veloren/common/src/states/boost.rs

79 lines
2.3 KiB
Rust

use crate::{
comp::{character_state::OutputEvents, CharacterState, StateUpdate},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
/// Separated out to condense update portions of character state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub movement_duration: Duration,
pub only_up: bool,
pub speed: f32,
pub max_exit_velocity: f32,
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
/// Struct containing data that does not change over the course of the
/// character state
pub static_data: StaticData,
/// Timer for each stage
pub timer: Duration,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_move(data, &mut update, 1.0);
if self.timer < self.static_data.movement_duration {
// Movement
if self.static_data.only_up {
update.vel.0.z += self.static_data.speed * data.dt.0;
} else {
update.vel.0 += *data.inputs.look_dir * self.static_data.speed * data.dt.0;
}
update.character = CharacterState::Boost(Data {
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
// Done
if input_is_pressed(data, self.static_data.ability_info.input) {
reset_state(self, data, output_events, &mut update);
} else {
update.vel.0 = update.vel.0.try_normalized().unwrap_or_default()
* update
.vel
.0
.magnitude()
.min(self.static_data.max_exit_velocity);
end_ability(data, &mut update);
}
}
update
}
}
fn reset_state(
data: &Data,
join: &JoinData,
output_events: &mut OutputEvents,
update: &mut StateUpdate,
) {
handle_input(
join,
output_events,
update,
data.static_data.ability_info.input,
);
}