veloren/assets/voxygen/shaders/include
2022-07-15 08:43:34 +01:00
..
cloud Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
constants.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
globals.glsl Added lightning 2022-07-08 23:26:33 +01:00
light.glsl Began work on caves2 2022-07-15 08:42:56 +01:00
lod.glsl Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
point_glow.glsl Fixed lightning point glow 2022-07-14 22:12:34 +00:00
rain_occlusion.glsl Fixed occlusion bias 2022-07-10 16:56:45 +01:00
random.glsl Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
shadows.glsl Fix non uniform control flow in shader 2021-07-29 18:05:27 +01:00
sky.glsl More lightning position variety 2022-07-13 21:45:37 +01:00
srgb.glsl More efficient texture fetches 2022-07-15 08:43:34 +01:00