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978b7232db
The previous fix accidentally caused meshing to not perform an update if a chunk was already actively meshing; this change fixes this behavior to go back to the old behavior. It also fixes a subtle bug where sprites would be using old lighting if a chunk was being actively meshed on the same tick that a sprite change happened (this should only affect things in a handful of circumstances and could be avoided if, e.g., only color was changing, but this can be addressed better at another time). |
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anim | ||
benches | ||
examples | ||
i18n | ||
src | ||
build.rs | ||
Cargo.toml | ||
clippy.toml |