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balanced_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
balanced_finisher.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
balanced_thrust.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
cleaving_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
cleaving_dive.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
cleaving_finisher.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
cleaving_spin.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
crippling_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
crippling_finisher.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
crippling_gouge.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
crippling_strike.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
defensive_bulwark.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
defensive_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
defensive_retreat.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
heavy_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
heavy_finisher.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
heavy_fortitude.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
heavy_pommelstrike.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
mobility_agility.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
mobility_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
mobility_feint.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
offensive_advance.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
offensive_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
offensive_finisher.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
parrying_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
parrying_counter.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
parrying_parry.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
parrying_riposte.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
reaching_charge.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
reaching_combo.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
reaching_flurry.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
reaching_skewer.ron
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |