veloren/voxygen
Joshua Yanovski 978b7232db Make meshing work properly for rapid changes.
The previous fix accidentally caused meshing to not perform an update if
a chunk was already actively meshing; this change fixes this behavior to
go back to the old behavior.  It also fixes a subtle bug where sprites
would be using old lighting if a chunk was being actively meshed on the
same tick that a sprite change happened (this should only affect things
in a handful of circumstances and could be avoided if, e.g., only color
was changing, but this can be addressed better at another time).
2021-05-18 12:43:38 -07:00
..
anim Revert "Merge branch 'snowram/hacky-mount' into 'master'" 2021-05-14 13:43:20 +00:00
benches rayon::join creates a global threadpool, which is only used in /world 2021-05-04 21:06:07 +02:00
examples (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
i18n Refactor i18n analysis code and improve UX of testing binary 2021-05-10 22:13:00 +00:00
src Make meshing work properly for rapid changes. 2021-05-18 12:43:38 -07:00
build.rs feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Cargo.toml Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
clippy.toml (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00