veloren/assets/voxygen/item_image_manifest.ron
2021-03-07 03:48:50 -05:00

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// Png(specifier),
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
// Weapons
// Diary Example Images
Tool("example_sword"): VoxTrans(
"voxel.weapon.sword.greatsword_2h_dullahan",
(0.0, 0.0, 0.0), (90.0, 80.0, 0.0), 1.0,
),
Tool("example_axe"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-0",
(0.0, 0.0, 0.0), (-90.0, 70.0, 0.0), 1.0,
),
Tool("example_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_ramshead",
(-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0,
),
Tool("example_bow"): VoxTrans(
"voxel.weapon.bow.velorite",
(-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0,
),
Tool("example_staff_fire"): VoxTrans(
"voxel.weapon.staff.firestaff_saurok",
(-1.0, 0.0, 0.0), (-100.0, -140.0, 0.0), 1.0,
),
Tool("example_sceptre"): VoxTrans(
"voxel.weapon.sceptre.wood-nature",
(-1.0, 0.0, 0.0), (-90.0, 55.0, 0.0), 1.0,
),
Tool("example_dagger"): VoxTrans(
"voxel.weapon.dagger.dagger_basic-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("example_shield"): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("example_general_combat_left"): VoxTrans(
"voxel.weapon.sword.long_2h_saurok",
(0.0, 0.0, 0.0), (85.0, -90.0, -40.0), 1.0,
),
Tool("example_general_combat_right"): VoxTrans(
"voxel.weapon.sword.long_2h_saurok",
(0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0,
),
// Bows
Tool("common.items.weapons.bow.bone-0"): VoxTrans(
"voxel.weapon.bow.bone-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-1"): VoxTrans(
"voxel.weapon.bow.bone-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-2"): VoxTrans(
"voxel.weapon.bow.bone-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-3"): VoxTrans(
"voxel.weapon.bow.bone-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-0"): VoxTrans(
"voxel.weapon.bow.eldwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-1"): VoxTrans(
"voxel.weapon.bow.eldwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-2"): VoxTrans(
"voxel.weapon.bow.eldwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-0"): VoxTrans(
"voxel.weapon.bow.frostwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-1"): VoxTrans(
"voxel.weapon.bow.frostwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-2"): VoxTrans(
"voxel.weapon.bow.frostwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-0"): VoxTrans(
"voxel.weapon.bow.hardwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-1"): VoxTrans(
"voxel.weapon.bow.hardwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-2"): VoxTrans(
"voxel.weapon.bow.hardwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-3"): VoxTrans(
"voxel.weapon.bow.hardwood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-4"): VoxTrans(
"voxel.weapon.bow.hardwood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-5"): VoxTrans(
"voxel.weapon.bow.hardwood-5",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-0"): VoxTrans(
"voxel.weapon.bow.metal-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-1"): VoxTrans(
"voxel.weapon.bow.metal-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-2"): VoxTrans(
"voxel.weapon.bow.metal-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-3"): VoxTrans(
"voxel.weapon.bow.metal-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-4"): VoxTrans(
"voxel.weapon.bow.metal-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-0"): VoxTrans(
"voxel.weapon.bow.rawwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-1"): VoxTrans(
"voxel.weapon.bow.rawwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.sagitta"): VoxTrans(
"voxel.weapon.bow.sagitta",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.starter"): VoxTrans(
"voxel.weapon.bow.starter",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.velorite"): VoxTrans(
"voxel.weapon.bow.velorite",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-0"): VoxTrans(
"voxel.weapon.bow.wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-1"): VoxTrans(
"voxel.weapon.bow.wood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-2"): VoxTrans(
"voxel.weapon.bow.wood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-3"): VoxTrans(
"voxel.weapon.bow.wood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-4"): VoxTrans(
"voxel.weapon.bow.wood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
Tool("common.items.weapons.dagger.starter_dagger"): VoxTrans(
"voxel.weapon.dagger.dagger_rusty",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.dagger.basic_0"): VoxTrans(
"voxel.weapon.dagger.dagger_basic-0",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.dagger.cultist_0"): VoxTrans(
"voxel.weapon.dagger.dagger_cult-0",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
// Swords
Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans(
"voxel.weapon.sword.bloodsteel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans(
"voxel.weapon.sword.bloodsteel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans(
"voxel.weapon.sword.bloodsteel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-0"): VoxTrans(
"voxel.weapon.sword.bronze-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-1"): VoxTrans(
"voxel.weapon.sword.bronze-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-2"): VoxTrans(
"voxel.weapon.sword.bronze-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.caladbolg"): VoxTrans(
"voxel.weapon.sword.caladbolg",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-0"): VoxTrans(
"voxel.weapon.sword.cobalt-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-1"): VoxTrans(
"voxel.weapon.sword.cobalt-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-2"): VoxTrans(
"voxel.weapon.sword.cobalt-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-3"): VoxTrans(
"voxel.weapon.sword.cobalt-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cultist"): VoxTrans(
"voxel.weapon.sword.cultist",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-0"): VoxTrans(
"voxel.weapon.sword.frost-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-1"): VoxTrans(
"voxel.weapon.sword.frost-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-0"): VoxTrans(
"voxel.weapon.sword.iron-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-1"): VoxTrans(
"voxel.weapon.sword.iron-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-10"): VoxTrans(
"voxel.weapon.sword.iron-10",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-2"): VoxTrans(
"voxel.weapon.sword.iron-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-3"): VoxTrans(
"voxel.weapon.sword.iron-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-4"): VoxTrans(
"voxel.weapon.sword.iron-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-5"): VoxTrans(
"voxel.weapon.sword.iron-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-6"): VoxTrans(
"voxel.weapon.sword.iron-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-7"): VoxTrans(
"voxel.weapon.sword.iron-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-8"): VoxTrans(
"voxel.weapon.sword.iron-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-9"): VoxTrans(
"voxel.weapon.sword.iron-9",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.starter"): VoxTrans(
"voxel.weapon.sword.starter",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-0"): VoxTrans(
"voxel.weapon.sword.steel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-1"): VoxTrans(
"voxel.weapon.sword.steel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-2"): VoxTrans(
"voxel.weapon.sword.steel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-3"): VoxTrans(
"voxel.weapon.sword.steel-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-4"): VoxTrans(
"voxel.weapon.sword.steel-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-5"): VoxTrans(
"voxel.weapon.sword.steel-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-6"): VoxTrans(
"voxel.weapon.sword.steel-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-7"): VoxTrans(
"voxel.weapon.sword.steel-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-8"): VoxTrans(
"voxel.weapon.sword.steel-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-0"): VoxTrans(
"voxel.weapon.sword.stone-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-1"): VoxTrans(
"voxel.weapon.sword.stone-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-2"): VoxTrans(
"voxel.weapon.sword.stone-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-0"): VoxTrans(
"voxel.weapon.sword.wood-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-1"): VoxTrans(
"voxel.weapon.sword.wood-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-2"): VoxTrans(
"voxel.weapon.sword.wood-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.debug.admin_sword"): VoxTrans(
"voxel.weapon.sword.frost-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
// 1h Swords
Tool("common.items.weapons.sword_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bloodsteel-2"): VoxTrans(
"voxel.weapon.sword_1h.bloodsteel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-0"): VoxTrans(
"voxel.weapon.sword_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-1"): VoxTrans(
"voxel.weapon.sword_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.bronze-2"): VoxTrans(
"voxel.weapon.sword_1h.bronze-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-0"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-1"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-2"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.cobalt-3"): VoxTrans(
"voxel.weapon.sword_1h.cobalt-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-0"): VoxTrans(
"voxel.weapon.sword_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-1"): VoxTrans(
"voxel.weapon.sword_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-2"): VoxTrans(
"voxel.weapon.sword_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-3"): VoxTrans(
"voxel.weapon.sword_1h.iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.iron-4"): VoxTrans(
"voxel.weapon.sword_1h.iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.obsidian-0"): VoxTrans(
"voxel.weapon.sword_1h.obsidian-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.sword_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.orichalcum-1"): VoxTrans(
"voxel.weapon.sword_1h.orichalcum-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-0"): VoxTrans(
"voxel.weapon.sword_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-1"): VoxTrans(
"voxel.weapon.sword_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-2"): VoxTrans(
"voxel.weapon.sword_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sword_1h.steel-3"): VoxTrans(
"voxel.weapon.sword_1h.steel-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Axes
Tool("common.items.weapons.axe.starter_axe"): VoxTrans(
"voxel.weapon.axe.2haxe_rusty",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.orc_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_orc-0",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.13,
),
Tool("common.items.weapons.axe.worn_iron_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-0",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.worn_iron_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-1",
(1.0, 0.5, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.worn_iron_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-2",
(1.0, 0.8, 0.0), (-135.0, 90.0, 0.0), 1.15,
),
Tool("common.items.weapons.axe.worn_iron_axe-3"): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-3",
(1.0, 0.5, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.worn_iron_axe-4"): VoxTrans(
"voxel.weapon.axe.2haxe_worn_iron-4",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bronze_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-0",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.bronze_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-1",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-2",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.,
),
Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05,
),
Tool("common.items.weapons.axe.iron_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.iron_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-3"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-4"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05,
),
Tool("common.items.weapons.axe.iron_axe-5"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-5",
(1.0, -0.5, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-6"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-6",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.iron_axe-7"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-7",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.iron_axe-8"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-8",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.13,
),
Tool("common.items.weapons.axe.iron_axe-9"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-9",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.steel_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-3"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-4"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-4",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.steel_axe-5"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-5",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.steel_axe-6"): VoxTrans(
"voxel.weapon.axe.2haxe_steel-6",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bloodsteel_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.15,
),
Tool("common.items.weapons.axe.bloodsteel_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-1",
(1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.bloodsteel_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_bloodsteel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.cobalt_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_malachite-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.parashu"): VoxTrans(
"voxel.weapon.axe.parashu",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// 1h Axes
Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans(
"voxel.weapon.axe_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans(
"voxel.weapon.axe_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans(
"voxel.weapon.axe_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans(
"voxel.weapon.axe_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans(
"voxel.weapon.axe_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans(
"voxel.weapon.axe_1h.iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.axe_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans(
"voxel.weapon.axe_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans(
"voxel.weapon.axe_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans(
"voxel.weapon.axe_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans(
"voxel.weapon.axe_1h.stone-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans(
"voxel.weapon.axe_1h.stone-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans(
"voxel.weapon.axe_1h.wood-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans(
"voxel.weapon.axe_1h.wood-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Hammers
Tool("common.items.weapons.hammer.hammer_1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_rusty",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.starter_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_rusty",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.wood_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_wood-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.flimsy_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_flimsy",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.stone_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_stone-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.worn_iron_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.worn_iron_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.worn_iron_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.worn_iron_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_worn_iron-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.bronze_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.bronze_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_bronze-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-4"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-5"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-6"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-6",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-7"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-7",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.iron_hammer-8"): VoxTrans(
"voxel.weapon.hammer.2hhammer_iron-8",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-2"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-2",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-3"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-3",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-4"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-4",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.steel_hammer-5"): VoxTrans(
"voxel.weapon.hammer.2hhammer_steel-5",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cobalt_hammer-0"): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cobalt_hammer-1"): VoxTrans(
"voxel.weapon.hammer.2hhammer_cobalt-1",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.runic_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_runic",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.ramshead_hammer"): VoxTrans(
"voxel.weapon.hammer.2hhammer_ramshead",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.mjolnir"): VoxTrans(
"voxel.weapon.hammer.2hhammer_mjolnir",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.hammer.cultist_purp_2h-0"): VoxTrans(
"voxel.weapon.hammer.cult_purp-0",
(2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// 1h Hammers
Tool("common.items.weapons.hammer_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.hammer_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.hammer_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bronze-0"): VoxTrans(
"voxel.weapon.hammer_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.bronze-1"): VoxTrans(
"voxel.weapon.hammer_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.cobalt-0"): VoxTrans(
"voxel.weapon.hammer_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.cobalt-1"): VoxTrans(
"voxel.weapon.hammer_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-0"): VoxTrans(
"voxel.weapon.hammer_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-1"): VoxTrans(
"voxel.weapon.hammer_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.iron-2"): VoxTrans(
"voxel.weapon.hammer_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.hammer_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-0"): VoxTrans(
"voxel.weapon.hammer_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-1"): VoxTrans(
"voxel.weapon.hammer_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.steel-2"): VoxTrans(
"voxel.weapon.hammer_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.stone-0"): VoxTrans(
"voxel.weapon.hammer_1h.stone-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.stone-1"): VoxTrans(
"voxel.weapon.hammer_1h.stone-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.wood-0"): VoxTrans(
"voxel.weapon.hammer_1h.wood-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.hammer_1h.wood-1"): VoxTrans(
"voxel.weapon.hammer_1h.wood-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Staffs
Tool("common.items.weapons.staff.staff_1"): VoxTrans(
"voxel.weapon.staff.firestaff_starter",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.starter_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_starter",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.bone_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_bone",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.amethyst_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_amethyst",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.staff.cultist_staff"): VoxTrans(
"voxel.weapon.staff.firestaff_cultist",
(1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
// Healing Sceptres
Tool("common.items.weapons.sceptre.starter_sceptre"): VoxTrans(
"voxel.weapon.sceptre.wood-simple",
(0.0, -0.0, 0.0), (-130., 90.0, 0.0), 1.25,
),
Tool("common.items.weapons.sceptre.moon0"): VoxTrans(
"voxel.weapon.sceptre.moon",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.staff_nature"): VoxTrans(
"voxel.weapon.sceptre.wood-nature",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.totem_green"): VoxTrans(
"voxel.weapon.sceptre.totem_green",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.root_green0"): VoxTrans(
"voxel.weapon.sceptre.root_green",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.fork0"): VoxTrans(
"voxel.weapon.sceptre.fork",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.loops0"): VoxTrans(
"voxel.weapon.sceptre.loops",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.root_evil"): VoxTrans(
"voxel.weapon.sceptre.root_evil",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.sceptre.sceptre_velorite_0"): VoxTrans(
"voxel.weapon.sceptre.ore-nature",
(1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.15,
),
// Shields
Tool("common.items.weapons.shield.shield_1"): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Lanterns
Lantern("Black0"): Png(
"element.icons.lantern_black-0",
),
Lantern("Green0"): Png(
"element.icons.lantern_green-0",
),
Lantern("Blue0"): Png(
"element.icons.lantern_blue-0",
),
Lantern("Red0"): Png(
"element.icons.lantern_red-0",
),
// Farming Equipment
Tool("common.items.weapons.tool.broom"): VoxTrans(
"voxel.weapon.tool.broom-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.tool.hoe"): VoxTrans(
"voxel.weapon.tool.hoe_green",
(0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0,
),
Tool("common.items.weapons.tool.pitchfork"): VoxTrans(
"voxel.weapon.tool.pitchfork-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.tool.rake"): VoxTrans(
"voxel.weapon.tool.rake-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.tool.fishing_rod"): VoxTrans(
"voxel.weapon.tool.fishing_rod_blue-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5,
),
Tool("common.items.weapons.tool.pickaxe"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.tool.shovel-0"): VoxTrans(
"voxel.weapon.tool.shovel_green",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.tool.shovel-1"): VoxTrans(
"voxel.weapon.tool.shovel_gold",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// Other
Utility(Coins): VoxTrans(
"voxel.object.coins",
(0.0, 0.0, 0.0), (0.0, 0.0, 0.0), 0.6,
),
Utility(Collar): Png(
"element.icons.collar",
),
// Armor
// Starter Parts
Armor(Foot("Sandal")): VoxTrans(
"voxel.armor.misc.foot.cloth_sandal",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Pants("Rugged")): VoxTrans(
"voxel.armor.rugged.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("Rugged")): VoxTrans(
"voxel.armor.rugged.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Cultist Clothing
Armor(Chest("Cultist")): VoxTrans(
"voxel.armor.cultist.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Cultist")): VoxTrans(
"voxel.armor.cultist.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Cultist")): VoxTrans(
"voxel.armor.cultist.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Cultist")): VoxTrans(
"voxel.armor.cultist.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Cultist")): VoxTrans(
"voxel.armor.cultist.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Cultist")): VoxTrans(
"voxel.armor.cultist.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("Cultist")): VoxTrans(
"voxel.armor.cultist.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Cultist")): VoxTrans(
"voxel.armor.cultist.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Hand("Cultist")): VoxTrans(
"voxel.armor.cultist.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Cultist")): VoxTrans(
"voxel.armor.cultist.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Druid Set
Armor(Chest("Druid")): VoxTrans(
"voxel.armor.druid.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Druid")): VoxTrans(
"voxel.armor.druid.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Druid")): VoxTrans(
"voxel.armor.druid.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Druid")): VoxTrans(
"voxel.armor.druid.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Druid")): VoxTrans(
"voxel.armor.druid.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Druid")): VoxTrans(
"voxel.armor.druid.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Villager Clothing
Armor(Pants("WorkerBlue")): VoxTrans(
"voxel.armor.misc.pants.worker_blue",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerGreen0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerGreen1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerRed0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerRed1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerPurple0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerPurple1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerYellow0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerYellow1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerOrange0")): VoxTrans(
"voxel.armor.misc.chest.worker_green",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("WorkerOrange1")): VoxTrans(
"voxel.armor.misc.chest.shirt_white",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Velorite Battlemage Set
Armor(Chest("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Back("VeloriteMage")): VoxTrans(
"voxel.armor.velorite_battlemage.back",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Assassin Set
Armor(Chest("Assassin")): VoxTrans(
"voxel.armor.assassin.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Assassin")): VoxTrans(
"voxel.armor.assassin.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Assassin")): VoxTrans(
"voxel.armor.assassin.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Assassin")): VoxTrans(
"voxel.armor.assassin.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Assassin")): VoxTrans(
"voxel.armor.assassin.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Assassin")): VoxTrans(
"voxel.armor.assassin.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Starting Armor - Plate
Armor(Chest("Plate")): VoxTrans(
"voxel.armor.plate.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Plate")): VoxTrans(
"voxel.armor.plate.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Plate")): VoxTrans(
"voxel.armor.plate.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Plate")): VoxTrans(
"voxel.armor.plate.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Plate")): VoxTrans(
"voxel.armor.plate.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Plate")): VoxTrans(
"voxel.armor.plate.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Steel0 Armor
Armor(Chest("Steel")): VoxTrans(
"voxel.armor.steel.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Steel")): VoxTrans(
"voxel.armor.steel.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Steel")): VoxTrans(
"voxel.armor.steel.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Steel")): VoxTrans(
"voxel.armor.steel.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Steel")): VoxTrans(
"voxel.armor.steel.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Steel")): VoxTrans(
"voxel.armor.steel.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//PlateLeather Armor
Armor(Chest("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("LeatherPlate")): VoxTrans(
"voxel.armor.leather_plate.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather0 Armor
Armor(Chest("Swift")): VoxTrans(
"voxel.armor.swift.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Swift")): VoxTrans(
"voxel.armor.swift.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Swift")): VoxTrans(
"voxel.armor.swift.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Swift")): VoxTrans(
"voxel.armor.swift.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Swift")): VoxTrans(
"voxel.armor.swift.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Swift")): VoxTrans(
"voxel.armor.swift.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Agile Armor
Armor(Chest("Agile")): VoxTrans(
"voxel.armor.agile.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Agile")): VoxTrans(
"voxel.armor.agile.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Agile")): VoxTrans(
"voxel.armor.agile.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("Agile")): VoxTrans(
"voxel.armor.agile.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Agile")): VoxTrans(
"voxel.armor.agile.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Agile")): VoxTrans(
"voxel.armor.agile.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Blue Leather Armor
Armor(Chest("BlueLeather")): VoxTrans(
"voxel.armor.leather_blue.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("BlueLeather")): VoxTrans(
"voxel.armor.leather_blue.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
//Linen Cloth
Armor(Chest("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothBlue")): VoxTrans(
"voxel.armor.cloth_blue.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothBlue0")): VoxTrans(
"voxel.armor.cloth_blue.shoulder_0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("ClothBlue1")): VoxTrans(
"voxel.armor.cloth_blue.shoulder_1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////////////
Armor(Chest("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothGreen")): VoxTrans(
"voxel.armor.cloth_green.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////
Armor(Chest("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("ClothPurple")): VoxTrans(
"voxel.armor.cloth_purple.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronSpikes")): VoxTrans(
"voxel.armor.misc.shoulder.iron_spikes",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather3")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_3",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather2")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_2",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather1")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("IronLeather0")): VoxTrans(
"voxel.armor.misc.shoulder.leather_iron_0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder("LeatherStrip")): VoxTrans(
"voxel.armor.misc.shoulder.leather_strip",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Foot("Jackalope")): VoxTrans(
"voxel.armor.misc.foot.jackalope",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
//Twig Set
Armor(Chest("Twigs")): VoxTrans(
"voxel.armor.twigs.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Twigs")): VoxTrans(
"voxel.armor.twigs.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Twigs")): VoxTrans(
"voxel.armor.twigs.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Twigs")): VoxTrans(
"voxel.armor.twigs.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Twigs")): VoxTrans(
"voxel.armor.twigs.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Twigs")): VoxTrans(
"voxel.armor.twigs.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//TwigsLeaves Set
Armor(Chest("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("TwigsLeaves")): VoxTrans(
"voxel.armor.twigsleaves.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//TwigsFlowers Set
Armor(Chest("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("TwigsFlowers")): VoxTrans(
"voxel.armor.twigsflowers.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Tarasque Set
Armor(Chest("Tarasque")): VoxTrans(
"voxel.armor.tarasque.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Tarasque")): VoxTrans(
"voxel.armor.tarasque.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Tarasque")): VoxTrans(
"voxel.armor.tarasque.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Tarasque")): VoxTrans(
"voxel.armor.tarasque.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Tarasque")): VoxTrans(
"voxel.armor.tarasque.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Tarasque")): VoxTrans(
"voxel.armor.tarasque.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Bonerattler Set
Armor(Chest("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Bonerattler")): VoxTrans(
"voxel.armor.bonerattler.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Warlord Set
Armor(Chest("Warlord")): VoxTrans(
"voxel.armor.warlord.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Warlord")): VoxTrans(
"voxel.armor.warlord.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Warlord")): VoxTrans(
"voxel.armor.warlord.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Warlord")): VoxTrans(
"voxel.armor.warlord.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Warlord")): VoxTrans(
"voxel.armor.warlord.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Warlord")): VoxTrans(
"voxel.armor.warlord.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Warlock Set
Armor(Chest("Warlock")): VoxTrans(
"voxel.armor.warlock.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Warlock")): VoxTrans(
"voxel.armor.warlock.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Warlock")): VoxTrans(
"voxel.armor.warlock.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Warlock")): VoxTrans(
"voxel.armor.warlock.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Warlock")): VoxTrans(
"voxel.armor.warlock.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Warlock")): VoxTrans(
"voxel.armor.warlock.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//misc
Armor(Pants("Hunting")): VoxTrans(
"voxel.armor.misc.pants.grayscale",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Backs
Armor(Back("Short0")): VoxTrans(
"voxel.armor.misc.back.short-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("Short1")): VoxTrans(
"voxel.armor.misc.back.short-1",
(0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("Admin")): VoxTrans(
"voxel.armor.misc.back.admin",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("DungeonPurple")): VoxTrans(
"voxel.armor.misc.back.dungeon_purple",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("Agile")): VoxTrans(
"voxel.armor.agile.back",
(0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("LeatherBlue")): VoxTrans(
"voxel.armor.leather_blue.back",
(0.0, -2.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Back("Backpack")): VoxTrans(
"voxel.armor.misc.back.backpack",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
Armor(Back("BackpackBlue")): VoxTrans(
"voxel.armor.misc.back.backpack",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
Armor(Back("Warlord")): VoxTrans(
"voxel.armor.warlord.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
Armor(Back("Warlock")): VoxTrans(
"voxel.armor.warlock.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
// Rings
Armor(Ring("Scratched")): VoxTrans(
"voxel.armor.misc.ring.scratched",
(0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9,
),
Armor(Ring("Gold")): VoxTrans(
"voxel.armor.misc.ring.gold",
(0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9,
),
Armor(Ring("Skull")): VoxTrans(
"voxel.armor.misc.ring.skull",
(0.0, 0.0, 0.0), (30.0, 0.0, 0.0), 0.9,
),
// Necks
Armor(Neck("Plain0")): Png(
"element.icons.neck-0",
),
Armor(Neck("Plain1")): Png(
"element.icons.neck-1",
),
Armor(Neck("Shell")): Png(
"element.icons.neck-seashell",
),
// Tabards
Armor(Tabard("Admin")): Png(
"element.icons.tabard_admin",
),
// Heads
Armor(Head("Swift")): VoxTrans(
"voxel.armor.misc.head.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
Armor(Head("Assassin")): VoxTrans(
"voxel.armor.misc.head.assa_mask-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
// Bags
Armor(Bag("RedFace")): Png (
"element.icons.item_bag_red_face",
),
Armor(Bag("BlackHole")): Png (
"element.icons.item_bag_brown_face",
),
Armor(Bag("BlueFace")): Png (
"element.icons.item_bag_blue_face",
),
Armor(Bag("PurpleSkull")): Png (
"element.icons.item_bag_skull",
),
Armor(Bag("GreenLarge")): Png (
"element.icons.item_bag_green_large",
),
Armor(Bag("LeatherLarge")): Png (
"element.icons.item_bag_leather_large",
),
Armor(Bag("GreenMid")): Png (
"element.icons.item_bag_green_mid",
),
Armor(Bag("LeatherSmall")): Png (
"element.icons.item_bag_leather_small",
),
Armor(Bag("RedLarge")): Png (
"element.icons.item_bag_large",
),
Armor(Bag("RedMed")): Png (
"element.icons.item_bag_med",
),
Armor(Bag("RedSmall")): Png (
"element.icons.item_bag_small",
),
Armor(Bag("RedTiny")): Png (
"element.icons.item_bag_tiny",
),
Armor(Bag("BluePouch")): Png (
"element.icons.item_bag_blue",
),
// Consumables
Consumable("Apple"): Png(
"element.icons.item_apple",
),
Consumable("Coconut"): Png(
"element.icons.item_coconut",
),
Consumable("PotionMed"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Consumable("PotionMinor"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5,
),
Consumable("PotionLarge"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Ingredient("PotionExp"): VoxTrans(
"voxel.object.potion_turq",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("Cheese"): Png(
"element.icons.item_cheese",
),
Consumable("Potion"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.0,
),
Consumable("Mushroom"): VoxTrans(
"voxel.sprite.mushrooms.mushroom-10",
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
),
Ingredient("Velorite"): VoxTrans(
"voxel.sprite.velorite.velorite_ore",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("VeloriteFrag"): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable("AppleShroomCurry"): Png(
"element.icons.item_apple_curry",
),
Consumable("AppleStick"): Png(
"element.icons.item_apple_stick",
),
Consumable("MushroomStick"): Png(
"element.icons.item_shroom_stick",
),
Consumable("SunflowerTea"): Png(
"element.icons.item_sunflower_tea",
),
Consumable("Carrot"): VoxTrans(
"voxel.sprite.carrot.carrot",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("Tomato"): VoxTrans(
"voxel.sprite.tomato.tomato",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("Lettuce"): VoxTrans(
"voxel.sprite.cabbage.cabbage",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("Fish"): VoxTrans(
"voxel.sprite.food.meat_fish",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Consumable("PlainSalad"): VoxTrans(
"voxel.sprite.food.salad_plain",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable("TomatoSalad"): VoxTrans(
"voxel.sprite.food.salad_tomato",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Blue)): VoxTrans(
"voxel.weapon.projectile.fireworks_blue-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Green)): VoxTrans(
"voxel.weapon.projectile.fireworks_green-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Purple)): VoxTrans(
"voxel.weapon.projectile.fireworks_purple-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Red)): VoxTrans(
"voxel.weapon.projectile.fireworks_red-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(White)): VoxTrans(
"voxel.weapon.projectile.fireworks_white-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Yellow)): VoxTrans(
"voxel.weapon.projectile.fireworks_yellow-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(TrainingDummy): VoxTrans(
"voxel.object.training_dummy",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient("CraftsmanHammer"): VoxTrans( //TODO This should be a 1h hammer!
"voxel.weapon.hammer.craftsman",
(1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Ingredient("SewingSet"): Png(
"element.icons.item_bag_t1_purp",
),
Ingredient("Flower"): VoxTrans(
"voxel.sprite.flowers.sunflower_1",
(-2.0, -0.5, -1.0), (-60.0, 40.0, 20.0), 1.1,
),
Ingredient("FlowerRed"): VoxTrans(
"voxel.sprite.flowers.flower_red-4",
(0.0, 0.5, 0.0), (-70.0, 10.0, 0.0), 0.8,
),
Ingredient("Sunflower"): VoxTrans(
"voxel.sprite.flowers.sunflower_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Grass"): VoxTrans(
"voxel.sprite.grass.grass_long_5",
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
),
Ingredient("Stones"): VoxTrans(
"voxel.sprite.rocks.rock-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("Seashells"): VoxTrans(
"voxel.sprite.seashells.shell-0",
(0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient("IcyShard"): Png(
"element.icons.item_ice_shard",
),
Ingredient("FlayerBagDamaged"): Png(
"element.icons.item_flayer_soul",
),
Ingredient("RaptorFeather"): Png(
"element.icons.item_raptor_feather",
),
Ingredient("Twigs"): VoxTrans(
"voxel.sprite.twigs.twigs-0",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("AnimalPelt"): VoxTrans(
"voxel.sprite.crafting_ing.pelt",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Claw"): VoxTrans(
"voxel.sprite.crafting_ing.claw",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
),
Ingredient("Honey"): Png(
"element.icons.item_honey",
),
Ingredient("LeatherScraps"): Png(
"element.icons.item_leather0",
),
Ingredient("TrollLeather"): Png(
"element.icons.item_leather_green",
),
Ingredient("ClothScraps"): Png(
"element.icons.item_cloth0",
),
Ingredient("ClothScrapsRed"): Png(
"element.icons.item_cloth_red",
),
Ingredient("MortarPestle"): Png(
"element.icons.item_mortarpestlecoco",
),
Ingredient("EmptyVial"): VoxTrans(
"voxel.object.potion_empty",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("Bowl"): VoxTrans(
"voxel.sprite.crafting_ing.bowl",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("Oil"): VoxTrans(
"voxel.sprite.crafting_ing.oil",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Ingredient("ViscousOoze"): VoxTrans(
"voxel.sprite.crafting_ing.ooze",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
// Gliders
Glider("Starter"): VoxTrans(
"voxel.glider.glider_starter",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("PlainCloth"): VoxTrans(
"voxel.glider.glider_basic_white",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("RedCloth"): VoxTrans(
"voxel.glider.glider_basic_red",
(-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
),
Glider("Blue0"): VoxTrans(
"voxel.glider.glider_blue",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("ButterflyMorpho"): VoxTrans(
"voxel.glider.glider_butterfly1",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("ButterflyMonarch"): VoxTrans(
"voxel.glider.glider_butterfly2",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("MothLuna"): VoxTrans(
"voxel.glider.glider_moth",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("SandRaptor"): VoxTrans(
"voxel.glider.glider_sandraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("SnowRaptor"): VoxTrans(
"voxel.glider.glider_snowraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("WoodRaptor"): VoxTrans(
"voxel.glider.glider_woodraptor",
(6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Purple0"): VoxTrans(
"voxel.glider.glider_cultists",
(5.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
Glider("Leaves"): VoxTrans(
"voxel.glider.glider_leaves",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1,
),
// Debug Items
Tool("common.items.debug.admin_stick"): VoxTrans(
"voxel.weapon.tool.broom_belzeshrub_purple",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1,
),
// Gems
Ingredient("Amethyst"): VoxTrans(
"voxel.sprite.gem.amethystgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Topaz"): VoxTrans(
"voxel.sprite.gem.topazgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Sapphire"): VoxTrans(
"voxel.sprite.gem.sapphiregem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.6,
),
Ingredient("Emerald"): VoxTrans(
"voxel.sprite.gem.emeraldgem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Ruby"): VoxTrans(
"voxel.sprite.gem.rubygem",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
),
Ingredient("Diamond"): VoxTrans(
"voxel.sprite.gem.diamondgem",
(0.0, 0.0, 0.0), (-55.0, 30.0, 20.0), 0.6,
),
ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): VoxTrans(
"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): VoxTrans(
"voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
})