veloren/voxygen/src/session/settings_change.rs
2023-05-03 13:07:35 +02:00

804 lines
34 KiB
Rust

use super::SessionState;
use crate::{
controller::ControllerSettings,
game_input::GameInput,
hud::{
AutoPressBehavior, BarNumbers, BuffPosition, ChatTab, CrosshairType, Intro, PressBehavior,
ScaleChange, ShortcutNumbers, XpBar,
},
render::RenderMode,
settings::{
audio::AudioVolume, AudioSettings, ChatSettings, ControlSettings, Fps, GamepadSettings,
GameplaySettings, GraphicsSettings, InterfaceSettings,
},
window::{FullScreenSettings, Window},
GlobalState,
};
use i18n::{LanguageMetadata, LocalizationHandle};
use std::rc::Rc;
#[derive(Clone)]
pub enum Audio {
AdjustMasterVolume(f32),
MuteMasterVolume(bool),
AdjustInactiveMasterVolume(f32),
MuteInactiveMasterVolume(bool),
AdjustMusicVolume(f32),
MuteMusicVolume(bool),
AdjustSfxVolume(f32),
MuteSfxVolume(bool),
AdjustAmbienceVolume(f32),
MuteAmbienceVolume(bool),
AdjustMusicSpacing(f32),
//ChangeAudioDevice(String),
ResetAudioSettings,
}
#[derive(Clone)]
pub enum Chat {
Transp(f32),
CharName(bool),
ChangeChatTab(Option<usize>),
ChatTabUpdate(usize, ChatTab),
ChatTabInsert(usize, ChatTab),
ChatTabMove(usize, usize), //(i, j) move item from position i, and insert into position j
ChatTabRemove(usize),
ResetChatSettings,
}
#[derive(Clone)]
pub enum Control {
ChangeBinding(GameInput),
RemoveBinding(GameInput),
ToggleKeybindingMode,
ResetKeyBindings,
}
#[derive(Clone)]
pub enum Gamepad {}
#[derive(Clone)]
pub enum Gameplay {
AdjustMousePan(u32),
AdjustMouseZoom(u32),
AdjustCameraClamp(u32),
ToggleControllerYInvert(bool),
ToggleMouseYInvert(bool),
ToggleZoomInvert(bool),
ToggleSmoothPan(bool),
ChangeFreeLookBehavior(PressBehavior),
ChangeAutoWalkBehavior(PressBehavior),
ChangeCameraClampBehavior(PressBehavior),
ChangeZoomLockBehavior(AutoPressBehavior),
ChangeStopAutoWalkOnInput(bool),
ChangeAutoCamera(bool),
ChangeBowZoom(bool),
ChangeZoomLock(bool),
ResetGameplaySettings,
}
#[derive(Clone)]
pub enum Graphics {
AdjustTerrainViewDistance(u32),
AdjustEntityViewDistance(u32),
AdjustLodDistance(u32),
AdjustLodDetail(u32),
AdjustSpriteRenderDistance(u32),
AdjustFigureLoDRenderDistance(u32),
ChangeMaxFPS(Fps),
ChangeMaxBackgroundFPS(Fps),
ChangeFOV(u16),
ChangeGamma(f32),
ChangeExposure(f32),
ChangeAmbiance(f32),
ChangeRenderMode(Box<RenderMode>),
ChangeFullscreenMode(FullScreenSettings),
ToggleParticlesEnabled(bool),
ToggleWeaponTrailsEnabled(bool),
AdjustWindowSize([u16; 2]),
ResetGraphicsSettings,
ChangeGraphicsSettings(Rc<dyn Fn(GraphicsSettings) -> GraphicsSettings>),
}
#[derive(Clone)]
pub enum Interface {
Sct(bool),
SctRoundDamage(bool),
SctDamageAccumDuration(f32),
SctIncomingDamage(bool),
SctIncomingDamageAccumDuration(f32),
SpeechBubbleSelf(bool),
SpeechBubbleDarkMode(bool),
SpeechBubbleIcon(bool),
ToggleHelp(bool),
ToggleDebug(bool),
ToggleHitboxes(bool),
ToggleChat(bool),
ToggleTips(bool),
ToggleHotkeyHints(bool),
CrosshairTransp(f32),
CrosshairType(CrosshairType),
Intro(Intro),
ToggleXpBar(XpBar),
ToggleBarNumbers(BarNumbers),
ToggleAlwaysShowBars(bool),
TogglePoiseBar(bool),
ToggleShortcutNumbers(ShortcutNumbers),
BuffPosition(BuffPosition),
UiScale(ScaleChange),
//Minimap
MinimapShow(bool),
MinimapFaceNorth(bool),
MinimapZoom(f64),
//Map settings
MapZoom(f64),
MapShowTopoMap(bool),
MapShowDifficulty(bool),
MapShowTowns(bool),
MapShowDungeons(bool),
MapShowCastles(bool),
MapShowBridges(bool),
MapShowCaves(bool),
MapShowTrees(bool),
MapShowPeaks(bool),
MapShowBiomes(bool),
MapShowVoxelMap(bool),
AccumExperience(bool),
ResetInterfaceSettings,
}
#[derive(Clone)]
pub enum Language {
ChangeLanguage(Box<LanguageMetadata>),
ToggleEnglishFallback(bool),
}
#[derive(Clone)]
pub enum Networking {
AdjustTerrainViewDistance(u32),
AdjustEntityViewDistance(u32),
ChangePlayerPhysicsBehavior {
server_authoritative: bool,
},
ToggleLossyTerrainCompression(bool),
#[cfg(feature = "discord")]
ToggleDiscordIntegration(bool),
// TODO: reset option (ensure it handles the entity/terrain vd the same as graphics reset
// option)
}
#[derive(Clone)]
pub enum Accessibility {
ChangeRenderMode(Box<RenderMode>),
SetSubtitles(bool),
}
#[derive(Clone)]
pub enum SettingsChange {
Audio(Audio),
Chat(Chat),
Control(Control),
Gamepad(Gamepad),
Gameplay(Gameplay),
Graphics(Graphics),
Interface(Interface),
Language(Language),
Networking(Networking),
Accessibility(Accessibility),
}
macro_rules! settings_change_from {
($i: ident) => {
impl From<$i> for SettingsChange {
fn from(change: $i) -> Self { SettingsChange::$i(change) }
}
};
}
settings_change_from!(Audio);
settings_change_from!(Chat);
settings_change_from!(Control);
settings_change_from!(Gamepad);
settings_change_from!(Gameplay);
settings_change_from!(Graphics);
settings_change_from!(Interface);
settings_change_from!(Language);
settings_change_from!(Networking);
settings_change_from!(Accessibility);
impl SettingsChange {
pub fn process(self, global_state: &mut GlobalState, session_state: &mut SessionState) {
let mut settings = &mut global_state.settings;
match self {
SettingsChange::Audio(audio_change) => {
fn update_volume(audio: &mut AudioVolume, volume: f32) -> f32 {
audio.volume = volume;
audio.get_checked()
}
fn update_muted(audio: &mut AudioVolume, muted: bool) -> f32 {
audio.muted = muted;
audio.get_checked()
}
match audio_change {
Audio::AdjustMasterVolume(master_volume) => {
let volume_checked =
update_volume(&mut settings.audio.master_volume, master_volume);
global_state.audio.set_master_volume(volume_checked);
},
Audio::MuteMasterVolume(master_muted) => {
let volume_checked =
update_muted(&mut settings.audio.master_volume, master_muted);
global_state.audio.set_master_volume(volume_checked);
},
Audio::AdjustInactiveMasterVolume(inactive_master_volume_perc) => {
settings.audio.inactive_master_volume_perc.volume =
inactive_master_volume_perc;
},
Audio::MuteInactiveMasterVolume(inactive_master_volume_muted) => {
settings.audio.inactive_master_volume_perc.muted =
inactive_master_volume_muted;
},
Audio::AdjustMusicVolume(music_volume) => {
let volume_checked =
update_volume(&mut settings.audio.music_volume, music_volume);
global_state.audio.set_music_volume(volume_checked);
},
Audio::MuteMusicVolume(music_muted) => {
let volume_checked =
update_muted(&mut settings.audio.music_volume, music_muted);
global_state.audio.set_music_volume(volume_checked);
},
Audio::AdjustSfxVolume(sfx_volume) => {
let volume_checked =
update_volume(&mut settings.audio.sfx_volume, sfx_volume);
global_state.audio.set_sfx_volume(volume_checked);
},
Audio::MuteSfxVolume(sfx_muted) => {
let volume_checked =
update_muted(&mut settings.audio.sfx_volume, sfx_muted);
global_state.audio.set_sfx_volume(volume_checked);
},
Audio::AdjustAmbienceVolume(ambience_volume) => {
global_state.audio.set_ambience_volume(ambience_volume);
settings.audio.ambience_volume.volume = ambience_volume;
},
Audio::MuteAmbienceVolume(ambience_muted) => {
let volume_checked =
update_muted(&mut settings.audio.ambience_volume, ambience_muted);
global_state.audio.set_ambience_volume(volume_checked);
},
Audio::AdjustMusicSpacing(multiplier) => {
global_state.audio.set_music_spacing(multiplier);
settings.audio.music_spacing = multiplier;
},
//Audio::ChangeAudioDevice(name) => {
// global_state.audio.set_device(name.clone());
// settings.audio.output = AudioOutput::Device(name);
//},
Audio::ResetAudioSettings => {
settings.audio = AudioSettings::default();
let audio = &mut global_state.audio;
// TODO: check if updating the master volume is necessary
// (it wasn't done before)
audio.set_master_volume(settings.audio.master_volume.get_checked());
audio.set_music_volume(settings.audio.music_volume.get_checked());
audio.set_sfx_volume(settings.audio.sfx_volume.get_checked());
},
}
},
SettingsChange::Chat(chat_change) => {
let chat_tabs = &mut settings.chat.chat_tabs;
match chat_change {
Chat::Transp(chat_opacity) => {
settings.chat.chat_opacity = chat_opacity;
},
Chat::CharName(chat_char_name) => {
settings.chat.chat_character_name = chat_char_name;
},
Chat::ChangeChatTab(chat_tab_index) => {
settings.chat.chat_tab_index =
chat_tab_index.filter(|i| *i < chat_tabs.len());
},
Chat::ChatTabUpdate(i, chat_tab) => {
if i < chat_tabs.len() {
chat_tabs[i] = chat_tab;
}
},
Chat::ChatTabInsert(i, chat_tab) => {
if i <= chat_tabs.len() {
settings.chat.chat_tabs.insert(i, chat_tab);
}
},
Chat::ChatTabMove(i, j) => {
if i < chat_tabs.len() && j < chat_tabs.len() {
let chat_tab = settings.chat.chat_tabs.remove(i);
settings.chat.chat_tabs.insert(j, chat_tab);
}
},
Chat::ChatTabRemove(i) => {
if i < chat_tabs.len() {
settings.chat.chat_tabs.remove(i);
}
},
Chat::ResetChatSettings => {
settings.chat = ChatSettings::default();
},
}
},
SettingsChange::Control(control_change) => match control_change {
Control::ChangeBinding(game_input) => {
global_state.window.set_keybinding_mode(game_input);
},
Control::RemoveBinding(game_input) => {
settings.controls.remove_binding(game_input);
},
Control::ToggleKeybindingMode => {
global_state.window.toggle_keybinding_mode();
},
Control::ResetKeyBindings => {
settings.controls = ControlSettings::default();
},
},
SettingsChange::Gamepad(gamepad_change) => match gamepad_change {},
SettingsChange::Gameplay(gameplay_change) => {
let mut window = &mut global_state.window;
match gameplay_change {
Gameplay::AdjustMousePan(sensitivity) => {
window.pan_sensitivity = sensitivity;
settings.gameplay.pan_sensitivity = sensitivity;
},
Gameplay::AdjustMouseZoom(sensitivity) => {
window.zoom_sensitivity = sensitivity;
settings.gameplay.zoom_sensitivity = sensitivity;
},
Gameplay::AdjustCameraClamp(angle) => {
settings.gameplay.camera_clamp_angle = angle;
},
Gameplay::ToggleControllerYInvert(controller_y_inverted) => {
window.controller_settings.pan_invert_y = controller_y_inverted;
settings.controller.pan_invert_y = controller_y_inverted;
},
Gameplay::ToggleMouseYInvert(mouse_y_inverted) => {
window.mouse_y_inversion = mouse_y_inverted;
settings.gameplay.mouse_y_inversion = mouse_y_inverted;
},
Gameplay::ToggleZoomInvert(zoom_inverted) => {
window.zoom_inversion = zoom_inverted;
settings.gameplay.zoom_inversion = zoom_inverted;
},
Gameplay::ToggleSmoothPan(smooth_pan_enabled) => {
settings.gameplay.smooth_pan_enable = smooth_pan_enabled;
},
Gameplay::ChangeFreeLookBehavior(behavior) => {
settings.gameplay.free_look_behavior = behavior;
},
Gameplay::ChangeAutoWalkBehavior(behavior) => {
settings.gameplay.auto_walk_behavior = behavior;
},
Gameplay::ChangeCameraClampBehavior(behavior) => {
settings.gameplay.camera_clamp_behavior = behavior;
},
Gameplay::ChangeZoomLockBehavior(state) => {
settings.gameplay.zoom_lock_behavior = state;
},
Gameplay::ChangeStopAutoWalkOnInput(state) => {
settings.gameplay.stop_auto_walk_on_input = state;
},
Gameplay::ChangeAutoCamera(state) => {
settings.gameplay.auto_camera = state;
},
Gameplay::ChangeBowZoom(state) => {
settings.gameplay.bow_zoom = state;
},
Gameplay::ChangeZoomLock(state) => {
settings.gameplay.zoom_lock = state;
},
Gameplay::ResetGameplaySettings => {
// Reset Gameplay Settings
settings.gameplay = GameplaySettings::default();
// Reset Gamepad and Controller Settings
settings.controller = GamepadSettings::default();
window.controller_settings = ControllerSettings::from(&settings.controller);
// Pan Sensitivity
window.pan_sensitivity = settings.gameplay.pan_sensitivity;
// Zoom Sensitivity
window.zoom_sensitivity = settings.gameplay.zoom_sensitivity;
// Invert Scroll Zoom
window.zoom_inversion = settings.gameplay.zoom_inversion;
// Invert Mouse Y Axis
window.mouse_y_inversion = settings.gameplay.mouse_y_inversion;
},
}
},
SettingsChange::Graphics(graphics_change) => {
let mut change_preset = false;
match graphics_change {
Graphics::AdjustTerrainViewDistance(terrain_vd) => {
adjust_terrain_view_distance(terrain_vd, settings, session_state)
},
Graphics::AdjustEntityViewDistance(entity_vd) => {
adjust_entity_view_distance(entity_vd, settings, session_state)
},
Graphics::AdjustLodDistance(lod_distance) => {
session_state
.client
.borrow_mut()
.set_lod_distance(lod_distance);
settings.graphics.lod_distance = lod_distance;
},
Graphics::AdjustLodDetail(lod_detail) => {
session_state.scene.lod.set_detail(lod_detail);
settings.graphics.lod_detail = lod_detail;
},
Graphics::AdjustSpriteRenderDistance(sprite_render_distance) => {
settings.graphics.sprite_render_distance = sprite_render_distance;
},
Graphics::AdjustFigureLoDRenderDistance(figure_lod_render_distance) => {
settings.graphics.figure_lod_render_distance = figure_lod_render_distance;
},
Graphics::ChangeMaxFPS(fps) => {
settings.graphics.max_fps = fps;
},
Graphics::ChangeMaxBackgroundFPS(fps) => {
settings.graphics.max_background_fps = fps;
},
Graphics::ChangeFOV(new_fov) => {
settings.graphics.fov = new_fov;
session_state.scene.camera_mut().set_fov_deg(new_fov);
session_state
.scene
.camera_mut()
.compute_dependents(&session_state.client.borrow().state().terrain());
},
Graphics::ChangeGamma(new_gamma) => {
settings.graphics.gamma = new_gamma;
},
Graphics::ChangeExposure(new_exposure) => {
settings.graphics.exposure = new_exposure;
},
Graphics::ChangeAmbiance(new_ambiance) => {
settings.graphics.ambiance = new_ambiance;
},
Graphics::ChangeRenderMode(new_render_mode) => {
change_render_mode(*new_render_mode, &mut global_state.window, settings);
},
Graphics::ChangeFullscreenMode(new_fullscreen_settings) => {
global_state
.window
.set_fullscreen_mode(new_fullscreen_settings);
settings.graphics.fullscreen = new_fullscreen_settings;
},
Graphics::ToggleParticlesEnabled(particles_enabled) => {
settings.graphics.particles_enabled = particles_enabled;
},
Graphics::ToggleWeaponTrailsEnabled(weapon_trails_enabled) => {
settings.graphics.weapon_trails_enabled = weapon_trails_enabled;
},
Graphics::AdjustWindowSize(new_size) => {
global_state.window.set_size(new_size.into());
settings.graphics.window_size = new_size;
},
Graphics::ResetGraphicsSettings => {
settings.graphics = GraphicsSettings::default();
change_preset = true;
// Fullscreen mode
global_state
.window
.set_fullscreen_mode(settings.graphics.fullscreen);
// Window size
global_state
.window
.set_size(settings.graphics.window_size.into());
},
Graphics::ChangeGraphicsSettings(f) => {
settings.graphics = f(settings.graphics.clone());
change_preset = true;
},
}
if change_preset {
let graphics = &settings.graphics;
// View distance
client_set_view_distance(settings, session_state);
// FOV
session_state.scene.camera_mut().set_fov_deg(graphics.fov);
session_state
.scene
.camera_mut()
.compute_dependents(&session_state.client.borrow().state().terrain());
// LoD
session_state.scene.lod.set_detail(graphics.lod_detail);
// LoD distance
session_state
.client
.borrow_mut()
.set_lod_distance(graphics.lod_distance);
// Render mode
global_state
.window
.renderer_mut()
.set_render_mode(graphics.render_mode.clone())
.unwrap();
}
},
SettingsChange::Interface(interface_change) => {
match interface_change {
Interface::Sct(sct) => {
settings.interface.sct = sct;
},
Interface::SctRoundDamage(sct_round_damage) => {
settings.interface.sct_damage_rounding = sct_round_damage;
},
Interface::SctDamageAccumDuration(sct_dmg_accum_duration) => {
settings.interface.sct_dmg_accum_duration = sct_dmg_accum_duration;
},
Interface::SctIncomingDamage(sct_inc_dmg) => {
settings.interface.sct_inc_dmg = sct_inc_dmg;
},
Interface::SctIncomingDamageAccumDuration(sct_inc_dmg_accum_duration) => {
settings.interface.sct_inc_dmg_accum_duration = sct_inc_dmg_accum_duration;
},
Interface::SpeechBubbleSelf(sbdm) => {
settings.interface.speech_bubble_self = sbdm;
},
Interface::SpeechBubbleDarkMode(sbdm) => {
settings.interface.speech_bubble_dark_mode = sbdm;
},
Interface::SpeechBubbleIcon(sbi) => {
settings.interface.speech_bubble_icon = sbi;
},
Interface::ToggleHelp(_) => {
// implemented in hud
},
Interface::ToggleDebug(toggle_debug) => {
settings.interface.toggle_debug = toggle_debug;
},
Interface::ToggleHitboxes(toggle_hitboxes) => {
settings.interface.toggle_hitboxes = toggle_hitboxes;
},
Interface::ToggleChat(toggle_chat) => {
settings.interface.toggle_chat = toggle_chat;
},
Interface::ToggleTips(loading_tips) => {
settings.interface.loading_tips = loading_tips;
},
Interface::ToggleHotkeyHints(toggle_hotkey_hints) => {
settings.interface.toggle_hotkey_hints = toggle_hotkey_hints;
},
Interface::CrosshairTransp(crosshair_opacity) => {
settings.interface.crosshair_opacity = crosshair_opacity;
},
Interface::CrosshairType(crosshair_type) => {
settings.interface.crosshair_type = crosshair_type;
},
Interface::Intro(intro_show) => {
settings.interface.intro_show = intro_show;
},
Interface::ToggleXpBar(xp_bar) => {
settings.interface.xp_bar = xp_bar;
},
Interface::ToggleBarNumbers(bar_numbers) => {
settings.interface.bar_numbers = bar_numbers;
},
Interface::ToggleAlwaysShowBars(always_show_bars) => {
settings.interface.always_show_bars = always_show_bars;
},
Interface::TogglePoiseBar(enable_poise_bar) => {
settings.interface.enable_poise_bar = enable_poise_bar;
},
Interface::ToggleShortcutNumbers(shortcut_numbers) => {
settings.interface.shortcut_numbers = shortcut_numbers;
},
Interface::BuffPosition(buff_position) => {
settings.interface.buff_position = buff_position;
},
Interface::UiScale(scale_change) => {
settings.interface.ui_scale = session_state.hud.scale_change(scale_change);
},
Interface::MinimapShow(state) => {
settings.interface.minimap_show = state;
},
Interface::MinimapFaceNorth(state) => {
settings.interface.minimap_face_north = state;
},
Interface::MinimapZoom(minimap_zoom) => {
settings.interface.minimap_zoom = minimap_zoom;
},
Interface::MapZoom(map_zoom) => {
settings.interface.map_zoom = map_zoom;
},
Interface::MapShowTopoMap(map_show_topo_map) => {
settings.interface.map_show_topo_map = map_show_topo_map;
},
Interface::MapShowDifficulty(map_show_difficulty) => {
settings.interface.map_show_difficulty = map_show_difficulty;
},
Interface::MapShowTowns(map_show_towns) => {
settings.interface.map_show_towns = map_show_towns;
},
Interface::MapShowDungeons(map_show_dungeons) => {
settings.interface.map_show_dungeons = map_show_dungeons;
},
Interface::MapShowCastles(map_show_castles) => {
settings.interface.map_show_castles = map_show_castles;
},
Interface::MapShowBridges(map_show_bridges) => {
settings.interface.map_show_bridges = map_show_bridges;
},
Interface::MapShowCaves(map_show_caves) => {
settings.interface.map_show_caves = map_show_caves;
},
Interface::MapShowTrees(map_show_trees) => {
settings.interface.map_show_trees = map_show_trees;
},
Interface::MapShowPeaks(map_show_peaks) => {
settings.interface.map_show_peaks = map_show_peaks;
},
Interface::MapShowBiomes(map_show_biomes) => {
settings.interface.map_show_biomes = map_show_biomes;
},
Interface::MapShowVoxelMap(map_show_voxel_map) => {
settings.interface.map_show_voxel_map = map_show_voxel_map;
},
Interface::AccumExperience(accum_experience) => {
settings.interface.accum_experience = accum_experience;
},
Interface::ResetInterfaceSettings => {
// Reset Interface Settings
let tmp = settings.interface.intro_show;
settings.interface = InterfaceSettings::default();
settings.interface.intro_show = tmp;
// Update Current Scaling Mode
session_state
.hud
.set_scaling_mode(settings.interface.ui_scale);
},
}
},
SettingsChange::Language(language_change) => match language_change {
Language::ChangeLanguage(new_language) => {
settings.language.selected_language = new_language.language_identifier;
global_state.i18n =
LocalizationHandle::load_expect(&settings.language.selected_language);
global_state
.i18n
.set_english_fallback(settings.language.use_english_fallback);
session_state.hud.update_fonts(&global_state.i18n.read());
},
Language::ToggleEnglishFallback(toggle_fallback) => {
settings.language.use_english_fallback = toggle_fallback;
global_state
.i18n
.set_english_fallback(settings.language.use_english_fallback);
},
},
SettingsChange::Networking(networking_change) => match networking_change {
Networking::AdjustTerrainViewDistance(terrain_vd) => {
adjust_terrain_view_distance(terrain_vd, settings, session_state)
},
Networking::AdjustEntityViewDistance(entity_vd) => {
adjust_entity_view_distance(entity_vd, settings, session_state)
},
Networking::ChangePlayerPhysicsBehavior {
server_authoritative,
} => {
settings.networking.player_physics_behavior = server_authoritative;
session_state
.client
.borrow_mut()
.request_player_physics(server_authoritative);
},
Networking::ToggleLossyTerrainCompression(lossy_terrain_compression) => {
settings.networking.lossy_terrain_compression = lossy_terrain_compression;
session_state
.client
.borrow_mut()
.request_lossy_terrain_compression(lossy_terrain_compression);
},
#[cfg(feature = "discord")]
Networking::ToggleDiscordIntegration(enabled) => {
use crate::discord::Discord;
settings.networking.enable_discord_integration = enabled;
if enabled {
global_state.discord = Discord::start(&global_state.tokio_runtime);
#[cfg(feature = "singleplayer")]
let singleplayer = global_state.singleplayer.is_some();
#[cfg(not(feature = "singleplayer"))]
let singleplayer = false;
if singleplayer {
global_state.discord.join_singleplayer();
} else {
global_state.discord.join_server(
session_state.client.borrow().server_info().name.clone(),
);
}
} else {
global_state.discord.clear_activity();
global_state.discord = Discord::Inactive;
}
},
},
SettingsChange::Accessibility(accessibility_change) => match accessibility_change {
Accessibility::ChangeRenderMode(new_render_mode) => {
change_render_mode(*new_render_mode, &mut global_state.window, settings);
},
Accessibility::SetSubtitles(enabled) => {
global_state.settings.audio.subtitles = enabled;
global_state.audio.set_subtitles(enabled);
},
},
}
global_state
.settings
.save_to_file_warn(&global_state.config_dir);
}
}
use crate::settings::Settings;
pub fn change_render_mode(
new_render_mode: RenderMode,
window: &mut Window,
settings: &mut Settings,
) {
// Do this first so if it crashes the setting isn't saved :)
window
.renderer_mut()
.set_render_mode(new_render_mode.clone())
.unwrap();
settings.graphics.render_mode = new_render_mode;
}
fn adjust_terrain_view_distance(
terrain_vd: u32,
settings: &mut Settings,
session_state: &mut SessionState,
) {
settings.graphics.terrain_view_distance = terrain_vd;
client_set_view_distance(settings, session_state);
}
fn adjust_entity_view_distance(
entity_vd: u32,
settings: &mut Settings,
session_state: &mut SessionState,
) {
settings.graphics.entity_view_distance = entity_vd;
client_set_view_distance(settings, session_state);
}
fn client_set_view_distance(settings: &Settings, session_state: &mut SessionState) {
let view_distances = common::ViewDistances {
terrain: settings.graphics.terrain_view_distance,
entity: settings.graphics.entity_view_distance,
};
session_state
.client
.borrow_mut()
.set_view_distances(view_distances);
}