui) -> Dimension {
let (text_w, image_w) = self.text_image_width(self.get_w(ui).unwrap_or(0.0));
let title_h = if self.title_text.is_empty() {
0.0
} else {
widget::Text::new(self.title_text)
.with_style(self.style.title)
.w(text_w)
.get_h(ui)
.unwrap_or(0.0)
+ self.style.title.font_size(&ui.theme) as f64 * TEXT_SPACE_FACTOR
+ 0.5 * V_PAD
};
let desc_h = if self.desc_text.is_empty() {
0.0
} else {
widget::Text::new(self.desc_text)
.with_style(self.style.desc)
.w(text_w)
.get_h(ui)
.unwrap_or(0.0)
+ self.style.desc.font_size(&ui.theme) as f64 * TEXT_SPACE_FACTOR
};
// Image defaults to square shape
let image_h = self.image_dims.map_or(image_w, |(_, h)| h);
// Title height + desc height + padding/spacing
let height = (title_h + desc_h).max(image_h) + 2.0 * V_PAD;
Dimension::Absolute(height)
}
}
impl<'a> Colorable for Tooltip<'a> {
builder_method!(color { style.color = Some(Color) });
}